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The map is complex, atmospheric, and dynamic. Overall, Fosgen, I would put your map on the list of official story-driven maps – it’s better than many of the Nival maps, if not all of them.
The plot is excellent, and the quest with the prophecy is unconventional (in a good way), and the final battle!!! It felt like the map is strict regarding the initial gameplay. And, in general, it heavily depends on luck in the guild or Sanctuary.
Regarding the playthrough: I quickly defeated the "surface" heroes and didn't level up my own heroes enough, then rushed into the Dungeon – and that was a big mistake. When I realized who was waiting for me there (after two naive attempts to fight), it was already too late. So, I had to replay. I dealt with the labyrinth (thousands of Phoenixes) by simply saving the game after each step using a piece of graph paper. I developed the hero somewhat unsuccessfully, which I regretted when I finally reached the main enemy with my legions. I noticed an interesting pattern – if you deliberately eliminate the archers and crossbowmen near the sawmill, the blue faction somehow delays its visit.
The most interesting battle was with Laslo – he brought a huge crowd of armored units – 1500!
By that time, two blue armies timidly emerged from the cliffs, where they ran into 500 gremlins and over 150 golems.
Special respect for the armies guarding the obelisks and the final boss. There were no problems with the prophecy – after reading it a couple of times, I figured out what to do. Overall, respect to the map. I wish there were more like it.
The plot is excellent, and the quest with the prophecy is unconventional (in a good way), and the final battle!!! It felt like the map is strict regarding the initial gameplay. And, in general, it heavily depends on luck in the guild or Sanctuary.
Regarding the playthrough: I quickly defeated the "surface" heroes and didn't level up my own heroes enough, then rushed into the Dungeon – and that was a big mistake. When I realized who was waiting for me there (after two naive attempts to fight), it was already too late. So, I had to replay. I dealt with the labyrinth (thousands of Phoenixes) by simply saving the game after each step using a piece of graph paper. I developed the hero somewhat unsuccessfully, which I regretted when I finally reached the main enemy with my legions. I noticed an interesting pattern – if you deliberately eliminate the archers and crossbowmen near the sawmill, the blue faction somehow delays its visit.
The most interesting battle was with Laslo – he brought a huge crowd of armored units – 1500!
By that time, two blue armies timidly emerged from the cliffs, where they ran into 500 gremlins and over 150 golems.
Special respect for the armies guarding the obelisks and the final boss. There were no problems with the prophecy – after reading it a couple of times, I figured out what to do. Overall, respect to the map. I wish there were more like it.