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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to De_Luxe
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The army performed well; there was an ambush with mages and djinn. Alkin quickly leveled up his Earth skill and consumed a couple of boxes for experience, reaching level 18 with perfect skills by turn 124. Then, he took a Consul 3 and started conquering computer-controlled towns, building towards a Grand Master (GM). (He defeated the DD in one attempt, but the TP took three attempts). In the third week, he consumed several more Consuls, totaling 6 angels, scouted the Utopia, and headed straight for it. At this time, Tant appeared, with a small army (about 500 skeletons, 16 vipers, 7 unicorns) and no control, but with 11 spell power and at least Chain Lightning. In the Utopia, he received Knight's Shield and Wings as a reward. After conquering another opponent's town, the opponent surrendered. Thank you for the game! (Round 1)
:smile19:698286888
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
8xm12a
Game Length
143 days
Game Date
4/24/2017
Reported
4/24/2017 9:15 PM
Rating Impact Archived
ckotuHa 1584 1593 +9 ↑
Wyndoc 1425 1416 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/24/2017 9:20 PM

In reply to ckotuHa
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ckotuHa
The game went well in terms of army development; there was a hidden stash of mages and djinn. Alkin quickly leveled up his Earth magic and consumed a couple of boxes for experience, reaching level 18 with perfect skills by turn 124. Then, he acquired a Consul 3 and started conquering computer-controlled towns, building towards a Grand Master (GM) level. (He defeated the DD in one attempt, but the TP took three tries). In the third week, he consumed several more Consuls, totaling 6 angels, scouted the Utopia, and headed straight for it. At this time, Tant appeared, with a relatively small army (around 500 skeletons, 16 vivs, 7 unicorns) and lacking control, but with 11 spell power and at least Chain Lightning. In the Utopia, he received both Knowledge and Wings as rewards. After conquering another opponent's town, he received a surrender offer. Thank you for the game! (Round 1)
The only exit from the starting areas to the center is through one one-way passage. In the two native treasure towns, there are only 4 hives and nothing for stats, no Utopia, and no Consul. Control was only granted after the 3rd or 4th rebuild. Perhaps, there is nothing more to add about the game. Thank you for the game.
ICQ: 680096721 :smile28:
In reply to Diabler
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Diabler
I suggested the templates. Bought swamp for 1500 I think. Immediately 3 Dragon Fly Hives, had a rest 111, but such a rest shouldn't be taken, in the end found nothing else on the respawn except an external dwelling of hydras. Was planning to come out on 122, but received word of a surrender — they got beaten up in the center + misjudged the path to the center.
Thanks for the game.
the generator was mocking me!
everything went according to plan, on 121 the witch with full mana and expert logistics was standing on the advance near the stables next to one of the 2 ГОs, she was supposed to get a supply after the Dragon Utopia taken by Alkin with expert armor and offense, the remaining forces led by upgraded bears (there was 1 external dwelling of theirs a couple of days from the road, and an external market that allowed upgrading the behemoths before the Dragon Utopia), but.... all 3 Dragon Fly Hives on the respawn were minors, because of that in the three-stack Dragon Utopia the entire feeder stack and 2 angels out of 3 fell, and although the stats were decent, the witch had no mass magic whatsoever — got fire 4 times!
and Alkin, around level 10, was only offered air, which he refused in favor of expert armor before the Dragon Utopia
in the center, right away a block of arch archers along the road, ventured off-road, there were nasty guards like hordes of cyclops and black horses that rained curses, lost 1 bear, then another, finally went after a pack of green dragons guarding a market with some resources behind the wings, 19 of them with GH, after that fight typed GG
could I have lingered on the respawn? at that point no additional troops had been scouted, was hoping for the center, but misjudged the direction — if I had taken another road, there would have been a mini Dragon Utopia with a genie, КВ on the ground and a Pandora's Box with 20 djinns next to a castle I could reach on 121
but I was lured by the stables near the ГО, and paid the price for it :(
0:1, thanks for the game :)
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
In reply to Wyndoc
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Spasibo za igru.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8xm8a
Game Length
142 days
Game Date
4/25/2017
Reported
4/25/2017 6:39 PM
Rating Impact Archived
Huanito 1510 1531 +21 ↑
Roger-ua 1682 1661 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/25/2017 8:24 PM

In reply to Huanito
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Huanito
Thank you for the game.

Game 2, round 2.

I made a mistake, tried to get air in the last slot, and lost.

Thank you for the game!
Весна 2013.
In reply to Sanin
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The table has been updated. I remind you that the deadline for the two semi-final matches is May 1st. I have no desire to extend the deadlines, especially for the match between Papashkin's Sect and Total Resistant; these teams already had an extra week.
Also, please remember to indicate the game round in the reports.
Sanin
An Overdue Duel Decision (ODD) has been scheduled for the match between Slayzer and Dark30 on April 27th at 4:00 PM Moscow time. The minimum time for the game is 5 hours; if there is a delay of more than an hour, a technical defeat will be awarded.

This ODD should be considered invalid. If the game is not played within the deadline, Slayzer will be awarded the victory.
ICQ 423164784

In reply to Sanin
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With Wowa, I saved on level 117 on the mini-nostalgia map; I think we'll finish it in a few days:smile14:
In reply to Diabler
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Ivan and I are in the late stages of our game. Due to the time difference, we play for 4 hours a day, with many sessions. Tomorrow (meaning today), we've agreed to play at 8 PM, and then I'll be away until Monday or Tuesday. I'm ready to finish it then.


In reply to Wyndoc
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On map 131, there were already 18 angels and full control. I killed two priests while rushing, but Ivan resurrected them, then I killed them again, and we finished the game. Thanks for the game! Ivan suggested three strategies.


Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Чарна / Charna Main Hero Чарна / Charna
Map Template
Spider
Game Length
141 days
Game Date
4/21/2017
Reported
4/28/2017 6:55 AM
Rating Impact Archived
KobRa_RR 1905 1922 +17 ↑
FireToSky 1961 1944 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/7/2017 9:35 AM

In reply to KobRa_RR
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KobRa_RR

Ivan suggested three templates.
So, is this a game from the second round? And when will you finally play the decisive game in the first round?
ICQ 423164784

In reply to Wyndoc
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Thank you for playing! First round.
663914908
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Циель / Ciele Main Hero Циель / Ciele
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Jebus Cross
Game Length
131 days
Game Date
4/28/2017
Reported
4/28/2017 12:03 PM
Rating Impact Archived
Socrat 1648 1661 +13 ↑
rebellious 1589 1576 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/28/2017 4:59 PM

In reply to Wyndoc
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Accordingly, I provided templates here.
Thank you for playing!


Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Мефала / Mephala Main Hero Мефала / Mephala
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Луна / Luna Main Hero Луна / Luna
Map Template
8mm6a
Game Length
142 days
Game Date
4/27/2017
Reported
4/28/2017 3:11 PM
Rating Impact Archived
KobRa_RR 1923 1939 +16 ↑
FireToSky 1943 1927 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/7/2017 9:36 AM

In reply to KobRa_RR
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Okay, confirmed. Access will be provided through the button with reports in a year.
In reply to FireToSky
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FireToSky
Okay, confirmed. It will be done through the report button in a year.

There are already 4 reports pending; what a persistent non-confirmer! :D


In reply to KobRa_RR
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KobRa_RR
There are already 4 reports pending, what a persistent non-confirmer! :D
You're just like him; you had the same number pending for several months :smile40:

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