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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

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An ODD (Online Duel Day) has been scheduled for the battanas-caliban faction on April 23 at 13:00 Moscow time. The minimum playtime is 5 hours; if a player is late by more than an hour, they will be disqualified.
ICQ 423164784

In reply to Aiwe
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skill wasn't the deciding factor, it was just a favorable situation, thanks for the game.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Diamond
Game Length
133 days
Game Date
4/20/2017
Reported
4/20/2017 12:53 PM
Rating Impact Archived
De_Luxe 1909 1917 +8 ↑
Antal_RR 1719 1711 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/20/2017 1:02 PM

In reply to De_Luxe
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I got lucky with the GM DD build on my first try, and I had a lot of mages for support... plus, a top-tier Necromancer Taunt. Thanks for the game.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Аин / Aine Main Hero Аин / Aine
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
213 days
Game Date
4/20/2017
Reported
4/20/2017 12:54 PM
Rating Impact Archived
De_Luxe 1918 1925 +7 ↑
Antal_RR 1710 1703 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/20/2017 1:04 PM

In reply to De_Luxe
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De_Luxe
skill didn't decide it, the layout was just in my favor, thx for the game
I tried as hard as I could, but the opponent got 3 Dragon Utopia with stats and control. And I got nothing for stats.
ICQ 23574949
Discord#0989
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In reply to De_Luxe
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De_Luxe
I got lucky with the GM DD build on the first try, and I had a lot of mages for support... and a top-tier Necromancer tank. Thanks for the game.
All exits from the spawn point essentially lead to the opponent.
I spent a long time rebuilding my control strategy, and eventually found it in a scroll, but it was already too late - the map was already heavily countered.

Thanks for the games.
ICQ 23574949
Discord#0989
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In reply to De_Luxe
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I was the one who suggested the templates. Bought a swamp for 1500 I think. Immediately got 3 Dragon Fly Hives, there was a restart at 111, but you can't restart something like that, in the end I found nothing else on the map except an external dwelling of hydras. I was planning to go for 122, but then came news of the surrender — they got roughed up in the center + I guessed wrong about the road to the center.
Thanks for the game.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Гретхен / Gretchin Start Hero Гретхен / Gretchin
Гретхен / Gretchin Main Hero Гретхен / Gretchin
Map Template
Jebus Cross
Game Length
122 days
Game Date
4/20/2017
Reported
4/20/2017 7:08 PM
Rating Impact Archived
Diabler 1729 1743 +14 ↑
wowa 1702 1688 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/24/2017 10:51 PM

In reply to Diabler
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Please schedule an online duel with Slaizer. Ideally, any day between 12:00 and 24:00 until next Tuesday (I'm leaving for a couple of days).
404498871
In reply to Dark30
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Dark30
I request an ODD match with a Slayer.

If you are requesting an ODD match, please specify a convenient time for playing right away.
ICQ 423164784

In reply to Sanin
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A duel has been scheduled between Slayzer and Dark30 for tomorrow, April 22nd, at 2:00 PM Moscow time. The minimum playtime for the match is 5 hours; if either player is more than an hour late, a technical defeat will be awarded.
ICQ 423164784

In reply to De_Luxe
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Good respawn point, I flanked the opponent with shackles before blowing him up with a spell.
Thanks for the game.
404498871
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
125 days
Game Date
4/22/2017
Reported
4/22/2017 5:20 PM
Rating Impact Archived
Dark30 1448 1464 +16 ↑
Slayzer 1474 1458 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/22/2017 5:25 PM

In reply to Dark30
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Dark30
Good response, he covered the opponent with shackles before exploding and breaking through with a spell.
Thanks for the game.

Thanks for the game.
In reply to Slayzer
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A duel has been scheduled between Slayzer and Dark30 for April 27th at 16:00 Moscow time. The minimum game time is 5 hours; if either player is more than an hour late, a technical defeat will be awarded.
ICQ 423164784

In reply to De_Luxe
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In the draft, I was given an Angel alliance with a red orb in Utopia, while my opponent received Water Control. Thank you for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
Mini-Nostalgia
Game Length
141 days
Game Date
4/23/2017
Reported
4/23/2017 2:35 PM
Rating Impact Archived
identity 1541 1552 +11 ↑
Vatya 1445 1434 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/21/2017 11:43 AM

In reply to De_Luxe
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After one restart from the opponent, things started to come together. There's a stable, a market, everything near the road, Gunnar, Ciele, an ogre external dwelling, and three roads. Also three Inferno computer players and two computer citadels on the map. Ended the week by capturing one of the citadels, building ogres there, and at home — ogres and bears in the citadel. On day 121, I took two hives with 14 wyverns. From scouting, I saw Inferno terrain and a red mine there (turned out to be the opponent's respawn), and on day 122, I decided to attack with 20+ ogres, 2 bears, wyverns, and birds. But the Inferno town turned out to be surrounded by a loop road, which would take Gunnar 2-3 days to traverse. So I dropped the idea, grabbed the max-sized hives at the opponent's spawn there, and broke through by moving the army to a village, from where I flew into a super treasure zone where 2 Griffin Conservatories were activated (+1 more nearby). By the end of the second week, I cleared the super treasure zone, taking 3 Griffin Conservatories on grass (2+4+1) and a couple of hives with a few useful artifacts. On the third week, Kirby also joined to help, whom I quickly leveled up. In the sandy super treasure zone, I found one Dragon Utopia, which gave KZ and +2 all. Control was long in coming. On the 4th week, I captured the opponent's village and from scouting saw an uneaten Dragon Utopia in the swamp. Kirby ran there. I took two things there: KS, a flask — which was exactly what I needed for the elixir — and a few stats. Only on day 144 did I rebuild Dimension Door on the 5th attempt. But it turned out well because Tyraxor remained within range of two Dimension Doors. I had a serious advantage in army strength throughout the game. I attacked, but there was a buyout. Then came the capture of towns. It ended with me taking all the towns and then attacking Tyraxor.
Thanks for the game!

first round
https://twitch.tv/calibanhw
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
Spider
Game Length
212 days
Game Date
4/23/2017
Reported
4/23/2017 9:33 PM
Rating Impact Archived
caliban 1709 1725 +16 ↑
battanas 1729 1713 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/24/2017 5:50 AM

In reply to caliban
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caliban
After one restart from the opponent, the surrender started. There is a stable, a market, everything near the road, Gunnar, Ciele, an ogre external dwelling, and three roads. Also 3 Inferno computer players and two computer citadels on the map. Ended the week by capturing one of the citadels, building ogres there and at home - ogres and bears in the citadel. On day 121 took two hives at 14 wisps. Saw from the overview Inferno ground and a red mine there (turned out to be the opponent's respawn), and on day 122 decided to go on the attack with 20+ ogres, 2 bears, wisps and birds. But the Inferno town turned out to be surrounded by a loop road, which would take Gunnar 2-3 days of travel. So I dropped the idea, took the max-ulics at the opponent's respawn, and split up by transferring the army to a village, from where I flew to a super treasure zone, where 2 Conservatories were lit (+1 more nearby). By the end of the second week I cleared the super treasure zone taking 3 Conservatories on grass (2+4+1) and a couple of hives with a couple of useful artifacts. In the third week, Kyrre also came to help, whom I quickly leveled up. In the sandy super treasure zone, I found one Dragon Utopia, which gave KZ and +2 all. Control was not given for a long time. In the 4th week I captured the opponent's village, from the overview I saw an uneaten Dragon Utopia in the swamp. Kyrre ran there. I took two items there: Sword of Hellfire, a vial, which was just what I was missing for the elixir, and some stats. Only on day 144 did I rebuild Dimension Door on the 5th attempt. But it turned out well, because Tyraxor remained within the radius of two Dimension Doors. Throughout the game I had a serious advantage in army strength. I attacked, but was bought off. Then the city squeezing began. It ended with me squeezing all the cities and attacking Tyraxor.
Thanks for the game!

first round

TFP

GUNNAR + KYRRE + DESSA very good resp and good temp have opponent (i need get 112 when saw 1th t-swamp zone, but going to luck when opponent have all rest is difficult) , i have 2 swamp t- zones, for 1 week 4 tawns - not cons and 1 hive (gunnar in 122 coming and get it ) 2nd week get 3 hive (18-20 utki) - 7 tawns not cons , in end 3rd week find cons (3 angels) going in swamp t- zone get 2 utopii but without controls only wings , in MG not controls and logist heroes opp all time attack my tawns - if have TP mb have chances , cant defend thise resp:smile35: - idk who can)) TFP
Play only HOTA

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