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Posts from "240H" – unlocking new heroes and improving existing ones.

5.0 (1 rating)
In reply to SRD
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9 years ago
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Inferno only has a decent Rusalka – the rest, in my opinion, aren't very good (sorry about that).
Regarding the stats:
1 – There's no description of the specialization I mentioned above.
2 – The model is very poorly made.
3 – The textures are bad.
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In reply to SRD
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9 years ago
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SRD
Inferno only has a good model for the Rusalka – the rest, in my opinion, aren’t very good (sorry).
Regarding the numbers:
1 – There’s no description of the specialization I wrote about above.
2 – The model is very poorly made.
3 – The textures are bad.
I don’t have any problems with the specializations; they are the foundation of the game. Perhaps there are conflicts with other mods?
Regarding the models and textures, I simply lack the skill to create and combine them. Besides, I don’t really notice the textures – the game is played on a map where you look from above, and you can’t really see the small details there. The Rusalka model isn’t mine; it’s a mod for the Ifrit from the internet.
In the second case, it was intended to be that way, as the hero looks like that on the artwork.
For some unknown reason, Sareta’s animations have disappeared. But when I checked the Knights before packing the mod into an archive, they were there. You can copy them from NHF.
Please report any other errors and shortcomings, and I will fix them if I can.
In reply to Гусь
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9 years ago
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Goose
...I don't even notice these textures – the game takes place on a map where you look from above, and you can't really see the small details there.
In my opinion, if you think that way, what's the point of creating individual hero models?

I reviewed all the heroes, and here are the ones with good models/textures that I hadn't noticed before:

Rashka
Vayaron (the lizard needs to be recolored – the unnatural color blends with the hero model)
Silsai (the bald head seems to fit well, but the textures are poorly chosen)
Sigrif
Adjit
Yohari
Nazir
Fahada
Jalib (and if you make the hat smaller and tilt it slightly back, it would be perfect. Also, there used to be a belt-like thing around the waist of the regular genie – it would be better to bring it back, as it covered the seam between the body texture and the smoke)
Magnus
Rendal
In reply to SRD
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9 years ago
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SRD
In my opinion, if we reason this way, what's the point of creating individual hero models?

I reviewed all the heroes, and here are the ones with good models/textures that I hadn't seen before:

Rashka
Vayaron (the lizard needs to be recolored - the color is unnatural and blends with the hero model)
Silsay (the bald head seems to fit well, but the textures are poorly chosen)
Sigrif
Adjit
Yohari
Nazir
Fahada
Jalib (and if you make the hat smaller and tilt it slightly back, it would be perfect. Also, there used to be a belt-like detail around the waist of the regular genie - it would be better to bring it back, as this belt covered the seams between the body texture and the smoke)
Magnus
Rendal
Magnus and Rendal are from RTF, the rest were made by me. What is, is. Personally, I am satisfied with what exists. After all the work done (about 130 models were created in 2 weeks of intensive work), I don't want to redo anything. NHF with new models hasn't been released yet, so my mod can be considered as an initial version for those who want to play with all the unique models right now. I don't play this game myself, so I don't personally care what I've done; it's just a hobby
In reply to Гусь
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9 years ago
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Goose
Magnus and Randal are from RTF, the rest were made by me. What exists, exists; personally, I am satisfied with what is available. After all the work done (about 130 models were created in 2 weeks of intensive work), I don't feel like redoing anything. NHF with the new models hasn't been released yet, so my mod can be considered as an initial version for those who want to play with all the unique models right now. I don't play this game myself, so I personally don't care what I've done; it's just a hobby.
In any case, the mod is good – I'm just nitpicking out of a desire for perfection.
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9 years ago
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I wanted to ask about Arriban. Could we take his texture from Heroes 6 and use it? And when he casts spells, could he do it the same way a regular Dungeon lord does?
In reply to Уриэль Септим Х
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9 years ago
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Uriel Septim X
I wanted to ask about Arriban. Could we take his texture from Heroes 6 and use it?
And when he casts spells, make him do it like a regular Dungeon lord.
How can this be done?
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9 years ago
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The mod is very good. I would even say that it offers a new perspective on the warlords of Ashan. But there is one problem for me personally. I think there are too few heroes. There are many, but it feels more like a random collection of heroes from other games about Ashan, and I would like to have the opportunity to create something like a "historical" battle. The only "set" I saw was the set of Vyacheslav Gryphon's children, and that's it. Otherwise, everything is great. I hope the mod continues to develop.
In reply to Angel347
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9 years ago
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Angel347
The mod is very good. I would even say that it offers a new perspective on the warlords of Askhan. But there is one problem for me personally. In my opinion, there are too few heroes. No, there are many, but it's more like a random collection of heroes from other parts of the Askhan games, and I would like to have the opportunity to create something like a "historical" battle. The only "set" I saw was the set of Vyacheslav Gryphon's children, and that's it. Otherwise, everything is great. I hope the mod will continue to develop.
I had some thoughts about creating a complete set of all Askhann heroes that can be found in the Askhan wiki, and there are also some small errors in this mod... but I won't be able to see an update of this mod for at least a month - I have to study. Moreover, I would like to find a way to create a ninth faction for the Sanctuary - the creatures and heroes are there. Do you know how to achieve this?
In reply to Гусь
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9 years ago
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Goose
I've been having some thoughts about creating a complete set of all the awesome heroes that can be found in the Ashan wiki, and there are also some small errors in this mod... but it won't be possible to see an update of this mod for at least a month - school. Besides, I would like to find a way to create a ninth faction for the Sanctuary - there are creatures and heroes. Do you know how to achieve this?
Adding a city is currently impossible - many people have already asked this question - the game's source code is needed:(
it is precisely because of the impossibility of adding another city that all mods for new cities produce a replacement of old ones.
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9 years ago
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In my opinion, it’s best not to increase the number of heroes just yet. This mod differs from others precisely because it adds an equal number of heroes to all factions. I suggest simply replacing the generic, unnamed mercenaries from parts 6 and 7 with heroes from the campaigns of Heroes of Might and Magic VI and VII – 6 or 7 heroes. Personally, I would find a mod like that more interesting.
In reply to Angel347
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9 years ago
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Here is my feedback (and suggestions) on the new version of the mod! (It turned out to be quite a lot, as is, with everything I found fault with :D based on the old version). The descriptions of specializations are also missing for me :(, as SRD mentioned (for most heroes), probably because you changed the names of the specializations in the descriptions for the heroes, even though they remained standard. **HUMANS:** Saretha doesn't have the Knight specialization, just like in the previous version, and there's no horse animation on the map or casting animation, even though there was one in the previous version. Give her a model like, for example, Iris, instead of Valeria. Anton teleports wildly around the map, and instead of a melee attack, he has a ranged attack with a casting animation. Add Angel heroes. **INFERNO:** Alastor is too black)) the standard model was better). For Grok and Nimues, maybe use the model from the previous version, and for these two, use a different hero, and the new Nimues model causes the game to freeze. For Grol, maybe still base it on Agrael's model, adding an axe instead of a staff, a black helmet, and a black skirt from the female human models. Or put him on a Cerberus with Agrael's reworked model. Lorhish needs to be reworked or based on a different model. Jazebeth is EPIC!!!!!!!!! :eek: :smile12: :smile11: :smile01: :smile42: :smile49: :smile07: :smile54: Just give her skin that isn't white, but a slightly flesh-toned color like a human, or maybe not! Zane could have the same model, but based on the Night Mistresses. Deleb is better with the previous succubus model from the previous version. Jedith's horse has no animation on the map :( Nibros' model idea is cool, but when casting and attacking, it falls apart :cool: I liked the previous Dark Messiah model; just recolor it. The Kirill model needs to be reworked (a different demonic sword, and other textures, but otherwise it's okay). The units on hellish horses move around the map without animation. Add Sara! **UNDEAD:** I saw a reworked model of Orsan somewhere, based on a peasant; it would fit very well. I liked Naadir better as an archlich in the previous version. Belket's fog is annoying :D (I liked the old icon more, although this one is also good). For Ludmila, make a female model, not a death knight, which is a bit off-putting, although it's not bad. Wayne has a mega-big head :) recolor the horse. Agire also has a big head). For Merihu, add a braid instead of a sword; there's a dark rider in NCF; just add a face to him. Anastasia's horse has no animation on the map, and when she attacks, she flies, while the horse stays behind. **ELVES:** Ilfina is scary for the elves :eek: :D. Anwen is on a horse) well, the model is like Ilfina's; when attacking, the legs are separate from the torso) but the idea is cool; if she were made into a walking model, it would probably be like the old one. A similar model with a bug is present in Sailin (maybe make her a dancing blade master with one sword). For Sinitala, Deriel, Danan, Irina, and Yume, the elves are too fat :D or the model is too big for the horse). Add Arnyel, the elven king, because of whom Tuindhana made an agreement with Malassa. Vinrael is standing through the horse, so there's no animation; maybe make him a dancing blade master like in the artifacts, although it would be better to finish the model. Vislot has no stops and wrists; the head floats; when casting, only the head and unicorn remain. **DARK ELVES:** Add Mutar from Heroes 3 as a human and a dragon (the black dragon model you made). Return the Dragon Keith from the previous version. Give Darkstorm an axe; he runs around the map invisibly. Change Tuindhana's icon and give her a new model, and return this model and icon to the hidden character from the editor; you can also use the standard icon (the dark elf Akbet, etc., and the elven woman, I don't remember her name, but the standard icons from the artifacts are good in the editor). Sinithar's scars were visible in the previous version, but they're not visible in the new version with the new icon? Menanu should be recolored to match the icon's clothes and hair; he's the same as in the previous version :( Segrif was probably better colored in the previous version. Iris's head is in the air. Where did Vaishan go :) :confused: **MAGIC:** Return the standard icon for Nure and adjust the hair color. Cyrus could also use the old model. Return the djinn belt for Jaleb. Give Halida a bra; when casting and attacking, the hair moves away from the head. Maybe make Oru based on the peri from NCF. For Faizu, maybe completely cover the face like on the icon, and for Timhan too; instead of the pipe, come up with something else or remove it. Give Az Rafir a fire projectile animation. Draw the blue belt for Asad and the attack animation. Give Solmir a belt. **GNOMES:** Brand has a too harsh and fast teleport on the map. If something could be done with the models on the bear during the attack animation, then everything is fine. Erling's owl looks like a rat-like falcon) :D it would be better to make a real owl if possible. **ORCS:** Haggesh has a good warchief of centaurs among the orcs, but she's not visible behind the centaur) :D and when you shoot, the centaur disappears, and she's in the air; if she were a centaur herself. Riim is, of course, overdone) but you tried to make her a centaur. Kurak (recolor the red shoulder pad like on the icon) and Goshak should be based on one model. Sandro's model teleports around the map separately from the horse (in battle, parts fly apart from each other when casting, and when attacking, it flies like a bullet without hitting, but you made it based on Duncan; I don't know why it turned out like this :( (if the model worked, it would be very good). Return Argat's necklace (just in case something happens to her xD :p :D :rolleyes:). Kent has darker skin on his head like on the icon; he doesn't have a beard like Kraal; for Kraal, it's better to have a mace instead of an axe, like the orcish mace artifact. Where is Zuleika :confused: :o Tazaru has more leopard-like clothes, not orange ones. Kunyak's armor turned out too red; paint it a different color so that the red skin remains. I'm sorry that it turned out to be so much. Despite all the shortcomings, you are doing a GREAT job! If you were to take the heroes from Fullashan (the most famous from Heroes 3, 6, 7) and add them here, and take into account the suggestions (although some may have other preferences), it would be EPIC! Since the model creation process in NHF takes many months, it would be nice to have an alternative. (I'm just saying what I think, no offense to others, as I understand that it's difficult and requires patience, time, and inspiration to create such things). Can you add the heroes (new ones) that were in the previous version, but were removed in this version??? (some models were better in my personal opinion, so the old version is more interesting, although this version has famous characters from Heroes 6 and 7). Can you make a model of Ergal-demon-incubus for NCF (you made or found it yourself)?
In reply to wolfcat
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9 years ago
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wolfcat
Here is my opinion on the new version of the mod! (it turned out to be a lot, as is, with everything I criticized :D based on the old version)

The description of specializations is also missing for me :(, as SRD said (for most heroes), probably because you changed the names of the specializations in the description for the heroes, although they remained standard.

HUMANS: Sareta does not have the Knight specialization, just like in the previous version, and there is no horse animation on the map and no casting animation, although there was in the previous version. Give her a model, for example, like Iris or Valeria. Anton teleports wildly around the map and instead of a melee attack, he has a ranged attack with a casting animation. Add Angel heroes.

INFERNO: Alastor is too black)) the standard model was better). Grok, Nimues, maybe the model from the previous version would be better, and for these, another hero, and the game crashes with the new Nimues model. Grolu, maybe you can still base it on the Agrael model, add an axe instead of a staff, a black helmet, and a black skirt from the female human models. Or put him on a Cerberus, a reworked Agrael model. Lorhish needs to be reworked or based on another model. Jazebeth is EPIC!!!!!!!!! :eek: :smile12: :smile11: :smile01: :smile42: :smile49: :smile07: :smile54: She just needs skin that is not white, but a little flesh-colored like a human, or maybe not! Zane, maybe the same model, but based on the Night Mistresses. Deleb, the previous succubus model from the previous version is better. Jedith's horse has no animation on the map :( Nibros, the model idea is cool, but when casting and attacking, it falls apart :cool: The Dark Messiah model, I liked the previous one, just need to recolor it. Rework the Kirill model (a different demonic sword, and other textures, but otherwise it's okay). The units on hellish horses move around the map without animation. Add Sara!

UNDEAD: I saw a model of Orsanu somewhere, reworked based on a peasant, it would fit very well. I liked Naadir as an archlich in the previous version. Belket's fog is annoying :D (I liked the old icon more, although this one is also good). Make a female model for Lyudmila, not a death knight, which is a little annoying, although it's not bad. Wayne has a mega-big head :) recolor the horse. Agire also has a big head). Attach a braid instead of a sword to Merihu, NCF has a dark rider, just need to add a face. Anastasia's horse has no animation on the map, and when she attacks, she flies, and the horse is behind.

ELVES: Ilfina, the elves are scary :eek: :D . Anven on a horse) well, the model is like Ilfina, when attacking, the legs are separate from the torso) but the idea is cool, if you make her a walking model, it will probably be like the old one, a similar model with a bug in Sailin (maybe make her a dancing model with blades, with one sword), Synitala, Deriel, Danan, Irina, Yume, the elves are too fat :D or the model is too big for the horse). Add Arnyel, the elven king, because of whom Tuindhana made an agreement with Malassa. Vinrael is standing through the horse, so there is no animation, maybe make him a dancing model with blades, like in the arts, although it would be better to finish the model. Vislot has no stops and wrists, the head floats, when casting, only the head and unicorn remain.

DARK ELVES: Add Mutar from Heroes 3 as a human and a dragon (the black dragon model that you made). Return Dragon Kate from the previous version. Give Darkstorm an axe, he runs around the map invisibly. Change Tuindhana's icon and give her a new model, and return this model and icon to the hidden character from the editor, you can also use the standard icon (dark elf Akbet and elf, I don't remember her name, but the icons from the arts are standard in the editor). Synitar, in the previous version, the scars were visible, but in the new one with the new icon, they are not? Menanu, recolor the clothes and hair to match the icon, he is the same as in the previous version :( Segrif was probably better colored in the previous version. Iris's head is in the air. Where is Vaishan :) :confused:

MAGES: Return the standard icon for Nure and tint the hair to match. Sairus, maybe the old model too. Return the genie belt to Jaleb. Give Khalida a bra, when casting and attacking, the hair moves away from the head. Maybe make Oru based on a peri from NCF. For Faizu, maybe completely cover the face like on the icon, and for Timhan too, instead of a pipe, come up with something else or remove it. Give Az Rafir an animation for the fireball projectile. Draw the blue belt for Asad and the attack animation. Give Solmir a belt.

GNOMES: Brand, the teleport on the map is too harsh and fast. If you could do something with the models on the bear during the attack animation, otherwise everything is okay. Erling's owl looks like a rat-like falcon) :D it would be better to make a real owl if possible.

ORCS: Haggesh, the orcish centaur mistress is good, but she is not visible behind the centaur) :D and when you shoot, the centaur disappears, and she is in the air, if she was a centaur herself. Riim is, of course, overdone) but you tried to make her a centaur. Kurak (tint the red shoulder pad like on the icon) and Goshak, make them based on one model. Sandro, the model teleports around the map separately from the horse (in battle, parts fly apart from each other when casting, and when attacking, it flies like a bullet without hitting, but you made it based on Duncan, I don't know why it turned out like this :( (if the model worked, it would be very good). Return the necklace to Argat (just in case something happens to her xD :p :D :rolleyes: ). Kent, make the skin on the head darker like on the icon, there is no beard like Kraal, for Kraal, it is better to have a mace instead of an axe, like the orcish artifact mace. Where is Zuleika :confused: :o Tazaru, more leopard-like clothes, not orange. Kunyaka, the armor turned out too red, paint it in another color so that the red skin remains.

I'm sorry that it turned out to be so long. Despite all the shortcomings, you are doing a GREAT job! If you took the heroes from Fullashan (the most famous from Heroes 3, 6, 7) and added them here, and took into account the wishes (although for some, there may be others), it would be EPIC! Since the process of creating models in NHF takes many months, I would like to have an alternative. (I'm just saying what I think, no offense to others, as I understand that this is difficult and you need to have patience, time, and inspiration to create such things)

Can you add heroes (new ones) that were in the previous version, but were removed in this version??? (some models were better in my personal opinion, so the old version is more interesting, although in this version there are famous characters from Heroes 6 and 7) Can you make a model of Ergal-demon-incubus for NCF (you made or found it yourself)?
I would do all this myself and release my own version of the mod.

Added 1 minute ago
Angel347
Well, in my opinion, it is better not to expand the number of heroes yet. This mod differs from others precisely because it adds an equal number of heroes to all factions. I suggest simply replacing the no-name mercenaries from parts 6 and 7 with heroes from the CoH, 6, 7 campaigns. Personally, I would be more interested in seeing the mod like this.
The problem is that I cannot distinguish mercenaries from campaign heroes.
In reply to wolfcat
9 years ago
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wolfcat
Add Sarah!

I strongly support this!
Dear mod author, please add Sarah!

Also, please fix Belket. It's impossible to play with this fog.
In reply to Гусь
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9 years ago
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Goose
If I were you, I would do all of this myself and release my own version of the mod.

Could you at least bring back the removed heroes from the previous version and the models of those heroes that, in my opinion, were better (I wrote which ones: Sareta, Iris, Alastor, Grok, Nimus, Deleb, Dark Messiah, Naadir, and remove the fog from Belketu)? And what about the Ergal-demon-incubus, can you make it for NCF (did you create it yourself or find it)?
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