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Here is my feedback (and suggestions) on the new version of the mod! (It turned out to be quite a lot, as is, with everything I found fault with :D based on the old version).
The descriptions of specializations are also missing for me :(, as SRD mentioned (for most heroes), probably because you changed the names of the specializations in the descriptions for the heroes, even though they remained standard.
**HUMANS:** Saretha doesn't have the Knight specialization, just like in the previous version, and there's no horse animation on the map or casting animation, even though there was one in the previous version. Give her a model like, for example, Iris, instead of Valeria. Anton teleports wildly around the map, and instead of a melee attack, he has a ranged attack with a casting animation. Add Angel heroes.
**INFERNO:** Alastor is too black)) the standard model was better). For Grok and Nimues, maybe use the model from the previous version, and for these two, use a different hero, and the new Nimues model causes the game to freeze. For Grol, maybe still base it on Agrael's model, adding an axe instead of a staff, a black helmet, and a black skirt from the female human models. Or put him on a Cerberus with Agrael's reworked model. Lorhish needs to be reworked or based on a different model. Jazebeth is EPIC!!!!!!!!! :eek: :smile12: :smile11: :smile01: :smile42: :smile49: :smile07: :smile54: Just give her skin that isn't white, but a slightly flesh-toned color like a human, or maybe not! Zane could have the same model, but based on the Night Mistresses. Deleb is better with the previous succubus model from the previous version. Jedith's horse has no animation on the map :( Nibros' model idea is cool, but when casting and attacking, it falls apart :cool: I liked the previous Dark Messiah model; just recolor it. The Kirill model needs to be reworked (a different demonic sword, and other textures, but otherwise it's okay). The units on hellish horses move around the map without animation. Add Sara!
**UNDEAD:** I saw a reworked model of Orsan somewhere, based on a peasant; it would fit very well. I liked Naadir better as an archlich in the previous version. Belket's fog is annoying :D (I liked the old icon more, although this one is also good). For Ludmila, make a female model, not a death knight, which is a bit off-putting, although it's not bad. Wayne has a mega-big head :) recolor the horse. Agire also has a big head). For Merihu, add a braid instead of a sword; there's a dark rider in NCF; just add a face to him. Anastasia's horse has no animation on the map, and when she attacks, she flies, while the horse stays behind.
**ELVES:** Ilfina is scary for the elves :eek: :D. Anwen is on a horse) well, the model is like Ilfina's; when attacking, the legs are separate from the torso) but the idea is cool; if she were made into a walking model, it would probably be like the old one. A similar model with a bug is present in Sailin (maybe make her a dancing blade master with one sword). For Sinitala, Deriel, Danan, Irina, and Yume, the elves are too fat :D or the model is too big for the horse). Add Arnyel, the elven king, because of whom Tuindhana made an agreement with Malassa. Vinrael is standing through the horse, so there's no animation; maybe make him a dancing blade master like in the artifacts, although it would be better to finish the model. Vislot has no stops and wrists; the head floats; when casting, only the head and unicorn remain.
**DARK ELVES:** Add Mutar from Heroes 3 as a human and a dragon (the black dragon model you made). Return the Dragon Keith from the previous version. Give Darkstorm an axe; he runs around the map invisibly. Change Tuindhana's icon and give her a new model, and return this model and icon to the hidden character from the editor; you can also use the standard icon (the dark elf Akbet, etc., and the elven woman, I don't remember her name, but the standard icons from the artifacts are good in the editor). Sinithar's scars were visible in the previous version, but they're not visible in the new version with the new icon? Menanu should be recolored to match the icon's clothes and hair; he's the same as in the previous version :( Segrif was probably better colored in the previous version. Iris's head is in the air. Where did Vaishan go :) :confused:
**MAGIC:** Return the standard icon for Nure and adjust the hair color. Cyrus could also use the old model. Return the djinn belt for Jaleb. Give Halida a bra; when casting and attacking, the hair moves away from the head. Maybe make Oru based on the peri from NCF. For Faizu, maybe completely cover the face like on the icon, and for Timhan too; instead of the pipe, come up with something else or remove it. Give Az Rafir a fire projectile animation. Draw the blue belt for Asad and the attack animation. Give Solmir a belt.
**GNOMES:** Brand has a too harsh and fast teleport on the map. If something could be done with the models on the bear during the attack animation, then everything is fine. Erling's owl looks like a rat-like falcon) :D it would be better to make a real owl if possible.
**ORCS:** Haggesh has a good warchief of centaurs among the orcs, but she's not visible behind the centaur) :D and when you shoot, the centaur disappears, and she's in the air; if she were a centaur herself. Riim is, of course, overdone) but you tried to make her a centaur. Kurak (recolor the red shoulder pad like on the icon) and Goshak should be based on one model. Sandro's model teleports around the map separately from the horse (in battle, parts fly apart from each other when casting, and when attacking, it flies like a bullet without hitting, but you made it based on Duncan; I don't know why it turned out like this :( (if the model worked, it would be very good). Return Argat's necklace (just in case something happens to her xD :p :D :rolleyes:). Kent has darker skin on his head like on the icon; he doesn't have a beard like Kraal; for Kraal, it's better to have a mace instead of an axe, like the orcish mace artifact. Where is Zuleika :confused: :o Tazaru has more leopard-like clothes, not orange ones. Kunyak's armor turned out too red; paint it a different color so that the red skin remains.
I'm sorry that it turned out to be so much. Despite all the shortcomings, you are doing a GREAT job! If you were to take the heroes from Fullashan (the most famous from Heroes 3, 6, 7) and add them here, and take into account the suggestions (although some may have other preferences), it would be EPIC! Since the model creation process in NHF takes many months, it would be nice to have an alternative. (I'm just saying what I think, no offense to others, as I understand that it's difficult and requires patience, time, and inspiration to create such things).
Can you add the heroes (new ones) that were in the previous version, but were removed in this version??? (some models were better in my personal opinion, so the old version is more interesting, although this version has famous characters from Heroes 6 and 7). Can you make a model of Ergal-demon-incubus for NCF (you made or found it yourself)?