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"240H" – unlocking new heroes and improving existing ones.
In my opinion, it’s best not to increase the number of heroes just yet. This mod differs from others precisely because it adds an equal number of heroes to all factions. I suggest simply replacing the generic, unnamed mercenaries from parts 6 and 7 with heroes from the campaigns of Heroes of Might and Magic VI and VII – 6 or 7 heroes. Personally, I would find a mod like that more interesting.