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Posts from Discussion of the Academy faction (Mages and Wizards). Tactics and their specific features.

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In reply to Riping
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19 years ago
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The problem with Mages is that they don't distinguish between enemies and allies (it's dangerous to fight them, both in free-for-all and team battles).
Играешь за Dungeon. Стань настоящим Тёмным эльфом, стань одним из нас. Dungeon'sRangers на HeroesWorld
DarkGod
Adun Toridas :smile02: :smile02: :smile02:и это не конец....:smile51:
In reply to DungeonLord
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19 years ago
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to *Lords - I ABSOLUTELY agree!!! :cool: The appearance is just AWFUL! The mages with beards look more like bazaar merchants than wise mages, the combat robots, the stools, the clownish outfits (even though it's supposed to be a war, not a circus :D)! In short, the race is :smile18: :smile18: and again :smile18: !!!
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19 years ago
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Arandor;99383
They don't know how to play. That's why they write such garbage.


In terms of appearance, the mages really fell short.
But in terms of strength, they are still quite powerful. ;)
In reply to Alan
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19 years ago
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Well, if the Mage has high Leadership and Luck stats, then it's definitely possible!
Да прибудет с тобой сила магии и волшебства!
С уважением Первый в Круге!
In reply to HiddenHorror
19 years ago
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If I have cities of different factions, I prefer to fight with several heroes. Each hero has troops of their own faction. One dies – the other finishes off the enemy. I've done this repeatedly while playing through campaigns. Only in the 5th mission of the 5th campaign did I add Necropolis dragons to Faidaen a couple of times. Next to him, I always had a well-leveled Necromancer hero of level 31 with a huge army, capable of easily defeating anyone. But I wanted to level up only Faidaen.

In general, I'm a bit of a racist – I don't like to keep foreign troops in my army unless absolutely necessary. Only as an exception.
In reply to Boris K
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19 years ago
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In Heroes of Might and Magic V, leveling up several heroes is very important, and it's not too resource-intensive!!! I always try to have a Warlock and other heroes in reserve (with a ballista, for example). P.S. RACISM - The belief that one race is superior to others. It is one of the international crimes. In Western countries, racism is considered a crime and is prosecuted by law!!! So, I think you meant to say that you are a nationalist; otherwise, you have stated that you are a criminal!!!
In reply to Alex_R
19 years ago
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Alex_R;100055
P.S. RACISM - The belief that one race is superior to others. It is one of the international crimes.
In Western countries, racism is considered a crime and is prosecuted by law!!!
So, I think you meant to say that you are a nationalist, otherwise you have stated that you are a criminal!!!
In Heroes, there are no nations – there are only races. I always try to prove the superiority of the race I play over others. For this, I am persecuted like a criminal by everyone else. :)
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19 years ago
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Could you suggest the best tactics for fighting elves? :confused:
In reply to M@)(iM
19 years ago
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Against Elven archers, use Gargoyles. Send them straight into the enemy ranks to ensure a 100% success rate, regardless of the archer's location on the map. Give the Gargoyles the following stats (speed, initiative, defense, if possible) and place them in the center at the start of the battle. If the enemy protects the archers with strong trees and Dryads, it will only make things worse for them; your mages will fire effectively, and your hero will cast Fireball. Next, eliminate the ranged units from a distance, as they are quite agile. Don't engage in melee combat; let them come to you. The Dragon will likely fly in and kill your mages, but your Titan and Rakshasa will avenge them. Even if it attacks the Titans, it will still encounter the Rakshasa, and your mages will be happy to take advantage of this opportunity and easily destroy the rest of its army. It's best to protect your mages with Rakshasa and Golems, as Elves have weak magic, and only a Dragon can kill your mages. Send the Djinn to attack the Druids again, sending them straight into the enemy ranks. You will be left with a Titan, Rakshasa, Goblins, and Golems. The enemy has slow-moving trees, decent Unicorns, and non-attacking Dryads, which you will easily handle.
19 years ago
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I get lost when fighting Wizards against Warlocks; I seem to have figured out the tactics against other factions. Please provide detailed tactics for fighting them (which hero, their skills, artifacts, and the main rules for the battle that must be followed to win).
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19 years ago
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DungeonLord;101055
It's impossible to defeat Warlocks with Mages. Because Warlocks are awesome, and Mages are terrible.
One more statement in a similar tone, and you will receive a warning! Express your thoughts correctly, without aggression and respectfully! Don't provoke conflict... and in general, did you read the portal rules when you registered? Please follow them!!!!!!!!!!:mad:
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to M4s
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19 years ago
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M4s;100551
Against Elven archers, use Gargoyles. Send them straight into the enemy ranks to deal damage. To ensure this happens with 100% certainty, regardless of the archer's location on the map, give the Gargoyles the following stats (speed, initiative, defense – if possible) and place them in the center at the start of the battle. If the enemy protects the archers with Ents and Dryads, that's even worse for them; your mages will shoot well, and your hero will cast Fireball. Next, eliminate the ranged units, as they are quite agile. Don't engage in melee combat; let them come to you. The Dragon will likely fly in and kill your mages, but your Titan and Rakshasa will avenge them. If it flies at the Titans, it will still run into the Rakshasa, and your mages, delighted by this opportunity, will easily destroy its entire army. It's best to protect the mages with Rakshasa and Golems, as Elves have weak magic, and only a Dragon can kill your mages. Genies fly at the Druids again, to be used as meat shields. You are left with a Titan, Rakshasa, Gremlochs, and Golems. The enemy has slow-moving Ents, decent Unicorns, and non-shooting Dryads, which will be easy to deal with.
:D :D :D
I won't go into detail about everything that can be done here; I'll just say it briefly.
1) You didn't forget that the AI has an initiative of 14, right? Mages risk simply not surviving until their first turn, as you can't properly hide them without Tactics (and this skill is rare for the Academy).
2) If the Elf doesn't want his archers to be blocked, the Gargoyles won't reach the Hunters – believe me. With or without mini-art, it doesn't matter.
3) Regarding protection for the Hunters and Druids, I'd rather place unique units next to them. If you don't have the Staff of Sar-Iss, the chance of hitting with a spell is about 50/50. And the Ents will catch the Golems, Genies, Rakshasa, or teleport to the Titans. :)
That's all
Белый и Пушистый! Иногда.....
In reply to Snowball
19 years ago
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Snowball;101086
:D :D :D
1) You didn't forget that the ID has an initiative of 14, did you? Mages risk simply not surviving until their first turn, as you won't be able to properly hide them without Tactics (and this skill is rare for the Academy).
2) If the Elf doesn't want his archers to be blocked, the Gargoyles won't reach the Hunters – believe me. With or without miniatures, it doesn't matter.
3) Regarding covering the Hunters and Druids, I'd rather place unique units next to them. If you don't have the Staff of Sar-Iss, the chance of hitting with a spell is about 50/50. And the Ents will catch Golems, Djinns, Rakshasa, or teleport to the Titans. :)
Okay, that's enough.
Allow me to respond to your criticism.

1) I didn't forget. Read my message more carefully. By the way, you can hide the mages at the beginning of the battle using Djinns with a miniature that gives a 20% initiative bonus. This will give them an initiative of 14.4. So, it's better not to place anyone too close to each other so that the dragon doesn't have a tasty meal, and place the mages in the farthest corner. Place the Golems in the middle, just in case they reach the dragons.
2) Gargoyles and Djinns will only fail to reach if you protect your archers.
3) I only pointed out the main points of the Academy's tactics against Elves. The tactics change throughout the battle. Therefore, it is impossible to predict the development of events in advance. Ents have a low initiative, so you won't be able to block everyone you mentioned. Either block or teleport to the Titans – decide. And do you think I can't use teleportation to block your archers?

In general, have you noticed what the strength of the Academy is? Of all its units, only the Golem might not be able to attack the enemy on the first turn. All the others either shoot or are fast. Rakshasa can compensate for their inactivity with an ability. When I play with it on small maps, I don't build Golems at all. Instead, I save up for miniatures.

P.S.

As a follow-up to the previous post, do you think it's generally advisable to play as the Academy against the Necropolis?
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19 years ago
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:) M4s
Regarding point 1:
a) The initiative of the Djinns will be 14, not 14.4 (it's rounded). This means the Djinns have a 50/50 chance of going first.
b) It's not necessary for the Djinns to attack the mages on the first turn; they can attack the Golems or the Titans (or simply block them).
Regarding point 2:
Of course, I'll provide cover; I'm not suicidal. I've already mentioned who I'll use for cover.
Regarding point 3:
a) I won't be catching everyone. First, I'll capture the most dangerous unit, and then I'll adjust based on the situation. Dryads can also block the Titans if needed.
b) If the archers are properly protected, it will be difficult to approach them even with teleportation. You'll need to eliminate the guards first, and during that time, they'll have a chance or two to shoot (which is what they're supposed to do).
There are many options.
The elf hero has very high defense, and the defense ability itself appears frequently. The mage, in turn, mainly enhances troops with minor artifacts, as his stats are focused on Sorcery and Knowledge, and his abilities are magical (1-2 magical schools, enchantment, etc.).
Well, never mind. The point is this: you described the victory over Sylvan in your previous post in such a way that it gives the impression that you were playing against the AI on the "which buttons should I press?" difficulty level, and that the Academics with artifacts easily defeat the elves. This is not the case. Yes, they can win (like any other race), but it will cost them dearly.
Белый и Пушистый! Иногда.....
In reply to M4s
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19 years ago
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M4s;100993
I get lost when fighting Wizards against Warlocks; I seem to have figured out the tactics against the others. Please advise on a detailed tactic against them (which hero, their skills, artifacts, and the main rules for the battle that must be followed to avoid losing).
What if you equip magic resistance artifacts on your mini-artifacts? Doesn't that help?

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