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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to caliban
#845
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It’s been a while since I’ve had such a bad game. In the first week, I only managed to build a few huts in my Fortress, and there was no talk of upgrading them. And the only path out of my starting area led straight to my opponent. I was very lucky that he didn’t chase Kirr. In the middle of the third week, I was already desperately jumping from Marusia back home through a one-way path. There was only one hope: a box guarded by 10+ upgraded Psychos right on the way – it gives you the entire fourth week! Suddenly, things become much easier, and I manage to build a Tower: DD on the first try.
There were many other interesting things that happened, but the essence is simple. Kirr, with her control, did her job. Thanks for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
6lm10a
Game Length
215 days
Game Date
3/28/2017
Reported
3/28/2017 9:57 PM
Rating Impact Archived
identity 1480 1499 +19 ↑
Blitz 1587 1568 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/1/2017 9:20 AM

In reply to KobRa_RR
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#846
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KobRa_RR
I've accumulated some debts to NG - time to settle them!)
Sold the color and Castle for maximum) The game turned out just like the previous one with Dima: an early encounter, he eats up my artifacts on SP and Kn, takes three of my cons 2+2+4 and pushes forward at me like a tank until the end! But I already foresaw this :) And that's why I set up a proper guerrilla strategy with rabbits - runners and gave all castles to the enemy, which undermined the opp's morale and he started making mistakes - left an army on a same-level spot without buyout. And Desse only needed that. Then I split the wrong way, thinking that Ive wouldn't go all the way. But he did, and I lost the remnants of my army, including the angel; it became a bit sad, but not entirely, since there was a DD scroll from the computer and 5 GM was already on the way :) Then I finished building the tower, gathered some new angels :) got TP, and attacked.
Thanks for the game! And once again a big sorry for the delays (I wrote about each one in ICQ)
First round game (probably)

Thanks for the game
http://heroes3.tv/aiwe
In reply to Aiwe
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#847
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By mutual agreement, a One-on-One Duel (ODD) has been scheduled for today at 20:00 Moscow time in the Derbent-Dark30 match. The minimum playtime is 5 hours; if one player is late by more than an hour, a technical defeat will be awarded.
ICQ 423164784

In reply to identity
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#849
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identity
It's been a while since I've had such a bad game. In the first week, I only managed to build a few huts in my Fortress, and there was no talk of upgrading. And the only way out of my starting area led straight to my opponent. I was very lucky that he didn't chase Kirr. In the middle of the third week, I was already desperately jumping from Marusia back home through a one-way path. There was only one hope: a box guarded by 10+ upgraded Psychos right on the way – it gives you the entire fourth level! Suddenly, things become much easier, and I manage to build a Tower: DD on the first try.
There were many other interesting things that happened, but the essence is simple. Kirr, with her control, did her job. Thank you for the game.
Thank you for the game.
In reply to Blitz
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#850
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An ODD (Overtime Decisive Duel) has been scheduled for the Derbent-Dark30 match for tomorrow, April 3rd, at 6:00 PM Moscow time. The minimum game time is 5 hours. If the game is not finished tomorrow, you must play for at least 5 hours each day. If that doesn't work, we will have to resort to the judges' help.
ICQ 423164784

In reply to Aiwe
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#851
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It turned out to be a very challenging game with numerous encounters between the main heroes. I managed to take a village from my opponent with only 226 points difference, and then I cornered him, leaving him no chance to recover. I must admit, my opponent played very well; if the game had lasted longer, I might have lost.

Thanks for the game.
404498871
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Изра / Isra Main Hero Изра / Isra
Map Template
8mm6a
Game Length
226 days
Game Date
4/3/2017
Reported
4/3/2017 8:25 PM
Rating Impact Archived
Dark30 1409 1432 +23 ↑
Derbent 1633 1610 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/3/2017 10:30 PM

In reply to Dark30
#852
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Dark30
It turned out to be a very challenging game with numerous encounters between the main heroes. I managed to take a village from my opponent with only 226 points difference, and then I cornered him, leaving him no chance to escape. I must give credit to my opponent; he played very well, and if the game had lasted longer, I might have lost.

Thanks for the game.
It reminded me of a phrase my eternal poker opponent used to say: "May the best hand win," he would say, calling a large bet on the river on a paired board and showing his flush. All I could do was fold.
gg
In reply to Derbent
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#853
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Congratulations to the True Luck team on reaching the semi-finals. The colors in the table indicate the deadline for the two semi-final matches, which is May 1st.
ICQ 423164784

In reply to Aiwe
#854
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Two horn nests with a portal, 4+3 creatures, a mini-hive, a blue cap, and mana doubling. All of this by turn 122. After jumping to the opponent's side, he decides not to continue. Thank you for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Эрдамон / Erdamon Main Hero Эрдамон / Erdamon
Map Template
Diamond
Game Length
122 days
Game Date
4/6/2017
Reported
4/6/2017 10:55 PM
Rating Impact Archived
identity 1505 1518 +13 ↑
Vatya 1460 1447 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/7/2017 3:31 PM

In reply to identity
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#855
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identity
Two horn nests with a portal, 4+3 conscripts, a mini-hive, a blue cap, and mana doubling. All of this by turn 122.
After jumping to the opponent, he decides not to continue.
Thanks for the game.
I haven't seen such audacity yet. On turn 122, he jumped in with 7 angels and 16 horses. I thought it was a glitch and left...
Ася 390383586

Осень-Зима 2013-14.
In reply to KobRa_RR
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#856
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KobRa_RR
Sold the Dungeon map to the fullest extent. Description will be added later!
Thank you for the game!
Game of the first round (I think).
Report acknowledged.
ICQ 423164784

In reply to battanas
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#857
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battanas
TFP

opponent gave up
The report has been accepted.
ICQ 423164784

In reply to graalzzz
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#858
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graalzzz
Game 1.
They declined... the distribution was based on luck... and that's how it turned out... Shakti without a stack, Troglav, and the opponent wasn't doing so well... they decided on a draw. (especially since this game didn't decide anything)
Thanks for the game!
Report accepted.
ICQ 423164784

In reply to Aiwe
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#860
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Thank you for playing!

Round 1, Juanito's templates.
Весна 2013.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
6lm10a
Game Length
225 days
Game Date
4/14/2017
Reported
4/14/2017 2:05 PM
Rating Impact Archived
Roger-ua 1652 1664 +12 ↑
Huanito 1570 1558 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/14/2017 2:08 PM