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It’s been a while since I’ve had such a bad game. In the first week, I only managed to build a few huts in my Fortress, and there was no talk of upgrading them. And the only path out of my starting area led straight to my opponent. I was very lucky that he didn’t chase Kirr. In the middle of the third week, I was already desperately jumping from Marusia back home through a one-way path. There was only one hope: a box guarded by 10+ upgraded Psychos right on the way – it gives you the entire fourth week! Suddenly, things become much easier, and I manage to build a Tower: DD on the first try.
There were many other interesting things that happened, but the essence is simple. Kirr, with her control, did her job. Thanks for the game.