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One for all and all for one 5

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#849
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It's been a while since I've had such a bad game. In the first week, I only managed to build a few huts in my Fortress, and there was no talk of upgrading. And the only way out of my starting area led straight to my opponent. I was very lucky that he didn't chase Kirr. In the middle of the third week, I was already desperately jumping from Marusia back home through a one-way path. There was only one hope: a box guarded by 10+ upgraded Psychos right on the way – it gives you the entire fourth level! Suddenly, things become much easier, and I manage to build a Tower: DD on the first try.
There were many other interesting things that happened, but the essence is simple. Kirr, with her control, did her job. Thank you for the game.
Thank you for the game.