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Posts from Harmony - Troop Symmetry

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In reply to Акула97
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9 years ago
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The wall of fire has returned to the summoning spell (as it was in the original Heroes games), but the earthquake spell has ended up in the chaos magic.
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9 years ago
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Understood.
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9 years ago
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I try to test the mod a little bit every day, making corrections and so on. Right now, I'm facing a problem with magic spells that deal direct damage. If you don't mind, could you help me balance them? Here's my logic:
Direct damage spells that target a single unit are usually stronger than those that are lower level (i.e., Lightning is stronger than Magic Arrow, etc.).
Area-of-effect spells are different; they are equal in damage, but the higher their level, the larger their area of effect (i.e., Fireball is as powerful as Armageddon, but Fireball hits a 3x3 area, while Armageddon hits the entire field; Stone Spikes are as powerful as Meteor Shower, but Meteor Shower has a larger area of effect than Stone Spikes).

I also made the spell calculations dependent on their element:
Earth - strongly depends on level and strongly depends on magic skill.
Water - weakly depends on level and strongly depends on magic skill.
Fire - strongly depends on level and weakly depends on magic skill.
Air - weakly depends on level and weakly depends on magic skill.

Colleague, how is the work on the mod progressing? We are eagerly awaiting its release
In reply to atlant108
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9 years ago
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it's progressing slowly – I've figured out the magic system – I abandoned the idea where one of the schools weakly depends on the skill level and magic level – now, fire weakly depends on magic and strongly depends on the skill level; water, on the contrary, depends on magic and almost doesn't depend on the skill level; air and earth currently depend on both magic and skill level, but with slight differences – it's become more playable.
In reply to DirtyLiar
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9 years ago
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DirtyLiar
Why can't it? It absolutely can – in the form of some kind of buff. For example, a built-in Regeneration.

By the way, the Orc's Special Ability is simply "worthless" because it just adds Fury points, which are also added by cities and Blood Memory. In my old modding experiments, I made Pure Fury a regular perk (naturally, reducing the Fury gain from 500 to 200). And I used General Support as the Special Ability. Which, indeed, looks creepy, especially under Crag.
Why is it worthless? The second level of Wrath provides an immediate benefit.
9 years ago
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And with the amulet of skill – you get the third one.
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9 years ago
С Epic War Age совместим?
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9 years ago
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SRD
The mod will partially change all cities, introduce changes to hero progression, unit abilities, affect battle tactics, and make the game more beautiful. The core is balance and adherence to the lore of Ashan (ideas and suggestions are welcome).

PS: The very latest version of the creature table will be attached to the first post, so subsequent posts are just the development of the mod, and the options suggested there are no longer relevant.

Version from 20.02.2017

Colleague, the archive does not contain the mod itself - it only contains a description. Please upload the mod itself.
In reply to atlant108
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9 years ago
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atlant108

Colleague, the archive doesn't contain the mod itself – it only contains a description. Please upload the mod itself.
If the mod were available, it would be posted one topic lower (in this section: /forum/section/288/). Here is the issue I want to raise: several units in Heroes 5 don’t appeal to me for two reasons: 1) I don’t like their appearance (for example, Hydra, Gargoyle). 2) They are not suitable as combat units (for example, Unicorn – a sacred totem animal in battle? No way!). Currently, we need to replace two Academy units and one Elf unit – if you have any ideas, please suggest them
9 years ago
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Hydras and gargoyles – yes, they are needed; unicorns – absolutely not, especially since, according to the lore of Heroes of Might and Magic V, they are ordinary animals, not "sacred" ones. Although... someone here recently made pegasi as a replacement for yetis; maybe they would work? Or are they also "totemic"?
In reply to serovoy
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9 years ago
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serovoy
Hydras and gargoyles – yes, they should be included; unicorns – absolutely not, especially since, according to the lore of Heroes of Might and Magic V, they are ordinary animals, not "sacred" ones. Although... someone here recently made pegasi as a replacement for yetis; maybe they would work? Or are they also "totemic"?
Pegasi are not in the Ashan setting, and unicorns, according to the lore, are totemic animals – this is actually from Heroes of Might and Magic V, not Heroes of Might and Magic VII.
9 years ago
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That’s even better. But you still shouldn’t touch them.
In reply to serovoy
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9 years ago
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serovoy
That's even better. But we still shouldn't touch them.
Removing the unicorn from the army is a settled matter; let's discuss who should replace them!

Added 39 minutes later
Right now, there are a couple of options:
1. Emerald Knight

2. Wolf
3. Earth Elemental
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9 years ago
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Obviously, the first option is better; it's good for the others and for neutral factions as well. Especially in the case of the elemental – it's too obvious a solution, and therefore a bit boring.
In reply to SRD
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9 years ago
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SRD
Removing the unicorn from the army is a settled matter; let's discuss who should replace them!
Deer! :D

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