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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

4.9 (16 ratings)
In reply to Ment
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#3313
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Ment
The problem with classes is that class skills within a faction are still the same. Different stat distributions, in my opinion, still don't provide enough variability and blur the lines between factions.
What about the skill drop rate?

And also: there used to be an idea to give each race (specifically race, not faction) some kind of bonuses.

For example, Djinns (Jalib, Nur, etc.) would regenerate mana on the map faster, etc.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#3314
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What about the skill drop rate?
Well, yes, but the balance... To be honest, even in the original, it's difficult in this regard, and increasing the variability threefold? It would be okay if it were doubled, but threefold is definitely an exaggeration.
And also: there used to be an idea to give each race (specifically race, not faction) some kind of bonuses.

For example, Djinns (Jalib, Nur, etc.) would regenerate mana on the map faster, etc.
Well, that's cool!
 

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In reply to Dyrman
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#3315
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Dyrman

If there are classes, they will be unique ones.
I understand that the developers have either already worked on or are planning to work on the executable file:smile14: - as far as I understand, modifying the executable is necessary to add classes.

Added 8 minutes later
psatkha
The outlines seem to be of different thicknesses!
The production icons from NHF have a two-pixel frame where the image touches the edges of the icon, and the outline around the character itself looks thinner (although it can't be said that the thickness of the outline is equal to one). That is, all diagonal and rounded lines depicted in pixels are essentially a jagged zigzag - therefore, in terms of width, it is not one or two pixels, but rather one and a half pixels, and it looks thinner)
In short, these two icons are made exactly the same way as the NHF icons (including the same way as the icon posted by Dyrman).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#3316
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SRD
I understand that someone has already (or is about to) modified the executable file:smile14: - as far as I know, you need to modify the executable file to add classes.
No, there's just a ready-made template from another project:rolleyes:
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to SRD
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#3317
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SRD
The production icons for NHF have a two-pixel frame where the image touches the icon's borders, and the outline around the character itself looks thinner (although it can't be said that the thickness of the outline is equal to one). In other words, all diagonal and rounded lines depicted in pixels are essentially a jagged zigzag – therefore, in terms of width, it's not one or two pixels, but rather one and a half pixels, and it appears thinner.
In short, those two icons are executed exactly the same way as the NHF icons (including the same way as the icon shared by Dyrman).

On a white background, the black outline may not be displayed correctly in the game! How do they look in the game?! And what was the size of the raster used to create the curved outline – 128 pixels or larger?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#3318
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psatkha
On a white background, a black outline might not display correctly in the icons! How do they look in the game? And what size raster did you use to create the curved outline – 128 pixels or larger?
They're on the same 128-pixel grid. I'll send you an archive with the icons later – I haven't finished them yet.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#3319
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SRD
Same 128. I'll send the archive with icons a bit later - I haven't finished it yet.

Don't send anything! Do you have ICQ?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to Oversun
#3321
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Oversun
Awesome horses! I hope to see them in the game soon. And can I use them for my mod? :smile13:
Of course, when I release this part, feel free to take them!
In reply to wolfcat
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#3322
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wolfcat
Is it possible to add models and heroes from the 240H mod to the new update of NCF (NCF_E)?
NHF :(

It is possible, but it's probably not a good idea. It contains models from all over the world, but there are too many that are of low quality, and some are even in the form of creatures =(
Besides, people are already working on the models, as can be seen from the discussion above ;)
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#3323
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Roman RRR, after the release of the new version, I understand that you will have to rework your mod additions, at least by re-specifying the paths. Do you want to help the project even more by gradually creating the remaining heroes, but only as mounted units (except for demons, of course)?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to psatkha
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#3324
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psatkha
Don't send anything! Do you have ICQ?
No.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
#3326
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Dyrman
Roman RRR, after the release of the new version, I understand that you will have to rework your mod additions, at least by re-specifying the paths. Do you want to help the project even more by gradually creating the remaining heroes, but only in the form of mounted units (except for demons, of course)?
Of course! We will fix the paths!!! But only mounted units.... There will be some infantry, but not as many as with the Rangers (2-3 for those who like walking :) ). After the Academy, I will start working on Inferno; I already have many ideas and have found some suitable head models. There will be not only infantry...
And for now, Faiz...
New head, sword, belt, scabbard, turban.
Not quite like on the icon, but there are too many small details...(((
Yes, and I still can't figure out how to hide things under a spoiler here?...
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#3327
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The website https://kvotka.ru has a problem with its certificate, and it doesn't display correctly everywhere.
For example, I can't see the image above =(
psatkha
We need to start using it! :smile13:
We can chat in PM and here ;)
Nowadays, not many people use ICQ anymore. For example, I only have 4 active contacts left.
It's time for VK...
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...