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9 years ago
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TOURNAMENT "FULL RANDOM - III"


This tournament is an official rated tournament.
Tournament dates will be determined based on the number of registrants, taking into account that 14 days are allocated for games with a single opponent + 4 days for force majeure circumstances.


Please report all difficulties or delays immediately in this thread.

Map generation is carried out using the current version of IRMG 1.8.0, huge size template.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for which a player is excluded from the tournament:
- failure to comply with the regulations, deadlines, and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

:smile10: If the following conditions are not met, the tournament participant will be excluded after:
- 1/2 of the tournament term by 05.06.2017, having played less than 1/3 of games (participant replacement is possible)
- 4/5 of the tournament term by 31.07.2017, having played less than 3/4 of games (participant replacement is impossible, game results are annulled).

The result of the excluded participant is passed as an "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; the Tournament Edition mod is used in this tournament. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger and similar programs.

2. Since there is an autosave in the game - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays 2 games against everyone else.

1st game.
COLOR CHOICE: one of the following options (by mutual agreement of players, or by drawing lots, or the color is determined by the tournament judge).
TEMPLATE CHOICE: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: random

2nd game.
COLOR CHOICE: players swap colors.
TEMPLATE CHOICE: same as in the 1st game.
FACTION CHOICE: players swap factions.

It is possible to play ahead for the entire tournament if available opponents are present.

4. Use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks).

5. In case of connection loss or game crash, the last autosave is loaded; players are obliged to exactly repeat all their moves up to the moment of connection loss or crash. In case of connection loss or crash on the first day of the game, heroes are randomly assigned again.

6. In the event of battles between players, a stalemate situation may arise (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in case of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player has the right to 1 restart with map regeneration for each opponent (templates and factions are random) and 1 restart for each 2nd game with each opponent (template and factions are set according to tournament rules for the 2nd game between players), no later than the second day of the first week of the first month (the end of the day is considered as pressing the turn transfer button, regardless of whether the opponent has completed their current turn or not).

Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn disconnection or desync in week 2 and later - game continues (except cases where both players are ready to start over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. It is prohibited to use the world spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use the world spell "Astral Gates" to jump to an adjacent zone of the opponent and enter the opponent's starting zone in the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. Three points are awarded for a win, one for a draw.
Reports and logs are written in the thread Reports and logs of TOURNAMENT "FULL RANDOM - III"

13. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

14. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button, after which the automatically created message should be sent.
In reply to s_e_r_e_g_a
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9 years ago
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s_e_r_e_g_a
Dwelling 4, the beginning was tough, there were very few banks, and I didn't have enough money, but then I got lucky, played the Warpath map, and managed to break through to the first center, then to the second. My opponent's game didn't go well, and he surrendered.

Thank you for the game.

Yes, I was crawling around without a log. As soon as turn-based mode started, I decided not to bother. Thank you for the game.
In reply to Noom
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9 years ago
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Two dwellings, level 2. The opponent didn't have enough resources to build and decided not to continue.
Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Хафиз / Havez
  • Main Hero: Хафиз / Havez
Map Template
радуга / rainbow
Game Length
115 days
Game Date
3/20/2017
Reported
3/20/2017 2:33 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/20/2017 3:30 PM

In reply to BOLIVAR
9 years ago
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BOLIVAR
Two external dwellings of level 2, the opponent didn't have enough money to build and decided not to continue.
Thanks for the game.
I re-restarted until I got two Centaur external dwellings and a Krag at the opponent's, in the starting zone there was no money, not a single pile, not a single chest, in the adjacent zone the same thing, what a joke this is, download new templates, comrades!
In reply to BOLIVAR
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9 years ago
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Restarted the game against Necropolis with hidden units at positions 2, 4, and 4. Keegan got to level 2 on day 2, with a stable near the city. He quickly acquired the Path of War and by day 6, he was already a powerful hero. With skilled machines and defense, he was breaking the maximum level of Gargoyles with almost no losses (before that, he encountered 2 regular Gargoyles, a Crypt, and a Demon Bank - there were no problems there). He had a lot of money. Meanwhile, Sinithar the Roach on the left flank defended the hidden unit at position 4 in the corner of the zone - it wasn't convenient for Keegan to run there. They agreed to play without loading saves. The opponent had a shortage of ore, so the Necromancer went to the Demon Bank and lost. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Гаруна / Garuna
  • Main Hero: Киган / Kilghan
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Орсон / Orson
  • Main Hero: Дейдра / Deirdre
Map Template
радуга / rainbow
Game Length
117 days
Game Date
3/21/2017
Reported
3/21/2017 1:00 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/22/2017 3:18 AM

In reply to BOLIVAR
9 years ago
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The opponent has rage quit.
Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Дэлеб / Deleb
  • Main Hero: Грол / Grawl
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Оссир / Ossir
  • Main Hero: Оссир / Ossir
Map Template
лабиринт / maze
Game Length
132 days
Game Date
3/21/2017
Reported
3/21/2017 7:29 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/22/2017 3:23 AM

In reply to BOLIVAR
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9 years ago
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Dens 1, 2, 7. It was a very tough game, even with machines. I messed up with the skills and lost my shield. As usual, there was no resurrection or regeneration. On the third map, a human arrived around turn 9-10, we exchanged blows slightly in my favor, and he bought his way out. Then, on the fourth map, he came again, but this time in my territory, and he bought his way out for 20 archers. After that, I consumed his territory, reached him through the Global Order, and defeated him decisively. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Хельмар / Helmar
  • Main Hero: Хельмар / Helmar
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Map Template
паук / spider
Game Length
226 days
Game Date
3/21/2017
Reported
3/21/2017 10:18 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/20/2017 11:54 AM

In reply to BOLIVAR
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9 years ago
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BOLIVAR
After restarting, I played against Necropolis with starting units 2, 4, 4.
Keegan got to level 2 on day 2, near the city, with a stable nearby. He got the Path of War early and by day 6, he was already a beast, breaking the maximum-level Gargoyles with skilled machines and defense, practically without losses (before that, he encountered 2 regular Gargoyles, a Crypt, and a Demon Bank - there were no problems at all). There was just a ton of money.
Meanwhile, Sinithar the Roach on the left flank defended the level 4 unit in the corner of the zone - it wasn't worth Keegan running there.
We agreed to play without loading saves; my opponent had a shortage of ore, so he went to the Demon Bank and lost.
Thanks for the game.
Orson and Deirdre started, and on day 5, he cleared the starting area and broke through to the adjacent zone. On day 6, he had 5 units of ore. He didn't have enough for Vampires because there were no units in the starting area, and there were none near the portal in the adjacent zone. He went to the Necropolis bank, and there were almost maximum-level units, but he could have held out, but he didn't have enough mana, even with the Mark of Mana.
Thanks for the game.
In reply to alijvit
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9 years ago
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alijvit
opponent surrendered.
thanks for the game

External dwelling of drakes on a respawn, Ossir from the start, native hero in a prison – we got rolling. Went Ossir, quickly caught a log with pathfinding since both adjacent zones spawned on swamp. The adjacent zones were trash, didn’t give light by level 15. On 124 went to break through to the gold zone, got wrecked by 40 battle mages against -20 elves, 58 flies, 1 tree. That was also quite poor, leveled up to 18, caught light, and turned to push the center on 131. On the first portal, didn’t have enough flies to lift 2 trees, and due to the power drain on the portal guard from the other side where the lizards stood, there wasn’t enough. Thanks for the game.
In reply to Noom
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9 years ago
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I apologize for editing the templates again, but unfortunately, the editing process sometimes reveals some flaws. http://www.heroesleague.ru/public/homm5/IRMG/Hugetemplates_new.rar - the latest version, updated at 15:40 Moscow time on March 22, 2007. Changes: 1) Removed secondary resource nodes from the "nearby" zones on the map (i.e., the middle path from the starting area on the map no longer leads to a secondary resource node); instead, there will be a regular mini-resource node. I also rechecked the chance of secondary resource nodes appearing on the Crown and Rainbow maps (it is 10%). 2) Standardized the guard on upgrade locations and experience trees everywhere; if there wasn't one, I added a guard. a) This helps with the "Path of War" mechanic. b) It removes easily accessible resources. 3) This makes it possible to determine whether an opponent was there or not. The guard on the experience tree is approximately equal to a strong major resource node. 3) Checked everywhere possible for hidden Phoenix nests. They remain only: a) on the Summer map in the city area; b) on map 3 in the zone with the gold mine in the center. 4) Removed the mana doubling fountain from the treasury and added it to the same zones where the Phoenix nests remain. It can also be generated in zones 9-10 on the Spider map. 5) Checked for minor bugs and flaws. I would greatly appreciate it if you could report any noticed flaws to me in a private message or post them on the forum.
In reply to BOLIVAR
9 years ago
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Hidden spots 5-5) The opponent came with an army, but there was too much meat...
Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Лукреция / Lucretia
  • Main Hero: Лукреция / Lucretia
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Эрлинг / Erling
  • Main Hero: Эрлинг / Erling
Map Template
летос / lethos
Game Length
215 days
Game Date
3/22/2017
Reported
3/22/2017 4:21 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/23/2017 9:13 AM

In reply to BOLIVAR
9 years ago
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The beginning was very dynamic, focusing on logistics and machines. It was the third week of the tournament. At the beginning of the third week, with the "Path of War" strategy, I reached level 21. I entered an empty castle on day 135. We decided not to continue. It was a very unfair win.)))
Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Ингвар / Ingvar
  • Main Hero: Ингвар / Ingvar
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Map Template
радуга / rainbow
Game Length
135 days
Game Date
3/23/2017
Reported
3/23/2017 9:12 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/23/2017 5:25 PM

In reply to alijvit
9 years ago
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alijvit
Hidden units 5-5) opponent came with an Armageddon's Blade, but there was too much meat...
Thanks for the game.
Hidden units in my favor, I caught Erling. The logistics didn't help, and the leveling was slow. The Necromancer managed to gain strength in the Treasury and caught some good artifacts. Armageddon's Blade with pyrokinesis didn't help me.
Thank you for the game.
In reply to KillAndAction
9 years ago
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KillAndAction
In the tavern, Knight and Warlock; in the dungeon, Ogre and Elemental of Ice. Knight reached level 11. Day 8 of the illness. The opponent surrendered.
Thanks for the game.
Everything is correct. No machines were given, no creatures. It's unclear what to attack with. I decided not to continue. Thanks for the game.
In reply to jessy_ekb
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9 years ago
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jessy_ekb
The beginning was very dynamic, with a focus on logistics and units. It was the third week of the tournament. At the beginning of the third week, with the "Path of War" map, I reached level 21. On day 135, I entered an empty castle. We decided not to continue. It was a very unfair win.)))
Thank you for the game.

No, everything is fine.
I just didn't expect such speed from the Dwarf. Ingvar broke through the portal in the industrial zone and, on the same turn, entered the castle.
We have a new rusher. And, I must say, a very good rusher.)))
Thank you for the game.

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