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9 years ago
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TOURNAMENT "FULL RANDOM - III"


This tournament is an official rated tournament.
Tournament dates will be determined based on the number of registrants, taking into account that 14 days are allocated for games with a single opponent + 4 days for force majeure circumstances.


Please report all difficulties or delays immediately in this thread.

Map generation is carried out using the current version of IRMG 1.8.0, huge size template.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for which a player is excluded from the tournament:
- failure to comply with the regulations, deadlines, and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

:smile10: If the following conditions are not met, the tournament participant will be excluded after:
- 1/2 of the tournament term by 05.06.2017, having played less than 1/3 of games (participant replacement is possible)
- 4/5 of the tournament term by 31.07.2017, having played less than 3/4 of games (participant replacement is impossible, game results are annulled).

The result of the excluded participant is passed as an "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; the Tournament Edition mod is used in this tournament. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger and similar programs.

2. Since there is an autosave in the game - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays 2 games against everyone else.

1st game.
COLOR CHOICE: one of the following options (by mutual agreement of players, or by drawing lots, or the color is determined by the tournament judge).
TEMPLATE CHOICE: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: random

2nd game.
COLOR CHOICE: players swap colors.
TEMPLATE CHOICE: same as in the 1st game.
FACTION CHOICE: players swap factions.

It is possible to play ahead for the entire tournament if available opponents are present.

4. Use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks).

5. In case of connection loss or game crash, the last autosave is loaded; players are obliged to exactly repeat all their moves up to the moment of connection loss or crash. In case of connection loss or crash on the first day of the game, heroes are randomly assigned again.

6. In the event of battles between players, a stalemate situation may arise (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in case of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player has the right to 1 restart with map regeneration for each opponent (templates and factions are random) and 1 restart for each 2nd game with each opponent (template and factions are set according to tournament rules for the 2nd game between players), no later than the second day of the first week of the first month (the end of the day is considered as pressing the turn transfer button, regardless of whether the opponent has completed their current turn or not).

Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn disconnection or desync in week 2 and later - game continues (except cases where both players are ready to start over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. It is prohibited to use the world spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use the world spell "Astral Gates" to jump to an adjacent zone of the opponent and enter the opponent's starting zone in the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. Three points are awarded for a win, one for a draw.
Reports and logs are written in the thread Reports and logs of TOURNAMENT "FULL RANDOM - III"

13. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

14. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button, after which the automatically created message should be sent.
In reply to dwp1970
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9 years ago
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dwp1970
the opponent took a risk somewhere
and lost
thanks for the game

Yes, he was losing.
He should have played more cautiously.))))
Thanks for the game.
In reply to s_e_r_e_g_a
9 years ago
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Dwellings 1, 2, 4 The starting heroes (gnomes) weren't very impressive, so I chose Vitus. He quickly focused on oases and the Path of War. By the second week, he cleared the center, moved to another dwelling, and then to the Treasury. The Treasury had sand, but no swamps or temples, and the artifacts weren't great. I left a hundred copies there and headed towards the enemy. I got lost in the zones and ended up in his Treasury, where I also looted some resources. Then, an orc came through the Gate of the Overlord and took the castle. Vitus continued towards the orc's castle and arrived on the last day of the month. The orc didn't have much meat, and he couldn't counter the ballista. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Свея / Svea
  • Main Hero: Виторрио / Vittorio
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Аргат / Urghat
  • Main Hero: Аргат / Urghat
Map Template
радуга / rainbow
Game Length
147 days
Game Date
3/12/2017
Reported
3/12/2017 10:57 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/12/2017 7:42 PM

In reply to dmitrik
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9 years ago
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dmitrik
Dwellings 1, 2, 4

The Dwarf heroes didn't impress me at the start, so I chose Victor. I quickly focused on Ogre and Path of War, cleared the center on the second day, and moved to another dwelling, then to the Treasury. The Treasury had sand, but no Mermaids or Temples, and the artifacts were mediocre. I left a hundred copies there and headed towards the enemy. I got lost in the zones and ended up in his Treasury, where I also looted some things. Then, an Orc came through the Gate of the Abyss and took the castle. Victor continued towards the Orc's castle and arrived on the last day of the month. The Orc had little meat and nothing to counter the Ballista.

Thanks for the game.

It was.
I tested the Gate of the Abyss, and from the Dwarf side, 150 Yetis in 4 stacks appeared, killed all the Kentauros, and thinned out the rest.
Thanks for the game.
In reply to dmitrik
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9 years ago
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It turned out to be some kind of murky game.
I thought I'd salt, but the opponent messed up and in the end, it was a victory.

It started with the first game ending unexpectedly. And like a fool, I decided
to start a new one right away (it was already night). In the first layout, there were dwells 4,6 and Crag in the tavern.
But the zone is a bit crooked, although Jalib was available to be pulled. For some reason, I decided
to reset. And I got 3,5 with Faiz and Nazir.
I immediately lose at the mine, failing to pull off the fight against two golems.
The only good thing is Shak in the prison. I managed to push forward using his bird.

Then there's a third week of sickness. Half of the meat is dying. Just brutal.
I'm gathering from three camps for the breakthrough plus elementals.
In the starting area, I took a hut that turned out to be with log. Faiz starts accelerating brutally. Shak, having received +2 ducks, also started accelerating.

Can't tell what the opponent has. GG looks like Jalib. No humans are showing. At the same time, I also lost Hafiz. By the fourth week, native heroes no longer arrive. But in principle, it's not bad. I take light. There is a resurrection in the Castle. I found regen on the map, and the last base gives protection.
At 141, I break through ГО and run into the treasure zone. I find it very quickly.
And I start clearing. Meanwhile, Shak with 5 ducks easily clears any banks. And by the end of the fourth week, Vityok appeared in this same treasure zone with his whole crew. And it worked out conveniently that he doesn't see me in the treasure zone. I entered through a different portal. Therefore, I pinch him from two sides: Shak from the chain side, and I hide Faiz in the treasure zone to attack sneakily.
Even an empty Dragon Utopia didn't alert Vitya. He went deeper into the treasure zone and exposed himself. Shak cut down an over-leveled Jalib with a chain.
And Faiz with movement attacked an under-leveled Vittorio.
Both fights were without a chance.

Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Фаиз / Faiz
  • Main Hero: Фаиз / Faiz
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Виторрио / Vittorio
  • Main Hero: Джалиб / Galib
Map Template
радуга / rainbow
Game Length
212 days
Game Date
3/13/2017
Reported
3/13/2017 2:28 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/13/2017 4:01 AM

In reply to dwp1970
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9 years ago
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dwp1970
The game turned out to be quite strange.
I thought I was going to lose, but my opponent made a mistake, and I ended up winning.

It all started with the unexpected end of the first game. And, feeling a bit foolish, I decided to start a new one right away (it was already night). In the first round, I had two Dwarves (level 4 and 6) and a Crag in the tavern.
But the map was a bit awkward, although there was a Djinn available, which was good. I decided to try and rush. And I got a 3.5 unit with a Faiaz and a Nazir.
I immediately lost Nazir in a mine battle, unable to handle two Golems.
The only good thing was Shax in the dungeon. I used his bird to get him out.

It's the third week of being sick. Half of my troops are dying. It's just awful.
I'm gathering three parties to clear the map, plus some elementals.
In the starting area, I took a hut, which turned out to have a Log. Faiaz starts to develop rapidly. Shax, having gained +2 units, also starts to develop.

I can't understand what my opponent is doing. His main hero is glowing as if it were a Djinn. The Humans aren't glowing. And I also lost Hafiz. By the fourth week, my own heroes aren't showing up. But overall, it's not bad. I take the Light. There's a resurrection in the castle. I found a regeneration on the map, and the last base gives a defense bonus.
On day 141, I clear the Guardian Tower and run to the treasure. I find it very quickly.
And I start clearing the area. Shax, with his 5 units, easily clears any stacks. And by the end of the fourth week, Vityok with his entire army appears in this same treasure. And it turned out to be convenient that he doesn't see me in the treasure. I entered through another portal. So, I trap him with Shax from the chain side, and I hide Faiaz in the treasure to attack from behind.
And even an empty Utopian didn't alert Vityok. He went deeper into the treasure and made a mistake. Shax intercepted the over-leveled Djinn with the chain.
And Faiaz, with his movement, attacked the under-leveled Vittorio.
Both battles were one-sided.

Thanks for the game.

Yes, I missed a victory here.
Djinn with wasps, defense, and Light.
The only thing is that I defeated him a bit late, but I wanted to level up the Light skill, because there was a resurrection in the castle, and there was no regeneration anywhere.
Vityok arrived late, and despite this, he leveled up to 19 - I gave him Eternal Light, because the main hero was still planned to be the Djinn - it was just amazing.
And then I stumbled upon a treasure where there was already an opponent - yes, I saw the eaten Utopian, but there was only a little left until level 20 and getting regeneration. So I went further - I saw that I could level up.
The Djinn with a small party arrived one turn away from Vityok.
And then, bam - if before in games I would sacrifice two main heroes at once, now - the Djinn couldn't handle Shax (he played terribly, he relaxed), Shax then sent Hafiz with the Silent Hunter to the tavern, then Laslo, level 11 (who had a Scholar). And in the same turn, Faiaz attacked the under-leveled Vityok, who had no attack, no defense, and not even anti-magic (which the Djinn had).
In general, it's my own fault, I relaxed after a week of being sick, I didn't think that Faiaz would recover so quickly.
Thanks for the game.
In reply to dwp1970
9 years ago
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dwp1970
He was doing very well and training from the beginning.
He practically had two heroes going at the same time.
But very unexpectedly, a Delebus popped out of the garrison in two turns from the castle.
And cut off Iris from the castle. I thought I was done for.
But the Delebus didn't reach the portal, and I was able to snatch all the troops right under its nose.
And buy them out, finishing the training of the monks.
I almost didn't have enough money to buy out the Angel Lords.
But it turned out that the Delebus had no magic.
That's what saved me.
It didn't attack the castle. I took +1 initiative from the Well and risked attacking myself.
I barely managed to push it back; only 10 monsters were left from all the troops.

Thanks for the game.
Just a little bit short. Thanks for the game.
In reply to dmitrik
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9 years ago
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Turns 5, 6. Found an attack for the Djinn in the witch's hut on week 1. On week 2, I was already breaking down pillars and crypts in the center. I caught Miv on the third turn and headed out. No one was allowed to take the log, and the zones weren't great, so the pace was slow. I went straight to the treasury of the enemy, thinking I could get ahead of him and get to my own, but Bolivar went to mine. In the end, we both got some resources, then I took 40 hits from Erin with mages and 3 titans in my face, but I managed to control her. Then Miv reached Ilfina. The elves, with excellent artifacts and Fog, couldn't withstand the armored Miv with stats 22, 36, and Vengeance. The cats killed everyone.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Мив / Maeve
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Ильфина / Ylthin
  • Main Hero: Ильфина / Ylthin
Map Template
летос / lethos
Game Length
247 days
Game Date
3/13/2017
Reported
3/13/2017 10:46 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/14/2017 9:40 AM

In reply to sir_moz
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9 years ago
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sir_moz
Turns 5, 6.
Found an attack for the Djinn in the witch's hut in the first week, and in the second week, I was already destroying the pillars and crypts in the center. I got Mive on the third turn and went on my way; no one was given the log, and the zones weren't great, so the pace was slow. I immediately went to the treasury of the enemy, thinking I would get ahead of him and make it to my own, but Bolivar went to mine. As a result, we both got resources, then I received a hit transfer and 40 mages and 3 titans in the face from Erin, but I controlled her. And then Mive reached Ilfina; the elves with excellent artifacts and Fog couldn't withstand the armored Mive with stats of 22, 36, and Retribution. The cats killed everyone.

I clearly saw the dungeon's upgrade path and Mive's stats – I saw that there was a Storm artifact, and two Necropolis artifacts (-1 to speed, -2 to morale).
Ilfina had boots +1 to speed (I was planning to put them on for the final battle), which, together with the tactic, would have allowed the horses to immediately kill all the titans, and the dragons to kill the gremlins and thin out the gargoyles (which, with +2 speed from the minions, would then reach the blue archers). I also forgot about the equipped Skull of Marckel – it was no longer needed because there was plenty of mana. But it did give -2 morale.
The blue archers were already attacking even before all of Mive's archers, but then they would have killed 50 white mages instead of 8 titans (which wouldn't have been there anymore). Or, as an option, the archers could have thinned out the Rakshasa.
That is, in the first turn, 3 stacks of Mive would have taken damage at once (and that's 3 stacks of archers with the Unicorn Archer artifact equipped).
Accordingly, the dancers would also have reached the first line of the opponent's defense.
But all of this is in the realm of "what if."
The first turn of the elves, who went first (artifacts for initiative gave +30), was useless, except for the blue archers.
And only one hit transfer from Erin – that's not enough.
In the end, I lost because I'm a noob. )))
Thank you for the game.
In reply to KillAndAction
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9 years ago
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He progressed slowly, using machines and light magic. He cleared the treasure room on the 4th week. In the main town, an inconvenient guard appeared, so he had to jump over the blockade on the 3rd week; fortunately, he had the Path of War, and he cleared it quite quickly. He was also leveling up Victor in parallel; by the end, he was level 22, with the Ring of Machines and offensive spells, and he cleared the maximum-level crypts with ease, using disposable units. On the second day, he reached the mage's castle and defeated him without any problems. Although the mage's stats were not high, he had good perks: attack, defense, and summoning.
Thank you for the game.
P.S. The game time was incorrectly indicated; it was not 522, but 225 :)
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Дугал / Dougal
  • Main Hero: Дугал / Dougal
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Map Template
солнце / sun
Game Length
522 days
Game Date
3/16/2017
Reported
3/16/2017 3:40 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/16/2017 2:21 PM

In reply to KillAndAction
9 years ago
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Dwelly 3,3,4. Ibba immediately grabbed the log, summoned in two huts, and got a Celestial Shield in the first week – a really good start. Vip, on the other hand, didn’t have a good game; he sent a message saying he was giving up. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Ибба / Ebba
  • Main Hero: Ибба / Ebba
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Нура / Nur
  • Main Hero: Нура / Nur
Map Template
паук / spider
Game Length
121 days
Game Date
3/16/2017
Reported
3/16/2017 11:50 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/16/2017 7:18 PM

In reply to Yaugen
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9 years ago
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Yaugen
Walked slowly, using machines and light. Cleared the treasure zone on week 4. In MT, an inconvenient guard appeared; I had to jump over the outpost on week 3, luckily there was a war path, which I cleared quite quickly. Leveled up Vitya in parallel; by the end, he was level 22, and with the ring of machines and OSs, he cleared the max crypts easily with one-time meat. Through the second portal, I reached the mage at the castle and killed him without a doubt. Although the mage's stats were low, he had decent perks - attack, defense, summon.
Thanks for the game.
P.S. I indicated the play time incorrectly, not 522, but 225 :)
The roads in the intermediate zones tricked me; as a result, I got stuck for 2 weeks. Arrived late to the treasure zone without Dragon Utopia and with a poor Temple. Not enough resources for mini-artifacts, although I cleared the resource zone on the 2nd.
THX for the game.
In reply to Will
9 years ago
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Will
Dwelly 3,3,4. Ibba immediately grabbed the log, summoned in two huts, and had a Celestial Shield by the first week. Overall, the start was good. Vip, on the other hand, didn't have a good start, and sent a message about conceding. Thanks for the game.
Thanks for the game.
In reply to dmitrik
9 years ago
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opponent conceded
thanks for the game!
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Оссир / Ossir
  • Main Hero: Оссир / Ossir
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Дэлеб / Deleb
  • Main Hero: Дэлеб / Deleb
Map Template
лабиринт / maze
Game Length
146 days
Game Date
3/17/2017
Reported
3/17/2017 7:28 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/17/2017 11:44 PM

In reply to KillAndAction
9 years ago
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Very good start. 1 and 7 dwellings. By the end of the second week, the level is almost 19, regeneration on respawn, Path of War and Light. Cleared the secondary and utopia, trained monks, found the Engineer's Ring on the 3rd week. Went through the Guardian Order to the opponent. The opponent has an unclear main hero and an empty town. He decided to run away from me, but in the end, it didn't work. There are no options there. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Виторрио / Vittorio
  • Main Hero: Виторрио / Vittorio
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Марбас / Marbas
  • Main Hero: Грол / Grawl
Map Template
лабиринт / maze
Game Length
212 days
Game Date
3/17/2017
Reported
3/17/2017 8:15 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/17/2017 8:38 PM

In reply to jessy_ekb
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9 years ago
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jessy_ekb
A very good start. 1 and 7 dwellings. By the end of the second week, the level is almost 19, regeneration on the reserve, Path of War and Light. Cleared the secondary and utopia, trained monks, found the Engineer's Ring on the 3rd week. Went through the Guardian Order to the opponent. The opponent has an unclear main hero and an empty town. He decided to run away from me, but in the end, it didn't work. There's no other option there. Thanks for the game.
The beginning was good. On the 2nd week, I stalled due to silly mistakes and losses.
As a result, Grok, who appeared on the 2nd week in the tavern, overtook Marbas on the 3rd week, gaining level 20. Uncomfortable guards in the center. He was far behind. The Knight took the town on the 4th week, with only half of the total growth for the entire game. Marbas tried to level up, Grok was looking for a starting opponent, but he lost to the blue archers. Decided not to continue. Surrendered.
Thanks for the game.

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