1) https://www.youtube.com/watch?v=dpVjBtNn08Q
2) https://www.youtube.com/watch?v=O8Va4aJNWmI
3) https://www.youtube.com/watch?v=y-TVAUvJ0BY
4) https://www.youtube.com/watch?v=_KOruds2BRE
5) https://www.youtube.com/watch?v=aRo9uz51FqA
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I see your mod has also been updated. So here's the question. Are you going to (or have you already) move the new faction creatures that are upgraded in your fortresses to castles? This could significantly increase interest in the mod; otherwise, having forts and even on certain maps is just absurd, sorry.
Can you add Forts to the cities? Or maybe not add them, but replace some unnecessary buildings in each castle?
I see your mod has also been updated. So, here's my question. Are you planning to (or have you already) move the new faction creatures that upgrade in your Fort to the Castle? This could significantly increase interest in the mod, because the current system with Forts, especially on certain maps, is kind of absurd, if you don't mind me saying so.
Maybe you could include music from Heroes 4 in Epic War Age 3.0? At least the main soundtracks, perhaps even as an optional setting during installation. Simply put, Heroes of Might and Magic IV has the most amazing music (you could even create a poll), and I'd love to hear it in Heroes of Might and Magic V - Tribes of East 3.1, in the new version of EWA.
I tested a lot of additional mods for compatibility with EWA 2.6.2 and came to the conclusion that it would be great to add PRT and Heroes V Graphics Overhaul in the next release of EWA, as they work perfectly even together and make the game even more beautiful! They also work stably in multiplayer, even with simultaneous turns.
I tested a lot of additional mods for compatibility with EWA 2.6.2 and came to the conclusion that it would be great to add PRT in the next release of EWA.
What “unnecessary buildings” are you talking about? For example, Warlocks have a building that gives +1 Knowledge.