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Epic War Age (EWA) - Adapted Mod Collection

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#438
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Dusha6613
I see your mod has also been updated. So here's the question. Are you going to (or have you already) move the new faction creatures that are upgraded in your fortresses to castles? This could significantly increase interest in the mod; otherwise, having forts and even on certain maps is just absurd, sorry.
This is not possible without the source code; forget about it.

/topic/at/878877/

Halfer:
Does the engine not allow creature upgrades in castles instead of forts?

It will not be possible to create alternative creatures in the castle. I’ll try to explain the principle.

Upgrading in a fort depends only on the creature file itself; many upgrade levels can be specified there. For example, we have peasants; their upgrade can specify 2 types – these will be militia and landlord; then each of these creatures can have another 2 upgrades specified, and so on in progression.

But in a castle, it depends on buildings and reads only a maximum of 2 lines; everything is rigidly defined - and .
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