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The most interesting thing is that all this expensiveness in terms of effectiveness is inferior to a single Albert. He not only assassinates you on an enhanced creature but is also pulled out by a maid on the second turn in an agro deck, and on the fifth turn, he guarantees an attack under evolution, dealing significant damage to your already weakened five-mana creature, leaving it with 10+ health, while you, if you don't have a removal spell in your deck, will find it quite difficult to deal 7 (seven!) damage with your fifth-mana tools, and still clear out the old creatures if they remain.
Well designed!
Woke up. Logged in. Went to the maps. Opened a free standard map for logging in – got Fortress. Opened a free Horn of the Abyss map for 8 Might – got Bahamut.
:|
And the Luminos Mage is cool, like they brought in another Gray and Anya.
I didn't get the point. 2/3 + 2/1 (or is it like the Light Knight has?) won't last long, and evolving into it on the same turn probably doesn't make sense if you don't have a full board of officers ready to attack.
Woke up. Logged in. Went to the maps. Opened a free standard pack for logging in – got Fortress. Opened a free Horn of the Abyss pack for 8 Might – got Bahamut. :|
Actually, I also got Fortress relatively recently, about four days ago. I'm not using it yet, though. Since I have a couple of Genesis and Zirnithra (which is actually mediocre in my opinion), I can try to rework the dragon deck with a focus on storms.
Maybe you're using too many expensive cards in your deck? ))
Well, let me tell you... Three Bahamuts are a must. Not one, not two, but three. Three Odins too. Three Lucifers - because otherwise, you won't survive on a dragon. You can skip three Sahis, but it's better to include them. One Antichrist is essential. That's half the deck filled with powerful creatures. Olivia isn't necessary, I guess, I saved on her.
I counted the legendaries that I don't have:
Ancient Elf (I managed to disenchant three of them)
Dragonsong Flute (I also managed to disenchant two or three)
Tiecha (I don't think it ever dropped)
Pascal (I sent one or two of them to the afterlife)
Eidolon
Wolf
Dasha
Dragoon
I crafted three Elves with great effort, but none of them appeared on their own.
Pascal is not the most reliable legendary creature; I've only successfully used her once or twice, and that was just for easy wins. However, enemies react to her immediately.
I don't have:
- Soul Dealer (and I don't really want one)
- Tii (it's a pity, but I can manage without her, especially if I switch away from using Cockroaches; maybe I'll craft her later)
- Cerberus (a must-have if I decide to use Shadow creatures)
- Dominator (see Soul Dealer; I've seen it in action, and I didn't like it; it would be better if it had +2/0)
- Fairy Princess (I don't really want one either; there are plenty of other ways to fill the Fairy slot)
- Otohime (see Tii)
- Sotsubaki (see Tii)
- Forte (see Cerberus, but with a Dragon)
- Vampire Queen (see Cerberus, but with a Blood focus; one of the most decent Blood creatures, along with the Matriarch)
- Gabriel (see Tii)
- Sasha, the neutral female creature (see Tii)
- Cirnitra (she's just average; I tried her in the Arena; if you have the Evolve skill, she's good)
- Pluto (there's a spell for her, but she can easily defeat any large creature, so she's a good legendary creature)
- Olive (life is pain; without Olive, say goodbye to control)
- Mithril Golem (I would only try it in some kind of Discard-Dasho deck, but everything is usually decided before that)
- Dragoon (see Cerberus, but with a Dragon discard)
- Bahamut (see Olive)
I've only disenchanted one Unanimated Flute from legendary creatures so far. I've crafted three Demons and one Albert. I'm not rushing to craft everything right away; first, I focused on Cockroaches, and now I want to see what they'll add in the new expansion.
Well, Pascal is mediocre; it's rarely possible to play her effectively.
I used to think that her ability activated every turn, but that's not the case.
Maybe she'll become more viable with the new Earth-based maps. For example, with Ginger (I consider her an Earth-based hero).
I'm a bit worried that it might block all dirt-based spells, not just the ones that are activated during a turn from hand. But if they make adjustments, I'll definitely test it out.
Cerberus (a must-have craft if I'm playing Dungeon).
It's unclear why it's legendary. In terms of power and effect, it's almost an exact copy of the Disaster Witch, with adjustments for stats and cost. And that one is silver.