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Al Feyn, you are right, these two options are the most obvious. An asymmetrical 1-3-4 is unlikely to be a good idea. It suggests guessing the direction with two trebuchets, as a more promising approach. Although this option also has its merits.
Grando
9 years ago
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Ivor, could you perhaps provide a magical nudge towards describing the meaning of the columns in the template's text file?
Wizard managed to give me a TxtEdit program, which allows me to view the rows/columns of the template properly. But regarding the meaning of the columns, we are still communicating in a "question-and-answer" style – I ask, and if he knows, he answers. (Although the amount of information he provides is amazing and almost overwhelms me).
And yet, perhaps you could further expand this process in terms of fundamental theoretical support – maybe there is some text somewhere that describes the meaning of all the rmg fields?
Al Feyn, there’s a program called TEditor for editing templates: /topic/at/292185/
As for creating mirror maps directly, you should ask Wizard about that. I only made them for Warlords Tactics (WT). Mirror maps for Soda are of little interest to me. Unless it's unclear why there isn't an option to play with identical starting heroes and start behind different Castles.
For Might and Magic, it's better to create levels 1-4; otherwise, the zones turn out to be very small. Although, even so, playing Might and Magic with a mirrored tavern isn't worth it.
Javdet
9 years ago
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I will sign up.
Albert@s
9 years ago
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Please, someone give Andres a nudge – I don’t know this tournament, and it won’t be the same without his “bushes” and “Karls.”
Al Feyn, there is a program called TEditor for editing templates: /topic/at/292185/
I've tried TEditor. It doesn't seem to handle mirroring properly. (There are nuances in the implementation of mirroring in SoD/HoT that TEditor apparently isn't aware of – transitions between planes.) But I already have another tool from him for editing Wizard template files – it’s called TEdit (without attempting to draw graphics; it’s simply optimized for working with the structure of the .rmg text file).
I was asking about a complete text instruction manual detailing column names and possible values that can be entered into them.
Al Feyn, all parameters that exist in RMG are clearly presented in TEEditor. A description of the parameters can be found here: /topic/at/281304/ How to create mirror templates for Soda should be asked from Wizard. First, you need to create a template with the desired structure, and then select the size and filling parameters for the zones. Off-topic – it's time to stop.
The_Mafia
9 years ago
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The last time I played Heroes, it was about 2-3 years ago, and War of the Titans (WT) was popular, especially among older players. What happened during my absence? What's the problem? Why did people stop playing it? Is it a lack of development or something else? Any thoughts?
The last time I played Heroes, it was about 2-3 years ago, and WT was popular, especially among older players. What happened during my absence? What's the problem? Why did people stop playing it? Lack of development or something else? Any thoughts?
A ton of bugs, developers abandoning the project, constant arguments in the chat, and initially planned ideas that were never implemented.
Tons of bugs left by the developers, constant arguments in the chat, and initially planned ideas that were never implemented.
Hmm... Of the bugs, I only remember the gray castles that were fixed with an HD mod, and the problems with mirrors. Where can I find information about the unimplemented ideas? I didn't find much on the forums, although I'll look again.
Hmm... I only remember the gray castles that were fixed with an HD mod and the issues with mirrors from the bugs I encountered while playing. Where can I find information about the unimplemented ideas? I didn't find much on the forum, although I'll look again.
Here are the main points: 1) Finishing the chat, transitioning it to a web format with convenient private messages, emoticons, etc. 2) Finishing the Online Hall (OH), although I'm not sure how relevant it is given that it's already implemented in HD and HotA. 3) Moving away from classes in favor of improving skills, which has already been started, as seen with Ballista, Luck, Artillery, and Training. 4) Fixing bugs, of which there are quite a few, due to the fact that WotG is based on the WoG platform. 5) Balancing castles, although this is no longer a top priority, as all castles are playable, and trading equalizes them. 6) A user-friendly interface within the game, such as a button to select the attack type for archers, a separate button for the hero's submenu, etc.
The project is currently frozen due to the main and only programmer lacking time. But if anyone is interested in programming, please contact us.