Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I disagree... why cram everything into one place? In six months, it will be a complete mess, and for every informative post, there will be ten with stupid questions. I don't see the point.
Not to argue (I'm tired of it), but just an alternative:
1) A newbie comes along and looks at the rules topic. (Why would they need to read 10 pages of arguments if they only need the rules?)
In a topic with 10 or more pages of discussion, the rules are stated in the very first post, so the newbie looks at the rules, which are currently reflected in the "Rules for Offline Tournaments + FAQ" topic, and if they want, they can ask their question in THIS same topic. What difference does it make if there are discussions here if a person just wants to read the rules and doesn't care about the discussions? Why read them? Your closed topic doesn't offer any advantages. It should just be the first post in the rules topic, and that's it.
2) They don't understand something, and they ask in the topic: "Who wants to play in offline tournaments." They get a detailed explanation there....
I think you'll agree with me that it's not intuitively clear that you should ask your question about the rules in the "Who wants to play in offline tournaments" topic. I'm not a newbie, but I admit that I wouldn't have thought to go look at that topic to discuss the rules until you said so. The title just doesn't seem to relate to that. Honestly, I've never even gone there - I figured there's nothing new for me there, and I don't want to waste my time crawling through the forum and reading everything. I only frequent two or three topics at most. Or am I the only one? :)
3) the newbie becomes experienced and starts to come up with their own ideas... for these purposes, the "TOURNAMENT MATTERS" topic is best.
How does suggesting ideas differ from posting questions about unclear rules? Nothing. In both cases, there is a need to convey one's thoughts to everyone who is involved in the same thing.
If everything is in one topic, it will be more convenient - and reasonable moderation of this topic will prevent it from turning into a mess. But if you think that three topics filled with the same types of questions are better than one, then I don't quite understand why. In all three topics, different people will ask the same questions, often repeating them and starting with the words: "I don't know where to ask - I'll ask here." In my opinion, the simpler, the better. I'm not insisting, just suggesting. I understand the rules and won't dig through all of this just for fun.
But to finally put together a high-quality and effective model of tournament rules from the set of pieces that are currently scattered around the forum - that's a goal worth pursuing.
I think you’ll agree with me that it isn't immediately obvious what the topic “Who wants to play in offline Tournaments” is for – namely, asking questions about the rules. I am not a newbie, but I admit that before your words, I wouldn’t have thought to go and look at this topic in order to discuss the rules… The title just doesn’t seem related to that… To be honest, I haven’t even gone there myself – I understood that there would be nothing new for me there.
If you looked at the topic “Rules for Offline Tournaments + FAQ,” you probably would have noticed:
If you have suggestions related to organizing tournaments or proposals for changing the rules of offline tournaments, please write them in the following topic: TOURNAMENT CONCERNS!
AmberSoler;98562
If everything is in one topic, it will be more convenient - and reasonable moderation of this topic will prevent it from turning into a mess.
Reasonable moderation is unlikely to help there... Because even now, in this topic, you can't do without a drink... :D AmberSoler;98562
And if you think that three topics filled with similar questions are better than one, then I don’t quite understand why? In all three topics, different people will ask the same questions, often repeating them and starting with the words: "I don't know where to ask – so I'll ask here"... IMHO, the simpler, the better…
Well, firstly, there are two… Secondly, it will be easier to moderate reasonably here… because stupid questions go in one topic… controversial points in another… otherwise, it will be complete chaos :smile17:
IMHO
Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
Okay, you've convinced me. We won't go into exhaustive detail and explain every rule point once and for all... Instead, we'll answer questions about Multidefeat, navigation bonuses, how to properly excavate the Grail, etc., multiple times. This is because there isn't a single thread where all these questions are gathered – they're scattered across different forum topics, and it's unlikely anyone will search for them. It's much easier to simply ask again... :)
Because there isn't a single thread where all these questions are gathered – they are scattered across different forum topics, and it's unlikely anyone will search for them. It's much easier to just ask again... :)
Believe it or not, those who ask these questions don't even bother to check the history of the thread where they asked their question... Therefore, as the song goes: "you and I, we are both right." :D
Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
Okay, you’ve convinced me. We won’t go into detailed explanations of every rule point once and for all… We’ll answer questions about Multidefeat, navigation bonuses, how to properly dig up the Grail, etc., several times. Because there isn’t a single topic where all these questions are gathered – they are scattered across different forum threads, and it’s unlikely that anyone will search for them; it’s much easier to just ask again… :)
And Kyle will move the questions back and forth, sorting them into these three topics.
I have a suggestion regarding this topic: why is it based on mercury? Why not based on the total amount of resources? What is the justification for this? I believe this is especially relevant in the first part of Heroes, where there is no way to exchange all these resources. Therefore, it should be calculated either based on gold (which is separate), or based on the sum of resources without gold, or introduce a conversion coefficient to translate gold and resources into specific units.
I have a suggestion regarding this topic: why mercury? Why not the total amount of resources? What is the justification for this? I think this is especially relevant in the first part of Heroes, where there is no way to exchange all of this. Therefore, we should either calculate it based on gold (which is separate), or based on the sum of resources without gold, or introduce a conversion coefficient to translate gold and resources into specific units.
This question is relevant, but it has already been discussed, and despite the large number of opinions – that mercury is not an ideal equivalent – the decision was made to finish this tournament "in honor of Van Koning" according to the original rules... In other tournaments, this can be discussed, but since
Mercury was suggested in the first tournament for Heroes of Might and Magic V by the respected VDV_forever. In principle, it doesn't really matter which resource is used to calculate the ranking – it's the third parameter for determining the placement. The point is that mercury was chosen, and now we play with it. But in other tournaments (in particular, Operation Capture), the organizers have the right to set a different parameter. The main thing is that everyone is in the same conditions.
Regarding the ranking in unofficial tournaments. Here's what Kyle wrote:
---
I believe that rankings shouldn't be counted in unofficial tournaments. And therefore, there won't be a problem.
---
There will be a problem. An exaggerated example: 3 people played in an official tournament, and 27 in an unofficial one. The point is clear, right? What does the ranking from the official tournament mean, and why shouldn't rankings be given for unofficial tournaments?
Because there are many tournaments, and you can't participate in all of them... I try not to participate in unofficial tournaments!
If there won't be an opportunity to earn a rating there, then I won't participate either. And possibly most people will do the same as we do. Then the question becomes: who will participate in unofficial tournaments if they don't award ratings? And the conclusion is that the forum is discrediting unofficial tournaments. Like, why bother with them when there are plenty of official ones.
In this case, the rights of a player competing for a rating will be infringed. After all, while completing a campaign, they cannot know how many final submissions will be received and whether a quorum will be reached. If no rating points are awarded for unofficial tournaments, I can say for myself that I am unlikely to participate. If the rating is awarded in an unofficial tournament when a quorum is reached, I might still take the risk of playing. If the quorum is determined by the number of registered participants, I will definitely know whether or not to play in this tournament. That's the situation.
Interesting scenario... :) I am, of course, in favor of a quorum, but not exactly as you describe it. Let the difference between official and unofficial tournaments still lie in this. In principle, I am in favor of awarding rating points in an unofficial tournament, but only according to the quorum rules, and if only one person submitted a save, they knew that they might lose. There should definitely be a difference.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
Interesting scenario... :) I'm definitely in favor of a quorum, but not exactly as you describe it. Let the difference between the official and unofficial tournaments be that – official versus unofficial. I'm generally in favor of rating points in an unofficial tournament, but only according to the quorum rules. And if only one person submits a save, they know they might lose... There should definitely be a difference.
I agree with this scenario. In other words, there's a certain intrigue and logical reasoning on the player's part regarding their rating policy when they choose which of the simultaneously running tournaments to participate in (it's always better to participate in both, but what if there's no real-time play?). For example, an official tournament might be focused on gaining experience, while someone might enjoy collecting skeletons, and there's a tournament for that on the unofficial side. The player knows they play worse in experience-based games, but they're guaranteed to get a rating there, although it might not be very high. On the unofficial side, with the skeleton-collecting game, they hope to get more – but they don't know if there will be a quorum. And if they go there (and there's no quorum) and don't play in the official tournament, they'll end up with nothing. So, this should improve the quality of organization for unofficial tournaments. If the organizers want to ensure that a quorum is always reached in the unofficial tournament, the unofficial tournament organizer should strive to find a more interesting map for the game. I like that! ;)
I agree with this. In other words, there is a certain intrigue and logical reasoning on the part of the player regarding their ranking strategy when they choose which of the simultaneously running tournaments to participate in (it's always better to participate in both, but what if real-time play isn't available?). For example, an official tournament might be focused on gaining experience, while someone might enjoy collecting skeletons and participate in an unofficial tournament with that goal. The player knows they perform worse in experience-based tournaments, but they are guaranteed to get a ranking there, although it might not be very high. In an unofficial tournament focused on skeletons, they hope to get a higher ranking, but they don't know if there will be enough participants. And if they go there (and there aren't enough participants) and don't play in the official tournament, they'll end up with nothing. So, this should improve the quality of organization for unofficial tournaments. If the organizers want to ensure that unofficial tournaments always have enough participants, the organizer of the unofficial tournament should strive to find a more interesting map for the game. I like that! ;)
My point of view: in this developing situation, the intrigue will not only be maintained in connection with competing with each other (in an experience-based tournament or a tournament focused on days - it doesn't matter), but it will also add a certain amount of "tension," such as: "Will I get a ranking?" - a certain element of excitement will appear, and therefore people will be drawn to it... And an unofficial tournament won't significantly detract from the official one :D
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."