I agree with this. In other words, there is a certain intrigue and logical reasoning on the part of the player regarding their ranking strategy when they choose which of the simultaneously running tournaments to participate in (it's always better to participate in both, but what if real-time play isn't available?). For example, an official tournament might be focused on gaining experience, while someone might enjoy collecting skeletons and participate in an unofficial tournament with that goal. The player knows they perform worse in experience-based tournaments, but they are guaranteed to get a ranking there, although it might not be very high. In an unofficial tournament focused on skeletons, they hope to get a higher ranking, but they don't know if there will be enough participants. And if they go there (and there aren't enough participants) and don't play in the official tournament, they'll end up with nothing. So, this should improve the quality of organization for unofficial tournaments. If the organizers want to ensure that unofficial tournaments always have enough participants, the organizer of the unofficial tournament should strive to find a more interesting map for the game. I like that! ;)
My point of view: in this developing situation, the intrigue will not only be maintained in connection with competing with each other (in an experience-based tournament or a tournament focused on days - it doesn't matter), but it will also add a certain amount of "tension," such as: "Will I get a ranking?" - a certain element of excitement will appear, and therefore people will be drawn to it...
And an unofficial tournament won't significantly detract from the official one :D