Auto-translated
Greetings, dear tournament participants!
I have created a specially designated thread where all pressing issues that may have arisen during, before, or after the tournament for any version of Heroes could be resolved.
At the same time, this does not mean that it can be used for flooding.;)
So, I will try to provide an objective assessment of the unrecognized bugs regarding Heroes 3.
I'll start by saying the following (regarding the 3rd stage of the Van Cuninghame tournament):
1. The tournament map, which I carefully reworked, contained that same surprise not by accident, but intentionally!
2. Two solutions for a speedrun of this map were also chosen: either taking an artifact or defeating everyone.
3. By starting the tournament, I pursued several goals at once:
- to give pro players a bit of a brain teaser;
- to let amateur players play for pleasure;
- after the end of the tournament, to conduct a debriefing and teach beginners by example how to complete a tournament quickly using different methods!
- to identify players who completed this tournament in an unconventional and, most importantly, fast way!
But, to my surprise, players began indirectly discussing the tournament while it was ongoing and considered some moments in it simply unacceptable. Fortunately, we have very experienced and active professionals who were able to dissuade this group. A special thank you to you. However, the question itself remained. I will try to answer it.
Let's dive into history...
In those distant times when I first entered offline tournaments, I was simply shocked by those who used cheat codes, editors, "diggers," same-seed programs for rough runs, damage calculators, and so on and so forth..., because I always considered this cowardice, incompetence, and a meaningless pursuit for those who use them.
All my mockery and other loud words regarding the use of the aforementioned by players in tournaments made me the laughingstock and did not produce the desired results that I believed should be (banning the use of the above methods for play)! "If you don't want to use them, don't—but we will" was the ironclad response from the players I debated with; it only made things worse for me...
After several tournaments, I realized that if you don't use all this, you will NEVER even place in the top 10 (with a quorum of 50 people, for example). There are exceptions, of course, but very rarely—1:1000 or more. Therefore, willy-nilly, I had to use the map editor (usually that's enough for me) to secure a reasonably decent place in tournaments (in the top 10).
Therefore, I was forced to conclude that professional players on any resource dedicated to Heroes of Might and Magic PRACTICALLY ALWAYS USE:
1. The map editor – to view all events, monster counts, Pandora's boxes, available heroes, and other bits and bobs placed by the tournament organizer.
2. Cheat codes – for scouting and rough runs (in windowed mode, you can see the number of monsters and their loyalty! See what magic is being built in which castles. What is located in tombs and Dragon Utopias, etc.).
3. A hero-digger – to dig up any hero permitted on the map (morphology works 100%).
4. Special programs that make a player's life easier.
5. Load-saves – to choose the most winning option for oneself (the computer might take a different path and accidentally kill itself on centaurs, for example).
6. Summoning portals – in castles with Conflux, at the start of the week, one can expect exactly the living unit that the player needs (if there are external monster dwellings).
7. Artifact trader – on the first day of every new month, you can dig up absolutely any artifact not banned on the map (load save on day 7).
8. The Mill, Mystic Garden, etc...
9. Cunning methods based on perfect knowledge of Heroes that only a limited number of players know.
In reality, there are many more secrets, and if anyone needs them, I will gladly share them to raise your level of play. We could even open a professional development school for Heroes, or a school of mastery. But will our pros reveal their secrets? On our resource, I think so, because we not only have many people playing Heroes professionally, but they are also wonderful conversationalists, teachers, and friends all at once. If we open such a school of mastery (I am sure of it), then I very much hope that they will gradually reveal their heroic secrets, while sharing priceless experience and teaching beginners to discover new and same nuances of a game like Heroes!
On other Internet resources, I think this will never happen, for various reasons...
Now I will move directly to the question that is tormenting all players of the past Heroes 3 tournament: WHY IS THE BALLISTA ALLOWED?
If you were not convinced by the points above, then I'll try to answer a question with a question, if you don't mind?
Why didn't the developers make a clear sequence for the appearance of heroes, resources, artifacts, money, and secondary skills? Why does the Medal of Vulnerability act "strange," to put it mildly? Why do the ballista, ammunition cart, and first aid tent have infinite ammo, shells, and medical kits? Why, under certain conditions, can a hero move infinitely (without cheats) long?
Because that is exactly how the developer intended it! And such questions will always arise; there's no escaping it because new players keep arriving.
At the very beginning, I made the decision to play only on the Heroes COD 3.2 version, where all standard bugs in the licensed version were removed (double casting, selling artifacts at inflated prices, minor flaws). However, it turned out that many of our forum members do not have this version of Heroes. Therefore, I made the following decision: play ON ANY VERSION OF HEROES except VOG, so that everyone who wants to can play without restrictions. I will also reveal a small secret: it is IMPOSSIBLE to determine the version of Heroes from a save file; therefore, on any other resource where you see this (the requirement to play only on a specific version), if they say the tournament is only on one version, you can actually play on any—just don't use standard bugs! Organizers are bluffing when they say that if you play on the wrong version and send the save, you'll get banned.
I would be glad if such a program to determine the game version appeared on the World Wide Web. The difference can only be seen with TE, and accordingly, it can be determined that the game was on TE!
In connection with this, a decision was made NOT TO USE STANDARD BUGS (which are fixed in COD version 3.2) in Heroes 3 tournaments, in any versions of Heroes other than VOG, while allowing everything else provided to us by the developer 3DO—that is, strategies, tactics, and other wisdoms provided in the game.
If you still think that ballista-killing is a bug, then I dare assure you that everything else listed above is also buggy! In other words, if we ban ballista-killing in tournaments, it will be necessary to ban everything else too.
Option: in the next tournament, I can make exactly such a tournament map where the number of randoms is minimized and there is exactly 1 hero! There will be no computers, no castles with artifacts, and there will also be a ban on using the ballista, tent, and ammunition cart; secondary skills will be identical for everyone (pre-set), magic will be identical, everything will be identical for everyone...
...What do you think the results will be at the end of the tournament?
...Anyway, if I haven't been able to convince you of my decision to USE ballista-killing in tournaments, then I await your suggestions and wishes.
Respected IronAxe correctly noted that many pro players use such untraceable programs that do not violate the game structure IN SECRET (programs for auto-morphing particularly long battles, digging up heroes, resources, artifacts, monsters, etc.) and use intricate tactics and strategies in the hope that no one will ever discuss them publicly and certainly won't provide them with the program itself!
Therefore, the verdict:
Thank you very much, vbn, for your active participation in the life of the forum, for your program, and for your work for the benefit of our forum!
Your program will take a place of honor in the library www.heroesworld.ru.
Use it when necessary and improve your game in HEROES, dear forum members!
THE COUNTRY MUST KNOW ITS HEROES!
P.S. And finally, a question to those who believe that the ballista with infinite ammo is a bug.
Do you consider that
1. Killing 5000 dendroids with 1 fairy (using nothing else) is a bug.
2. Killing 300 dendroids with 1 azure dragon using a first aid tent is a bug.
3. Taking a castle with one archer and an ammunition cart during a siege, while guarded by 1000 dendroids or any non-shooting, non-flying monster, is a bug.
Respectfully, VDV_forever
I have created a specially designated thread where all pressing issues that may have arisen during, before, or after the tournament for any version of Heroes could be resolved.
At the same time, this does not mean that it can be used for flooding.;)
So, I will try to provide an objective assessment of the unrecognized bugs regarding Heroes 3.
I'll start by saying the following (regarding the 3rd stage of the Van Cuninghame tournament):
1. The tournament map, which I carefully reworked, contained that same surprise not by accident, but intentionally!
2. Two solutions for a speedrun of this map were also chosen: either taking an artifact or defeating everyone.
3. By starting the tournament, I pursued several goals at once:
- to give pro players a bit of a brain teaser;
- to let amateur players play for pleasure;
- after the end of the tournament, to conduct a debriefing and teach beginners by example how to complete a tournament quickly using different methods!
- to identify players who completed this tournament in an unconventional and, most importantly, fast way!
But, to my surprise, players began indirectly discussing the tournament while it was ongoing and considered some moments in it simply unacceptable. Fortunately, we have very experienced and active professionals who were able to dissuade this group. A special thank you to you. However, the question itself remained. I will try to answer it.
Let's dive into history...
In those distant times when I first entered offline tournaments, I was simply shocked by those who used cheat codes, editors, "diggers," same-seed programs for rough runs, damage calculators, and so on and so forth..., because I always considered this cowardice, incompetence, and a meaningless pursuit for those who use them.
All my mockery and other loud words regarding the use of the aforementioned by players in tournaments made me the laughingstock and did not produce the desired results that I believed should be (banning the use of the above methods for play)! "If you don't want to use them, don't—but we will" was the ironclad response from the players I debated with; it only made things worse for me...
After several tournaments, I realized that if you don't use all this, you will NEVER even place in the top 10 (with a quorum of 50 people, for example). There are exceptions, of course, but very rarely—1:1000 or more. Therefore, willy-nilly, I had to use the map editor (usually that's enough for me) to secure a reasonably decent place in tournaments (in the top 10).
Therefore, I was forced to conclude that professional players on any resource dedicated to Heroes of Might and Magic PRACTICALLY ALWAYS USE:
1. The map editor – to view all events, monster counts, Pandora's boxes, available heroes, and other bits and bobs placed by the tournament organizer.
2. Cheat codes – for scouting and rough runs (in windowed mode, you can see the number of monsters and their loyalty! See what magic is being built in which castles. What is located in tombs and Dragon Utopias, etc.).
3. A hero-digger – to dig up any hero permitted on the map (morphology works 100%).
4. Special programs that make a player's life easier.
5. Load-saves – to choose the most winning option for oneself (the computer might take a different path and accidentally kill itself on centaurs, for example).
6. Summoning portals – in castles with Conflux, at the start of the week, one can expect exactly the living unit that the player needs (if there are external monster dwellings).
7. Artifact trader – on the first day of every new month, you can dig up absolutely any artifact not banned on the map (load save on day 7).
8. The Mill, Mystic Garden, etc...
9. Cunning methods based on perfect knowledge of Heroes that only a limited number of players know.
In reality, there are many more secrets, and if anyone needs them, I will gladly share them to raise your level of play. We could even open a professional development school for Heroes, or a school of mastery. But will our pros reveal their secrets? On our resource, I think so, because we not only have many people playing Heroes professionally, but they are also wonderful conversationalists, teachers, and friends all at once. If we open such a school of mastery (I am sure of it), then I very much hope that they will gradually reveal their heroic secrets, while sharing priceless experience and teaching beginners to discover new and same nuances of a game like Heroes!
On other Internet resources, I think this will never happen, for various reasons...
Now I will move directly to the question that is tormenting all players of the past Heroes 3 tournament: WHY IS THE BALLISTA ALLOWED?
If you were not convinced by the points above, then I'll try to answer a question with a question, if you don't mind?
Why didn't the developers make a clear sequence for the appearance of heroes, resources, artifacts, money, and secondary skills? Why does the Medal of Vulnerability act "strange," to put it mildly? Why do the ballista, ammunition cart, and first aid tent have infinite ammo, shells, and medical kits? Why, under certain conditions, can a hero move infinitely (without cheats) long?
Because that is exactly how the developer intended it! And such questions will always arise; there's no escaping it because new players keep arriving.
At the very beginning, I made the decision to play only on the Heroes COD 3.2 version, where all standard bugs in the licensed version were removed (double casting, selling artifacts at inflated prices, minor flaws). However, it turned out that many of our forum members do not have this version of Heroes. Therefore, I made the following decision: play ON ANY VERSION OF HEROES except VOG, so that everyone who wants to can play without restrictions. I will also reveal a small secret: it is IMPOSSIBLE to determine the version of Heroes from a save file; therefore, on any other resource where you see this (the requirement to play only on a specific version), if they say the tournament is only on one version, you can actually play on any—just don't use standard bugs! Organizers are bluffing when they say that if you play on the wrong version and send the save, you'll get banned.
I would be glad if such a program to determine the game version appeared on the World Wide Web. The difference can only be seen with TE, and accordingly, it can be determined that the game was on TE!
In connection with this, a decision was made NOT TO USE STANDARD BUGS (which are fixed in COD version 3.2) in Heroes 3 tournaments, in any versions of Heroes other than VOG, while allowing everything else provided to us by the developer 3DO—that is, strategies, tactics, and other wisdoms provided in the game.
If you still think that ballista-killing is a bug, then I dare assure you that everything else listed above is also buggy! In other words, if we ban ballista-killing in tournaments, it will be necessary to ban everything else too.
Option: in the next tournament, I can make exactly such a tournament map where the number of randoms is minimized and there is exactly 1 hero! There will be no computers, no castles with artifacts, and there will also be a ban on using the ballista, tent, and ammunition cart; secondary skills will be identical for everyone (pre-set), magic will be identical, everything will be identical for everyone...
...What do you think the results will be at the end of the tournament?
...Anyway, if I haven't been able to convince you of my decision to USE ballista-killing in tournaments, then I await your suggestions and wishes.
Respected IronAxe correctly noted that many pro players use such untraceable programs that do not violate the game structure IN SECRET (programs for auto-morphing particularly long battles, digging up heroes, resources, artifacts, monsters, etc.) and use intricate tactics and strategies in the hope that no one will ever discuss them publicly and certainly won't provide them with the program itself!
Therefore, the verdict:
Thank you very much, vbn, for your active participation in the life of the forum, for your program, and for your work for the benefit of our forum!
Your program will take a place of honor in the library www.heroesworld.ru.
Use it when necessary and improve your game in HEROES, dear forum members!
THE COUNTRY MUST KNOW ITS HEROES!
P.S. And finally, a question to those who believe that the ballista with infinite ammo is a bug.
Do you consider that
1. Killing 5000 dendroids with 1 fairy (using nothing else) is a bug.
2. Killing 300 dendroids with 1 azure dragon using a first aid tent is a bug.
3. Taking a castle with one archer and an ammunition cart during a siege, while guarded by 1000 dendroids or any non-shooting, non-flying monster, is a bug.
Respectfully, VDV_forever