Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Why do you always speak in riddles? Explain it like you're talking to a normal person! Not everyone is as smart as you! By the way, I've noticed these kinds of statements not only from you but also from IronAxe. To the point - WHERE did he come from???
I, by the way, also don't know how to do this, but it seems to mean: Dessa runs (and it's running, because digging can only be done at the beginning of the turn), runs up to the point where the Grail is buried, and digs it up on the same day :mad: ....or maybe he continues running after that :smile04:
I, by the way, also don't know how to do this, but it seems to mean: Dessa runs (literally runs, because digging can only be done at the beginning of the turn), runs up to the point where the Grail is buried, and digs it up on the same day :mad: ...or maybe continues running after that :smile04:
If I understand correctly, maybe you need to see where the Grail is buried. Then replay the turn and place one hero in that location in advance, and use another hero to reveal the map?
Why do you always speak in riddles? Explain it like you would to a simpleton!!! Not everyone is as smart as you!!! By the way, I've noticed such statements not only from you but also from IronAxe. To the point - WHERE did you come from???
Why did you bring me into this? I was actually saying something different. I was actually saying this: Explain it to me, you simpleton, so that even I can understand it :o And I didn't say that I'm the smartest one here :( By the way, I also didn't understand what they were talking about regarding digging up the Grail. For now, I know that you can't dig it up if the entire puzzle map isn't open. However, in the official game, I can open the last piece of the map and then replay it so that when the last piece of the map is opened, I already have a digger hero standing at the location where the cross will be. In other words, can I dig up the Grail like that? That is, can I dig up the Grail in the same turn as opening the last piece of the puzzle map? I think yes, because in the rules, I don't understand what they're talking about if you look at Amber It means - he came and dug it up on the same day.... On the other hand, I'm starting to doubt the correctness of my actions described above because I don't understand this point, and it seems to me that my actions also fall under the ban???
Added after 13 minutes Kamikaze
I, by the way, also don't know how to do this, but it seems to mean: Dessa runs (yes, runs, because you can only dig at the beginning of the turn), runs up to the point where the Grail is buried, and digs it up on the same day....or maybe he runs further after that
LeSHiJ-MaX;98363
If I understand correctly, maybe you need to look at where the Grail is buried. Then replay the turn and place one hero in that location in advance, and open the map with another?
Now, think about why there are such different interpretations??? :D Because the rules don't clearly state what exactly they forbade :D We'll have to wait for clarifications from the rule makers :p
SandroXXL
19 years ago
Auto-translated
In short, why are you so interested in these Grails? Is anyone even planning to search for it in this tournament?
I, by the way, also don't know how to do this, but it seems to mean: DESSA runs (yes, runs, because digging can only be done at the beginning of the turn), runs up to the point where the Grail is buried, and digs it up on the same day :mad: ....or maybe even runs further after that :smile04:
Here's the thing... If the hero has made even one move, he is not allowed to dig up the Grail on that day - according to the rules. But how does the computer check if the hero has moved on that day or not? It's very simple - it compares the current number of movement points with the maximum number of movement points that is determined for the hero based on the set of units that the hero has at the current moment... The fact that it is checked not at the beginning of the day, but precisely at the current moment, is important...
All that remains is to accurately calculate how many movement points the hero has left - I think everyone knows the logistics rules, and give him the appropriate unit. If the two movement point indicators match, the computer considers that the hero has not moved on that day... :) He's so dumb... :)
That's basically it. After that, you can dig up the Grail without any problems. But since the manual says that the hero cannot dig up the Grail if he has moved on that day, we consider this workaround to be illegal - for offline tournaments, of course... But if anyone needs it, go ahead and dig... :)
Added 2 minutes ago IronAxe;98396
However, in offline mode, I can reveal the last piece of the map and then replay it so that when the last piece of the map is revealed, I already have a digging hero standing at the location where the cross is, and he hasn't moved on that turn yet. In other words, can I dig up the Grail in the same turn that I reveal the last piece of the puzzle map?
Yes, you can do this without any problems... This is exactly how you should do it from the point of view of saving time in offline mode.
Added 46 seconds ago SandroXXL;98406
In short, why are you so interested in these Grails? Is anyone going to dig it up in this tournament?
If there is a Grail on the map, it means that someone will probably dig it up... :)
The thing is... If a hero has made even one move, then according to the rules, he is not allowed to dig for the Grail on that day. But how does the game check if the hero has moved that day or not? It's very simple - it compares the current number of movement points with the maximum number of movement points that is determined for that hero based on the set of units that the hero has at the current moment... The important thing is that it checks not at the beginning of the day, but specifically at the current moment...
All that remains is to accurately calculate how many movement points the hero has left - I think everyone knows the rules of logistics, and give him the corresponding unit. If the two movement point values match, the game considers that the hero has not moved that day... :) He's so naive... :)
That's basically it. After that, you can dig for the Grail without any problems. But since the manual says that a hero cannot dig for the Grail if he has moved that day, we consider this workaround to be illegal - for offline tournaments, of course... But if anyone needs it, go ahead and dig... :)
:eek: Oh, God, did anyone understand anything from what I said?!:eek: :D
SandroXXL
19 years ago
Auto-translated
No need for such huge quotes. Everything is clear in this speech. AmberSoler simply explained what not to do in an offline tournament. And since, I think, no one is going to cheat, this is not an instruction, but just an explanation of an unclear rule. :) There were disputes here about how to dig up the Grail in one turn - here's a detailed explanation.
Svercha
19 years ago
Auto-translated
Some people understand, and some don't... and, by the way, I'm not the only one.
Some people understand it, while others don't... and, by the way, I'm not the only one.
It all depends on what stage of reading the questions arose... If after the word "movepoints," that's one stage; if after the phrase "maximum movement range," that's another stage... Well, and if after the word "Grail," then I think there's no point in paying attention to my post... :)
I can explain in more detail – but probably not in this thread... If you wish, ask any question in the Blitz Tournament topic, and I will answer you there in more detail...
The thing is... If a hero has made even one move, he is not allowed to dig up the Grail on that day – according to the rules. But how does the game check if the hero has moved on that day or not? It's very simple – it compares the current number of movement points with the maximum number of movement points that is determined for that hero based on the set of units that the hero has at the current moment... The important fact is that it checks not at the beginning of the day, but specifically at the current moment...
All that remains is to accurately calculate how many movement points the hero has left – I think everyone knows the rules of logistics – and give him the corresponding unit. If the two movement point indicators match, the game considers that the hero has not moved on that day... :) He's so naive... :)
So, that's the issue. Now I understand why in WOG, if you set double movement, the Grail cannot be dug up at all! :smile42:
Some understand, and some don't....and, by the way, I'm not the only one.
Well, I finally understood :p I advise you to clarify and ask specific questions about anything that seems unclear. As AmberSoler suggests, ask questions in the blitz tournament thread for now. Perhaps they will create a separate thread later.
- For now, please ask questions in the thread about blitz Tournaments. Later, they might create a separate thread.
Questions regarding clarification of the rules should preferably be asked in the following thread: Who wants to participate in offline Tournaments? And questions with suggestions for changing or adding to the rules should be asked in the following thread: TOURNAMENT MATTERS!
It all depends on what stage of reading the questions arose... :) If it's after the word "movepoints," that's one stage...
I now understand everything about the Grail. But another question arose in the process. How and where in Heroes 3 can I see the number of movepoints a hero has in numbers during the game? I only rely on the green bar, but it's not very accurate for determining the move. From your explanation about digging up the Grail in one turn, it seems that you can see the movepoints in numbers; otherwise, it would be very difficult to choose the right number of moves for digging in one turn.
Option 1: Load the save file in WOG; you can view the information there.
Option 2: Use a program similar to ArtMoney.
(But don't change anything in it! ;))