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Favorites, to Battle! - 9


It is time to hold another tournament in the "Favorites, to Battle!" series, which is so beloved on our site.

I. General questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game version SoD 3.2 (4.0) + HD mod + HW_rules_mod patch. The latest stable version is current: ???
3. Bidding is used for the right to choose the Color.
4. The template choice is made by crossing out from a list of 11 templates: 2SM4d(3), Balance (L-U, 130%), skirmish (200%), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to cross out a template first is determined by a coin toss. The player who "wins the coin" chooses who will cross out first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Balance (L-U, 130%), skirmish (200%), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, bidding is used for the right to choose the starting hero. Players take turns (first the one who won the bid for color, then their opponent) crossing out one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The one who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess, with parameters as specified in the rules.
Mage Guild rebuild is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules are permitted by mutual consent of the players, except for changing the Favorite Castle and the Fair Play rule.
Additional rules per template:
Mini-Nostalgia. The tournament participant who received the blue color as a result of bidding begins the selection of computer secondary castles.
Diamond. The participant who received the red color as a result of bidding removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; upon a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
Skirmish Difficulty 200%. Starting heroes and bonus - random, color for the first generation is chosen by coin toss; upon a subjective restart - change of color. Played without Mage Guild rebuild.

II. Organizational questions.
1. The tournament is official and regular.
2. Tournament goals:
- to play as the favorite castle and attempt to prove its strength,
- to gain valuable experience, improve one's level of play.
3. The tournament is conducted according to the Rules for organization, conduct, and participation in tournaments.
4. Players listed in the Blacklist and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leaders and judges:
Tournament leader: Dirty_Player (ICQ: 408722873).
Tournament judges: Злой_романтик (ICQ: 296524052), skd (ICQ: 593626431), Diabler (ICQ: 360429834) , Dark (ICQ: 303751774)
If a disputed issue cannot be resolved independently, the judges will seek help from the AK.
The leader has the right to make any changes to the regulations and rules during the tournament if necessary.
6. Maximum number of tournament participants - 128; if there are more than 128 applicants, qualification games will be held. The organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each played match, participants must submit a report and confirmation in this thread, created automatically.
Saves of all matches must be kept until the end of the tournament and presented upon the first request of the tournament leader or any member of the AK.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner earns the right to participate in the "Final Battle 11" tournament
11. The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly adhere to the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary agreement on games. To agree means to reach an accord after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leaders.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the leader interprets the absence of a game result in favor of their opponent.

Registration - October 31 - November 24, 2016.
Approval of the participants list - November 24-25, 2016.
Draw - November 25, 2016. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - November 26, 2016.

IV. Regulations.
1. Group stage. 32 groups of 4 people. Mini-double system. 2 people advance from the group. Estimated timeframe: 5-6 weeks.
2. Group stage. 16 groups of 4 people. Mini-double system. 2 people advance from the group. Estimated timeframe: 5-7 weeks.
3. Play-offs. Single-elimination for 32 people. Two rounds of BO1, starting from the quarterfinals and beyond BO3. Estimated timeframe: 15-16 weeks.
Total tournament duration from start to finish is about 28 weeks. Thus, the tournament should be finished by the beginning of summer.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History

In the application, you must specify the castle you will be playing.
In reply to Dirty_Player
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Dirty_Player
No, it happened back in December.
Is this a reward for brilliantly refereeing the favorites of the 8?
But in general, as long as there are such people in the AC, such decisions will be the norm. One, being both a tournament judge and a player, allowed himself to drag out a round and the entire tournament for a month, then lost a game and immediately set tight deadlines for the next round — a "fair decision," a "fair judge." The second one, it's unclear what he's even doing here; there can be no real benefit from his refereeing. The third sold the game in the CIS, plus had the nerve to exploit the hat bug in a tournament game — a true benchmark for judges. And these are the people now making decisions on HeroesWorld. How could something that is impossible be appointed?:confused: .
Pit is on top as always, everything is correct; the armies were not revealed, no additional information was obtained, we remove the hero and continue the game.
In reply to Heroin_HP
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Heroin_HP
This is the reward for brilliant judging of favorites 8?
In general, as long as the AC has such people, such decisions will be the norm. One person, being both a tournament judge and a player, allowed himself to drag a round and the entire tournament for a month, then lost a game and immediately imposed deadlines for the next round — "fair decision", "fair judge". The second one — it's unclear what they're doing here at all, there can be no real benefit from them in judging, the third one sold the game in the CIS and on top of that had the wits to use the hat bug in a tournament game — a true judicial standard. And these are the people making decisions on HeroesWorld now. How could you appoint something that cannot exist:confused: .
Rom, as always, you have so many complaints TO EVERYONE. Have you yourself actually done anything useful? Or at least proposed anything sensible? Don't like the current AC lineup? Which one do you like? For example, I don't see any people who could be added to the AC and who could bring any benefit greater than those currently in the AC. You could add 1-2 people, but that wouldn't change the overall picture. There's a lot I dislike at the moment myself, but given the current reality, I don't see any options.

P.S. If you're dissatisfied with the AC's activities, you can easily express a vote of no confidence. If public opinion shows that the AC's work is unsatisfactory — we easily assemble a new lineup or disband the AC altogether due to irrelevance.
Heroin_HP
Pit at his best as always, everything is correct, the armies were not revealed, no additional information was obtained, we delete the hero and continue the game.
Seriously? Did you even look at the saves? First of all, Red attacked with an army against Blue, meaning the army was revealed. Secondly, during the dispute, the participants received a lot of information about where which roads lead, where the bugs are, how many secondary skills each player has, etc.
Thirdly, Pit, when making his decision, split his vote 60/40 between continuation and a restart, but since that's not allowed, he chose one option. For those who think this decision was easy — it wasn't easy at all.
And fourthly, there are grounds for a meeting restart. If we consider that the Black Knights guard the passage along the road (and the road leads to Mizrael's respawn), then the passage Dark used is a bugged passage. According to the rules, bugged passages can be used. Therefore, the meeting restart is justified and calling it some kind of "inadequate decision" is definitely wrong.
So, before writing anything, I recommend at least looking at the saves and thinking. This applies to everyone. Therefore, I ask you to stop the dispute. The decision has been made, time is running short.
In reply to Dirty_Player
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Dirty_Player
Rom, as always, you have so many complaints about EVERYTHING. Have you yourself done anything useful? Or at least suggested something worthwhile?
Nah, I didn't watch. But either way, interpreting it as a "rest after an encounter" is a failure. And continuing with the hero's dismissal is a good option, in any case, it's better than a "rest after an encounter."
Not to everyone. I played here, and I don't have the desire to do anything useful. No one needs to be added; you're right, there are no people, and there's also no point in keeping people who don't fit. They also influence you; with your tolerance towards them, you sometimes accept things that you wouldn't believe if someone else said them. The conclusion is that you and Pete would definitely handle it better than this team, and I think there would be more trust.
How can you use "buggy passages"? On the campaign map, without breaking the Guard of the Gate, you can't go from your starting point to the opponent's starting point, so without breaking the guard, they couldn't have met. They couldn't break the Guard of the Gate on the first try, so what "rest after an encounter" are you talking about, Kostya?
In reply to Dirty_Player
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Dirty_Player
I, for example, don't see any players who could be brought into the Academy and who could bring more benefit than those who are currently in the Academy.
Sanin, skd - I read their posts as a judge, and they have the right rhetoric and the right way of thinking.
If we assume that the Black Knights are guarding the passage along the road (and the road leads to Mizrael's respawn point), then the passage that Dark went through is a bugged passage.
No.
Dirty_Player
Thirdly, Pit, when making his decision, divided his vote 60/40 between continuing the game and restarting, but since that's not possible, he chose one option. For those who think the decision was easy, it was anything but easy.
Indeed, it wasn't easy; there were many options to choose from. It's just that restarting after the encounter isn't an option for consideration. The judge's skills are tested precisely in such "difficult" episodes.

P.S. And I also have a strong feeling that if Mizrael was playing for the red team and Dark was playing for the blue team, the decision would have been different.
In reply to Wicc
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Of course, it would have been different and also in favor of Dungeon. But it's not your place to talk about it after the matches against Bishop and Jubi-Jubi. You've already shown us your professionalism.



ICQ is DEAD! Write here: my discord account is flate#4193
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I'm fucking Luck like a dirty BITCH! :smile51:
In reply to Dirty_Player
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There's a very simple solution. Instead of playing this buggy generation, you can try playing a normal one. For speedruns, the bugs are very critical; with them, the game turns into something completely unplayable.
In reply to flate
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flate
But it's not your place to talk about that after the matches between Bishop and Jubi-Jubi. You've already shown us your professionalism.
Uh... what was wrong?
In reply to Dirty_Player
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The generator trolled me with roads, so for the entire first week I had to trek to the corner zone through roadless terrain. My opponent, on the other hand, was handed German autobahns + Ferrari (Kyrre) and Lamborghini (Dessa), so I decided not to continue, since full control and archangels were already there.
Thanks for the game, good luck in the playoffs.
ICQ: 680096721 :smile28:
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Янова / Jenova Start Hero Янова / Jenova
Ивор / Ivor Main Hero Ивор / Ivor
Поражение / Lose Поражение / Lose
Оплот / Rampart Faction Оплот / Rampart
Мефала / Mephala Start Hero Мефала / Mephala
Мефала / Mephala Main Hero Мефала / Mephala
Map Template
6lm10a
Game Length
144 days
Game Date
2/21/2017
Reported
2/21/2017 4:45 PM
Rating Impact Archived
Wyndoc 1516 1502 -14 ↓
Ambra 1546 1560 +14 ↑
Rated Sep 28, 2022

Accepted by opponent on 2/21/2017 4:51 PM

In reply to Wyndoc
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Wyndoc
The generator trolled me with roads, so for the entire first week I had to travel to the corner zone without any roads. The opponent, on the other hand, was given German autobahns + a Ferrari (Kyrre) and a Lamborghini (Dessa), so I decided not to continue, since he already had full control and Archangels.
Thanks for the game, good luck in the playoffs.
Thanks for the game!
In reply to Dirty_Player
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The distribution for both on the map was not great. I still didn't find a single shield/sword. In the only Dragon Utopia, I traded all 14 vivs for a chestplate attack/defense +4/4. And I took one angel from the cons.

But the native comp-Inferno immediately gave me a Mage Guild portal + gr.pity; as a result, stats are almost identical, but the army is 3 times larger

Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Кристиан / Christian Main Hero Кристиан / Christian
Map Template
8mm6a
Game Length
213 days
Game Date
2/21/2017
Reported
2/21/2017 8:42 PM
Rating Impact Archived
Chemist_HP 1437 1458 +21 ↑
cost 1598 1577 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/22/2017 10:08 PM

In reply to Dirty_Player
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Thank you for playing.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Map Template
Mini-Nostalgia
Game Length
143 days
Game Date
2/21/2017
Reported
2/22/2017 7:09 AM
Rating Impact Archived
Joker2k 1934 1935 +1 ↑
PROger 1494 1493 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/22/2017 7:23 AM

In reply to Joker2k
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Joker2k
Thanks for the game

I missed a DD past the opponent's Castle despite having 2 views)))
And the opp was the first to enter the central treasure zone, which turned out to be exceptionally rich, while I decided to pick up utopias at the respawn. Also, I just couldn't dig up the grail, even though I pinpointed exactly where it should be using 2 obelisks((

These 3 factors decided it, thanks for the game!
ICQ691221543[/FONT]
DiscordPROger#1674

http://heroes3.tv/PROger
In reply to PROger
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So, with the exception of the long-suffering group B, the second group stage is over. Tomorrow there will be a draw for the playoffs. :smile49:
In reply to Chemist_HP
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Chemist_HP
The loot on the map was not great for both of us. I never found a single shield/sword. In the only Dragon Utopia, I traded all 14 Wyverns for a +4/+4 attack/defense breastplate. And I took one angel from the Griffin Conservatory.

But the native Inferno computer immediately gave Town Portal + Gremlin Pits in the Mage Guild, so in the end — stats are almost the same, but the army is 3 times larger.

Thanks for the game!
Tough game. On the first week I pushed through no-path terrain toward the Conflux computer, killed all the first-week growth = few demons on the second week. There I found a Griffin Conservatory-3, on the second week I picked up an external dwelling of Efreet. At the start of the third week I took it and went into the Treasure, but both adjacent ones were on sand, and I had to go on the attack; however, after losing a couple of days I turned around and ran to the corner Treasure, where I revealed a Griffin Conservatory. In the end: a single Griffin Conservatory, and besides a +4 shield, nothing useful. During this time the opponent took my main town from me, and I was left completely without demon growth. And of course, Town Portal from the first build carries games — you can't outrun an opponent on such a map without any movement boost. Thanks for the game
не играю хоту,смки,анархию
ICQ 306055102
http://heroes3.tv/cost
http://www.twitch.tv/sandytheoneshot
In reply to cost
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The playoff bracket is ready. For now, it's in this format; I'll create a table later. Video HERE. Stages 1/16 and 1/8 are played as Best of 1. 1/4, 1/2, and the final are Best of 3. The deadline for the first round of the playoffs is March 10, 2017. Jaris and Dave_HUN will be waiting for Group B.
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