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#402
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PROger
Bloodlust is already available... Executioner-Despair-Accuracy could be an option...
Despair could also be added. Although, Joy would be better. But ideally, the Gauntlet should be the inverse of Cursed Armor - bloodlust, blessing, speed, and luck. And the Shield of the Lord of the Stratosphere (demon set) could have despair, fire shield, and counterattack.
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#403
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What a joke, guys. You're mixing up offensive and defensive spells. Before suggesting new ideas, it would be good to study what already exists.
http://ru.twitch.tv/lizard_wt
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#404
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=Lizard=
What a joke, guys. You're mixing offensive and defensive spells together. Before suggesting new ideas, it would be good to study what already exists.

Well, I initially suggested that it would be nice to add all the collections, since we're already going down that road...
And the choice of bonuses is not the most important thing. As always, I would like them to be useful and not too overpowered.
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DiscordPROger#1674

http://heroes3.tv/PROger
#405
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You're looking at the wrong thing. In my opinion, the weaker the artifacts, the better the bonus should be. Or do you think it's easy to collect +1 and +2 bonuses?
I remember teasing my friends for fun, saying something like, "I collected the Horn of the Unicorn!" or something similar. Why not give immunity to all magic when collecting +11 and +22 artifacts? The stats will be weak, but even then, the Might of the Dragon artifact is basically useless; you really need to rack your brain to come up with something decent and make it stronger...
In reply to Derbent
#406
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Al Feyn
It is obvious to me that in order to create a proper tournament version of Heroes, one must continue working on everything that "sticks out."

1) cut the percentage of imbalanced special abilities that have no equal — offense, armor, log (if in a duel between equals one gets a hero from this set and the other doesn't — most likely гг for the reason "just lucky, Tazar walked into the tavern")
2) move TP/Resurrect (or both) out of the Earth school, DD out of the Air school (one could also think about various absurdities in magic)
3) strengthen useless special abilities (this was done in WT, and it was an improvement to the game).

It is not necessary to make this part of the official HotA "for the plebs." I am talking about something needed as a Tournament Edition option (I really like this term).
Why specifically as an option — for the same reason why not everyone plays HotA. Because it's hard for people to master the changelog. And it is clear that just as CIS Tournaments were once started by the TE community and continued by WT — such events should be played on the most hardcore, highest quality version of the game from a balancing perspective.
I'll let you in on a secret: TE and WT never disappeared, and nothing stops anyone from playing them. As for HotA, the vision for the development of this version voiced by the development team from the very beginning did not allow one to expect it to change in the specified direction, as some naive comrades did.
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#407
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Let me tell you a secret: TE and WT haven't disappeared anywhere, and no one is stopping you from playing them...

Let me tell you a secret, WT has been completely incompatible with the current version of the HD mod for over 2 years, and therefore, it is practically unplayable at a more or less professional level. The last attempt was made by me and Ivan FTS about 1.5 years ago to play a mirror match. Even with rolling back the HD mod to earlier versions, the "game" produced complete nonsense. For example, during a battle on dirt, you would randomly fight either on dirt or (for some reason) in a dungeon. And this is just 1 out of 100500 things. And all this is in addition to the "standard" bugs of WT.
http://ru.twitch.tv/lizard_wt
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#408
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=Lizard=
Let me tell you a secret: for over 2 years, VT has been completely incompatible with the current version of the HD mod, and therefore, it is essentially unplayable at a reasonably professional level.

The fact that VT and HD are incompatible was known before, but the attempt to play, knowing that they are incompatible, seems a bit strange, doesn't it?

We somehow managed to play for several years without the HD mod, not realizing that it wasn't professional. Apparently, the monitor size now makes it impossible to do without HD. But playing a game of "who grabs the land first wins" is the height of professionalism.

Even if we disregard the playability of VT, the probability of implementing the changes mentioned above in HotA is still close to zero. In that case, it would be more reasonable to create a new mod based on HD.
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#409
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The focus in the HotE is on maintaining a consistent gameplay experience and a healthy level of conservatism, so no tournament mods are planned.
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#410
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Wicc
Hote emphasizes the unity of gameplay and a healthy conservatism, so no tournament mods are planned.
Sounds like a death sentence for Hote. And a definitive one at that. :D
https://www.twitch.tv/grando__
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#411
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Al Feyn
Sounds like a death sentence for Khote. A fatal one, at that. :D
Why is that? :)
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#412
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Wicc
Why is that? :)
I meant it sounds that way to me. Because, based on my personal life experience, any conservatism, healthy or unhealthy, is associated with stagnation and death. (In contrast to flexibility and adaptability, which are associated with development, growth, and life).
And yes. With that phrase, I hoped to encourage those involved in Heroes of Might and Magic, to shake up the "healthy conservatism" in the desired direction.
https://www.twitch.tv/grando__
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#413
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Al Feyn
I meant that's how it sounds to me. Because, in general, any conservatism, healthy or unhealthy, is associated with stagnation and death based on my personal life experience.
And yes. With that phrase, I hoped to encourage those involved in Heroes, to shake up the healthy conservatism in the desired direction.
Conservatism does not mean preservation. It means adhering to certain traditions that the developers considered an integral part of the atmosphere of Heroes.

As an example of application - removing necromancy is unacceptable, but adjusting its numbers is acceptable. Removing vampire lords is unacceptable, but banning Galtran is acceptable.
#414
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At the level of slogans, the idea is clear. But I'm not suggesting removing the magic system from the game; I'm suggesting tweaking its oddities. (In terms of "numbers," change the number of overpowered spells in the schools of magic; in terms of atmosphere/imagery, resurrecting in water, in my opinion, looks even more atmospheric than in earth; in terms of damage, the fire spell needs an icon redesign (as does the resurrect spell), but in terms of imagery/atmosphere, fiery portals to other dimensions look normal).
As for the skills, either make them exactly the same as necromancy (adjust the numbers for logistics/offense/armor/jeremy), or make them one step better (give bonuses when leveling up the current "dead" skills that cannot be obtained in any other way).
https://www.twitch.tv/grando__
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#415
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There are many suggestions regarding skills and magic, and they are being considered, and sooner or later, they will be implemented in some form. However, the "let's turn everything upside down" approach, typical of War Thunder, is considered atmospherically incorrect by the development team.
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#416
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The main thing is that resurrection should work properly with air magic.