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Posts from Mod requests (orders).

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In reply to fktifzobr@mail.ru
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9 years ago
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fktifzobr@mail.ru
It seems like everything has been changed.
Either you didn't understand what I wanted, or I uploaded the file to the wrong folder (UserMods). I want it to be like this, or to make it so that the Night Lords shoot.
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9 years ago
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Hello! 1) Who can change Kha-Belekh's movement on the map? Is it possible to make him teleport to where you send him:D, instead of moving as in the original? Let him move using "astral gates." And, if possible, have him wave his hand or draw with his sword on the ground beforehand (like in battle, when he attacks or casts a spell). 2) Who can combine the NHF mod and 240H?
In reply to majestic
9 years ago
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majestic
I want it to be this way, or make it so that the Night Lords shoot.
What's the problem with adding the number of shots and their animation to the Night Lords?
9 years ago
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serovoy
What's the problem with adding the number of shots and their animation for the Nightblades?
So that, for example, Erin's specialization would become truly complete.
9 years ago
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I meant, what’s the problem with copying just one line from the Warlocks and pasting it into the Sorceresses? And don’t forget to set the number of shots.
In reply to serovoy
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9 years ago
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In NCF, there is creature number 761, a werewolf. The model was created based on the female version of a rakshasa, so the werewolf looks like… CAN SOMEONE MAKE A BRUTAL, MALE WEREWOLF MODEL in the old style)!!! And a model of a super werewolf – the Beast of Gévaudan, photo below??

:eek: :smile11: :smile01: :smile41: :smile45: :smile08:
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9 years ago
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And is Altgreymon a chupacabra?:D
In reply to serovoy
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9 years ago
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serovoy
What's the problem with copying a single line from the Warlocks and pasting it into the Sorceresses? And don't forget to set the number of shots.
The problem is that I don't know how to do it.
9 years ago
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1) Find the data.pak file in the game folder (in the data subfolder) and open it with WinRAR;
2) Open the file ShadowMistress.(CreatureVisual).xdb in the GameMechanics\CreatureVisual\Creatures\Dungeon\3rd folder and replace the line AnimShot/ with AnimShot href="/GameMechanics/Shot/Creatures/Dungeon/Matriarch.xdb#xpointer(/Shot)"/ (note: do not delete the "<" and ">" symbols that open and close the line!!!);
3) In the GameMechanics\Creature\Creatures\Dungeon\3rd folder, find the file ShadowMistress.xdb and in the Shots line, replace the zero with any positive number.
In reply to serovoy
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9 years ago
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serovoy
1) Find the data.pak file in the game folder (in the data subfolder) and open it with WinRAR;
2) Open the file ShadowMistress.(CreatureVisual).xdb in the GameMechanics\CreatureVisual\Creatures\Dungeon\3rd folder and replace the line AnimShot/ with AnimShot href="/GameMechanics/Shot/Creatures/Dungeon/Matriarch.xdb#xpointer(/Shot)"/ (note: do not delete the "<" and ">" symbols that open and close the line!!!);
3) In the GameMechanics\Creature\Creatures\Dungeon\3rd folder, find the file ShadowMistress.xdb and in the Shots line, replace the zero with any positive number.
It seems like everything is correct, but it didn't work.
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9 years ago
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That’s strange, it works for me (extract to the UserMods folder).
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In reply to serovoy
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9 years ago
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serovoy
That's strange, it works for me (extract to the UserMods folder).
It doesn't work for me.
In reply to majestic
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9 years ago
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Could someone create a new model for the Ice Dragon creature (NCF, #408) based on the Crystal Dragons, and for creature #333, the Stone Dragon, create a model based on the Magmatic Dragon? And could they swap the models for the Green and Emerald Dragons (this is very easy) by simply recoloring them to match? Also, could you take a look at the post about the golden dragon on the previous page? :smile08: :smile30: :smile50: :smile41: :smile45:
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16
:smile30: :smile28: :smile08: :smile04: :smile07: :smile01: :eek: :smile35: :smile41: :smile16: :smile45:
In reply to wolfcat
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9 years ago
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Could someone create a Fairy Dragon (probably based on the Emerald Dragon) and an Azure Dragon? Or are they already available somewhere? And should they be made for NCF? Also, in the Inferno visual mod, when building the Capitol and the Castle, should the magic barrier or the pentagrams on the barrier be removed? Or should the Lord's Citadel be replaced with Biara's Castle instead?! See the previous requests) :cool: :smile01: :smile24: :smile04:
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Заявки Посмотрите!!!
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16
:smile30: :smile28: :smile08: :smile04: :smile07: :smile01: :eek: :smile35: :smile41: :smile16: :smile45:
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9 years ago
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Hello! I need help with installing models for heroes in the NHF mod, which is being developed by Dyrman, Psatkha, and others. This will be something like NHF_E, where the heroes will not only be "mounted" but also "on foot." (And for this, I would like to use ready-made models from NCF and other sites. I am not using the NCF mod.) *Example: I see the hero named "Drago" as the "Dragon Slayer" from NCF by Psatkha - http://psatkha.narod.ru/creature_247.html
Goose worked on a similar mod (specifically "240H"), but he didn't use the new hero specializations from NHF.
So, who can help me?:) Maybe there are people who are willing to take on this task with some financial support? I am ready to do anything to achieve my goal:D

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