Posts from RTF is a global modification that replaces all towns in the game.
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Do we need Ashan?
Perhaps it would make sense to take a race, change the city, change some creatures, and use it in RTF?
That's unlikely. The authors have approved the list of factions, and if anything is taken from this mod, it should only be the units for NCF.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
That's unlikely. The authors have approved the list of factions, and if anything is taken from this mod, it should only be units for NCF.
Review of the Fortress from the RTF mod: https://www.youtube.com/watch?v=QFM-RoCL1zw&list=PLGpNWhdMwySe2vgmP9f3bERouXzITJOSN&index=6
Other bugs and, of course, the stats of the Faceless in the new version will be fixed.
Thank you for your efforts :) While reviewing, I noticed a few bugs that I wasn't aware of. For example, I thought the speed of the riders was lower, and the hero-mechanic isn't really a mechanic (the texts are leftovers from older versions, but in reality, he has a special ability). The green lights didn't have the ability to attack like fakes.
Other bugs and, of course, the stats of the Faceless will be fixed in the new version.
The mod review was done a long time ago, so it might not be the most up-to-date version at the moment.
P.S. I can also discuss the lineup for the Human faction.
Thank you for your efforts :) While reviewing, I noticed a few bugs that I wasn't aware of. For example, I thought the riders were slower, and the hero-mechanic isn't really a mechanic (the texts are leftovers from older versions, but in reality, he has a special "jaliiba"). Also, the green lights didn't have the ability to attack like fakes.
Other bugs and, of course, the stats of the Faceless will be fixed in the new version.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Hello, how is the mod development going? Do you need any help with the lore?
P.S. I can also discuss the lineup for the human faction.
As for the lineups, there will need to be some minor changes to the humans and Necropolis, as they have 5 small and 2 large units, instead of the required 4 and 3. But I don't think we need to change them yet, as I doubt anyone will be working on them in the near future.