Bloodlust is already available... Executioner-Despair-Accuracy could be an option...
Posts from Ideas and suggestions.
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What a joke, guys. You're mixing offensive and defensive spells together. Before suggesting new ideas, it would be good to study what already exists.
Well, I initially suggested that it would be nice to add all the collections, since we're already going down that road...
And the choice of bonuses is not the most important thing. As always, I would like them to be useful and not too overpowered.
I remember teasing my friends for fun, saying something like, "I collected the Horn of the Unicorn!" or something similar. Why not give immunity to all magic when collecting +11 and +22 artifacts? The stats will be weak, but even then, the Might of the Dragon artifact is basically useless; you really need to rack your brain to come up with something decent and make it stronger...
It is obvious to me that in order to create a proper tournament version of Heroes, one must continue working on everything that "sticks out."
1) cut the percentage of imbalanced special abilities that have no equal — offense, armor, log (if in a duel between equals one gets a hero from this set and the other doesn't — most likely гг for the reason "just lucky, Tazar walked into the tavern")
2) move TP/Resurrect (or both) out of the Earth school, DD out of the Air school (one could also think about various absurdities in magic)
3) strengthen useless special abilities (this was done in WT, and it was an improvement to the game).
It is not necessary to make this part of the official HotA "for the plebs." I am talking about something needed as a Tournament Edition option (I really like this term).
Why specifically as an option — for the same reason why not everyone plays HotA. Because it's hard for people to master the changelog. And it is clear that just as CIS Tournaments were once started by the TE community and continued by WT — such events should be played on the most hardcore, highest quality version of the game from a balancing perspective.
Let me tell you a secret: TE and WT haven't disappeared anywhere, and no one is stopping you from playing them...
Let me tell you a secret, WT has been completely incompatible with the current version of the HD mod for over 2 years, and therefore, it is practically unplayable at a more or less professional level. The last attempt was made by me and Ivan FTS about 1.5 years ago to play a mirror match. Even with rolling back the HD mod to earlier versions, the "game" produced complete nonsense. For example, during a battle on dirt, you would randomly fight either on dirt or (for some reason) in a dungeon. And this is just 1 out of 100500 things. And all this is in addition to the "standard" bugs of WT.
Let me tell you a secret: for over 2 years, VT has been completely incompatible with the current version of the HD mod, and therefore, it is essentially unplayable at a reasonably professional level.
The fact that VT and HD are incompatible was known before, but the attempt to play, knowing that they are incompatible, seems a bit strange, doesn't it?
We somehow managed to play for several years without the HD mod, not realizing that it wasn't professional. Apparently, the monitor size now makes it impossible to do without HD. But playing a game of "who grabs the land first wins" is the height of professionalism.
Even if we disregard the playability of VT, the probability of implementing the changes mentioned above in HotA is still close to zero. In that case, it would be more reasonable to create a new mod based on HD.
Hote emphasizes the unity of gameplay and a healthy conservatism, so no tournament mods are planned.
Sounds like a death sentence for Khote. A fatal one, at that. :D
Why is that? :)
And yes. With that phrase, I hoped to encourage those involved in Heroes of Might and Magic, to shake up the "healthy conservatism" in the desired direction.
I meant that's how it sounds to me. Because, in general, any conservatism, healthy or unhealthy, is associated with stagnation and death based on my personal life experience.
And yes. With that phrase, I hoped to encourage those involved in Heroes, to shake up the healthy conservatism in the desired direction.
As an example of application - removing necromancy is unacceptable, but adjusting its numbers is acceptable. Removing vampire lords is unacceptable, but banning Galtran is acceptable.
As for the skills, either make them exactly the same as necromancy (adjust the numbers for logistics/offense/armor/jeremy), or make them one step better (give bonuses when leveling up the current "dead" skills that cannot be obtained in any other way).