
Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
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Please explain. What's wrong with it...?
Honestly, have you tried to figure it out?
If you play Death against Life, it won't stand a chance, especially against 5th-level magic, as well as various mass curses, starting with plague and ending with sorrow. And vampires won't leave a single stone standing for Life!!! Chaos will completely destroy it!!! Well, and Nature and Haven are a whole different story. Haven will control it with genies, and the overall accuracy of hobbits - angels - death, etc. - will be devastating. Nature will overwhelm it with summons alone, and if there's Dragon Power, it will be hell for Life!!! If Life is really that good, write down its advantages and ways to counter everything mentioned above!!!:smile01:
If you play Death against Life, it won't stand a chance, especially against level 5 magic and various mass curses, starting with Plague and ending with Sorrow. And vampires will leave no stone unturned! Chaos will completely destroy it!!! Well, Nature and Order are a different story. Order can clone using Djinns, and the General, along with Hobbits, Angels, and Death, will be very effective. Nature will overwhelm them with summons, and if there is Dragon Power, it will be hell for Life!!! If Life is really that good, write down its advantages and ways to counter everything mentioned above!!!:smile01:

It all depends on the player's experience. Optimal has mastered the faction from A to Z. Anyone who plays as her at a decent level and against worthy opponents should appreciate Life.
But it's better to try all the factions. Optimal, don't get stuck on just one. Maybe you'll explore Death and crush Life with Necromancers?! Who knows...
So, point one:
Death will lose to life! All curses will be removed by exorcism, and the vampires will break their teeth on the armor of the knights. The Death mage will cast a spell once or twice, after which he's done for against angels. Also, a Knight hero who masters Life magic from the seminary destroys undead with holy words. That’s it.
Point two:
Against Chaos, it is enough to take an amulet and build up your angels faster. This is realistic. And then, if you don't mess things up in battle, you can easily handle Chaos without problems.
Point three:
Against Order, an amulet is also sufficient. And clones deal 50% less damage. Genies do not have infinite mana.
And finally:
You need to outpace Nature in development, which isn't difficult. Also, get an amulet, and that's it. Knights will easily chop Phoenixes into pieces. Tested.
P.S. Any questions?
P.P.S.: I wrote something similar here /topic/1178/ in post 137.
So, point one:
Death will lose to life! All curses will be lifted by exorcism, and the little vampires will break their teeth on the armor of the crusaders. The Death mage will cast a spell once or twice, and then he's done for by the angels. Also, a knight hero, having mastered the magic of life from the seminary, will destroy the undead with a holy word. THAT'S IT.
So, point two:
Against Chaos, it's enough to get a ward and build up the angels quickly. This is realistic. And then, if you don't mess up in battle, you can easily handle Chaos.
So, point three:
Against Order, a ward is also enough. And clones deal 50% less damage. Genies don't have infinite mana.
And finally:
Nature needs to be outpaced in development, which isn't difficult. Also, get a ward, and that's it. Crusaders will easily chop up phoenixes. Tested.
2 Optimal
And although I'm not a big expert on 4 heroes, some of your arguments are clearly incorrect.
1. You constantly emphasize the presence of a mass protection spell against a specific race. The spell itself is undoubtedly powerful, but tell me, how many spells are there at level 4 of the Magic of Life? If I'm not mistaken, there are 7. And how many spells does the guild provide? And there you'll also find the exorcism (mass) spell you mentioned, which would also be very useful. So, the probability of getting a "gentleman's set" on the map without a large number of native castles and shrines is negligible. And if there is no exorcism at all, then it's over.
2. A Mage of Life, if he doesn't cast spells on himself, will not live longer than a Mage of Death, but only 3 turns, just like any other mage.
3. You say that the Crusaders already have protection against Death? But the Devils have protection against Life, and that is often even better. Plus, the Devils themselves are good as hero killers, and Ice Demons can be used to freeze, for example, Angels.
4. Djinns don't have infinite mana, but 8 casts in a real battle are more than enough, especially since they cast various nasty spells on individual Djinns. And in general, Order is cool.
5. Crusaders will only defeat Phoenixes with a large numerical advantage, which may not be the case, considering summoning.
6. Against Chaos, which doesn't have its own dispel, developing the Tactics branch and having several buffs looks very tempting. I agree with that. But their units are good, they have a sneaky thief in reserve, and their direct damage, ignoring magic, can potentially be very high against Life's high defense.
Of course, Life has its own big advantages: stables in the castle, Angels (and sometimes even champions that don't require rare resources), resurrection after battle, etc. If you add a decent number of casts to that, it becomes sad for its enemies. But this number of casts rarely appears in its full volume. And other races also have their own counterarguments.
What is your opinion on death???
P.S. A general exorcism spell is level 3. =))