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Posts from Which faction do you like the most in Heroes of Might and Magic IV?

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In reply to OptiMAL
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19 years ago
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Life is a convenient opponent only when controlled by the AI; it rarely casts protective spells, and sometimes acts strangely.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to OptiMAL
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19 years ago
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OptiMAL;97613
Please explain. What's wrong with it...?
Honestly, have you tried to figure it out?

If you play Death against Life, it won't stand a chance, especially against 5th-level magic, as well as various mass curses, starting with plague and ending with sorrow. And vampires won't leave a single stone standing for Life!!! Chaos will completely destroy it!!! Well, and Nature and Haven are a whole different story. Haven will control it with genies, and the overall accuracy of hobbits - angels - death, etc. - will be devastating. Nature will overwhelm it with summons alone, and if there's Dragon Power, it will be hell for Life!!! If Life is really that good, write down its advantages and ways to counter everything mentioned above!!!:smile01:
In reply to Scorpion
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19 years ago
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Scorpion;97815
If you play Death against Life, it won't stand a chance, especially against level 5 magic and various mass curses, starting with Plague and ending with Sorrow. And vampires will leave no stone unturned! Chaos will completely destroy it!!! Well, Nature and Order are a different story. Order can clone using Djinns, and the General, along with Hobbits, Angels, and Death, will be very effective. Nature will overwhelm them with summons, and if there is Dragon Power, it will be hell for Life!!! If Life is really that good, write down its advantages and ways to counter everything mentioned above!!!:smile01:
So, point one:
Death will lose to Life! All curses will be removed by exorcism, and little vampires will break their teeth on the armor of crusaders. The Necromancer will cast spells once or twice, after which he will be finished off by angels. Also, a Knight hero who has mastered Life magic from the seminary destroys undead with holy words. THAT’S IT.
Point two:
Against Chaos, it is enough to take an amulet and build up Angels faster. This is realistic. Then, if your hands aren't clumsy in battle, you can easily handle Chaos without any problems.
Point three:
against Order, an amulet is also sufficient. And clones deal 50% less damage. Djinns don't have infinite mana.
And finally:
You need to outpace Nature in development, which isn't difficult. Also, get an amulet, and that's it. Crusaders will easily chop Phoenixes into pieces. Tested.

P.S. Any questions?
P.P.S.: I wrote something similar here /topic/1178/ in post 137.
:D
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19 years ago
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Death can cast a General Cancellation, and then things will get really bad for Life. Although, maybe resistance will save it... I don't know, but Opt wrote everything correctly.

Be strong. Believe
In reply to Arandor
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19 years ago
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Even if death removes all buffs from a unit's life, there will still be Crusaders with an innate protection, and the Necromancer won't live long either. There's nothing to argue about here.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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19 years ago
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It all depends on the player's experience. Optimal has mastered the Haven faction inside and out. Anyone who plays as Haven at a decent level and against worthy opponents should appreciate it.
But it's better to try all the factions. Optimal, don't just focus on Haven. Maybe you should try Necropolis and crush Haven with Necromancers?! Who knows...
In reply to Пандора
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19 years ago
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Pandora;97993
It all depends on the player's experience. Optimal has mastered the faction from A to Z. Anyone who plays as her at a decent level and against worthy opponents should appreciate Life.
But it's better to try all the factions. Optimal, don't get stuck on just one. Maybe you'll explore Death and crush Life with Necromancers?! Who knows...
I'm trying... I want to learn about the Barbarians...
:D
In reply to OptiMAL
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19 years ago
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OptiMAL;97820
So, point one:
Death will lose to life! All curses will be removed by exorcism, and the vampires will break their teeth on the armor of the knights. The Death mage will cast a spell once or twice, after which he's done for against angels. Also, a Knight hero who masters Life magic from the seminary destroys undead with holy words. That’s it.
Point two:
Against Chaos, it is enough to take an amulet and build up your angels faster. This is realistic. And then, if you don't mess things up in battle, you can easily handle Chaos without problems.
Point three:
Against Order, an amulet is also sufficient. And clones deal 50% less damage. Genies do not have infinite mana.
And finally:
You need to outpace Nature in development, which isn't difficult. Also, get an amulet, and that's it. Knights will easily chop Phoenixes into pieces. Tested.

P.S. Any questions?
P.P.S.: I wrote something similar here /topic/1178/ in post 137.

Epilogue: no matter how hard you try, death is inevitable!!!
Today, playing as Death, I played against Life at all difficulty levels (without codes – I assure you), and always won. It might be more challenging against a human player, but I thought about it and came to the conclusion that, by using my exorcism, you put yourself in a very bad situation with your hero because you constantly lose your turn, while I constantly cast mass curses on your warriors, thereby gradually moving towards victory. After all, your hero won’t always manage to remove them, and during this time, I attack your warriors.
You wanted to send an angel against my hero, but in any case, he won't reach him immediately and will end up in a bad situation facing my evil army. I will send skeletons after him; he will respond, but not to everyone else, and then the angel will go to heaven, and his resurrection will be thwarted by demons. Your knights move too slowly; I will hit them with a skeleton, then finish them off with vampires, summon ice demons, and strike again with them. Since there are skeletons in front (100% protection from arrows), part of my troops will be protected from your archers. Well, the rest is just technique! All your warriors will most likely have various blessings; I have a general dispel charm for that. And besides that, I also have various resurrections of fallen creatures. Everyone who agrees or disagrees with me, write – let's argue!!!
Listen, I want to have friendly relations with you because I enjoy arguing with an experienced player; you can learn a lot from him.
:smile01:
In reply to Scorpion
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19 years ago
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Both arguments are undeniable... but it all depends on the smallest details....
Personally, I wouldn't say that one is the weakest/strongest...
I can say that there is a balance, IMO.
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19 years ago
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it all depends on luck here...
whether the necessary spells will appear and what artifacts will be available.
You can, of course, create a map and give both players equal armies and artifacts, and then test it out... =)

Be strong. Believe
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19 years ago
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So, point one:
Death will lose to life! All curses will be lifted by exorcism, and the little vampires will break their teeth on the armor of the crusaders. The Death mage will cast a spell once or twice, and then he's done for by the angels. Also, a knight hero, having mastered the magic of life from the seminary, will destroy the undead with a holy word. THAT'S IT.
So, point two:
Against Chaos, it's enough to get a ward and build up the angels quickly. This is realistic. And then, if you don't mess up in battle, you can easily handle Chaos.
So, point three:
Against Order, a ward is also enough. And clones deal 50% less damage. Genies don't have infinite mana.
And finally:
Nature needs to be outpaced in development, which isn't difficult. Also, get a ward, and that's it. Crusaders will easily chop up phoenixes. Tested.
2 Optimal
And although I'm not a big expert on 4 heroes, some of your arguments are clearly incorrect.
1. You keep emphasizing the availability of a mass ward against the corresponding faction. The spell itself is undoubtedly powerful, but tell me, how many spells are there at level 4 of Life Magic? If I'm not mistaken, there are 7. And how many spells does the guild give? And that's where you mentioned exorcism (mass), which would also be very good to have. So, the probability of getting a "gentleman's set" on the map without a large number of native castles and shrines is negligible. And if there's no exorcism at all, then it's over.
2. A Life mage, if he doesn't cast spells on himself, will live no longer than a Death mage, but for the same amount of time, 3 turns. Just like any mage.
3. You say that the crusaders already have a ward against Death? But the devils have a ward against Life, and that's often better. Plus, the devils themselves are good as hero killers, and ice demons are used for freezing, for example, angels.
4. Genies don't have infinite mana, but 8 casts in a real battle are more than enough, especially since all sorts of nasty spells are cast on individual genies. And in general, Order is cool.
5. Crusaders will only chop up phoenixes with a large numerical superiority, which may not be the case, given the summoning.
6. Against Chaos, which doesn't have its own dispel, developing the Tactics branch and having a few buffs looks very tempting. I agree with that. But their units are good, a sneaky thief is in reserve, and direct damage, ignoring magic, can potentially be very high against Life's high defense.

Of course, Life has its big advantages: stables in the castle, angels (and sometimes even champions that don't require rare resources), resurrection after battle, etc. If you add a decent amount of spellcasting to that, it becomes sad for its enemies. But this spellcasting rarely appears in full. And other factions also have their counterarguments.
In reply to Fireball
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19 years ago
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Fireball;98091
2 Optimal
And although I'm not a big expert on 4 heroes, some of your arguments are clearly incorrect.
1. You constantly emphasize the presence of a mass protection spell against a specific race. The spell itself is undoubtedly powerful, but tell me, how many spells are there at level 4 of the Magic of Life? If I'm not mistaken, there are 7. And how many spells does the guild provide? And there you'll also find the exorcism (mass) spell you mentioned, which would also be very useful. So, the probability of getting a "gentleman's set" on the map without a large number of native castles and shrines is negligible. And if there is no exorcism at all, then it's over.
2. A Mage of Life, if he doesn't cast spells on himself, will not live longer than a Mage of Death, but only 3 turns, just like any other mage.
3. You say that the Crusaders already have protection against Death? But the Devils have protection against Life, and that is often even better. Plus, the Devils themselves are good as hero killers, and Ice Demons can be used to freeze, for example, Angels.
4. Djinns don't have infinite mana, but 8 casts in a real battle are more than enough, especially since they cast various nasty spells on individual Djinns. And in general, Order is cool.
5. Crusaders will only defeat Phoenixes with a large numerical advantage, which may not be the case, considering summoning.
6. Against Chaos, which doesn't have its own dispel, developing the Tactics branch and having several buffs looks very tempting. I agree with that. But their units are good, they have a sneaky thief in reserve, and their direct damage, ignoring magic, can potentially be very high against Life's high defense.

Of course, Life has its own big advantages: stables in the castle, Angels (and sometimes even champions that don't require rare resources), resurrection after battle, etc. If you add a decent number of casts to that, it becomes sad for its enemies. But this number of casts rarely appears in its full volume. And other races also have their own counterarguments.

What is your opinion about Death???:confused:
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19 years ago
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What is your opinion on death???
It comes to everyone. (You phrased the question in a funny way.)

I feel the same way about the Necropolis as I do about all the other factions. You can play with it and win. And its specific features are obvious: it's a mobile faction with a clear focus on long-term gameplay. It needs to be eliminated as early as possible because after a certain point (which depends heavily on the map), playing against it becomes pointless.
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19 years ago
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well, basically yes =)

P.S. a general exorcism at level 3 =))

Be strong. Believe
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19 years ago
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P.S. A general exorcism spell is level 3. =))
You know, I checked on Google. It says it's level 4 (there might be an error, but I doubt it). Although similar spells in Necropolis and Haven are indeed level 3.

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