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Posts from Flaws that help in the game...

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:smile49: So, I created this thread because, like in all Heroes 5 games, there are small loopholes and unfinished elements by the developers that can be used to gain an advantage... Here are some of my observations:
1) Somewhere in the Orcs thread, it was mentioned that you can destroy a catapult with a single shot from centaurs (even if there's only one in the stack)... To do this, support the centaurs, shoot at the catapult, and it will be destroyed. That's it :)
2) Another observation... While playing as the Conflux faction, I noticed this: (not a bad oversight :smile20: ) Take all the artifacts that increase knowledge (as many as you can fit on your hero), equip them, exit the town, kill a couple of neutral creatures, gain a level (you need to get knowledge as a reward), go back to the castle, and you'll receive a message that the mini-artifacts have been upgraded to knowledge artifacts... Then, leave the castle, equip the artifacts you need, and voila, the mini-artifacts remain intact!!! For example, you filled up with mini-artifacts to get 35 knowledge, giving you a +35% initiative bonus. You remove the artifacts, and your knowledge drops to 27, but the initiative bonus still remains at +35%!!!
Maybe someone else has noticed something interesting; share it...:smile28:
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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That's a great topic :smile08: Very useful, but we need to wait for others to respond and then create a separate section for hero bugs and how to use them. Ghost, good job if you managed to notice that :rolleyes:
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Once, all the call-to-arms abilities were missing in three of my Barbarian cities. And I played without them... it was awful. I never figured out what caused the bug, but it only happened once.
Варвары рулят!!
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2DDarkKnight, for battle cries to work in a town, there must be a corresponding building, and the hero must reach a certain level (2, 6, 10). Perhaps in the scenario you were playing, the developers disabled the use of battle cries. It's possible that this was unintentional on their part.
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The coolest bug is the city specializations... They promised to fix it in Tribes of the East, but it's still messed up... (At least in the online version, it doesn't work, and I have a licensed copy). Also, when playing as Dwarves, my troops would get stuck in the tower and couldn't move (or is that how it's supposed to be?). And then there's the orange city – you can read about it in the humor section.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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Here's another bug... When I was playing as Necropolis, the AI created a Phantom on Vampires. I cast Berserk on them and didn't touch them anymore. Later, I noticed that they weren't dying with the first attack, but were dying as normal units would... As a result, there were 2 stacks of Vampires on the battlefield instead of one. And both were dying normally!
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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I don't know if it's a bug or an intentional feature. Anyway, on the "War for Survival" map, there are succubi near a suspension bridge, and if you attack them with a secondary hero who has only one level 1 creature, they will join your faction. I've tested it five times, and they always joined.
P.S.: This is good news for Necropolis and Inferno players.
In reply to Gunslinger
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shddr;150909
I don't know if this is a bug or an intentional design. Anyway, on the "War for Survival" map, there are succubi near a suspension bridge, and if you attack them with a secondary hero and one creature of level 1, they will join you. I've checked it 5 times, and they always join.
P.S.: This is good news for Necropolis and Inferno players.
This is a terrible bug in the map that simply prevents you from holding tournament duels on it... The succubi only join the red player, and they always join, regardless of whether you attack them with the main hero or a secondary hero. The blue player cannot recruit them.

And as a bonus, the recruitment is not only available to Inferno and Necropolis, but also to Stronghold, who can get about 7K gold for them, and Dungeon, who also have the opportunity to sacrifice them.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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I had a funny experience. My hero ran out of moves right before a portal. The trick is that when you send a hero into a portal, he moves to the other side of the portal and then runs straight through rocks and walls. I even took screenshots, by chance.




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Major Whirlwind
This is a terrible map bug that simply prevents tournament duels from being held on it... Succubi only join the red player's side, and they always join, regardless of whether the main or secondary hero attacks them. They do not join the blue player's side.
However, you can edit the succubi settings for the red player in the game data. But this is unlikely to work in online games (local network, ubi.com)...
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There are many flaws in the fifth installment, but unfortunately, they only detract from the game.
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Magistar, are there fewer flaws in Heroes V compared to the last two installments?
In reply to Utiferus
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Thorenlawar
Magistar, are there fewer flaws in Heroes V compared to the last two installments?
I would say so, if I had played them. I played the sixth game for a maximum of a few weeks, and I didn't play the seventh at all, I just watched others play. But there are enough drawbacks in them. So, the fifth game is better for me, but it was abandoned early, and that's why there are many small bugs and flaws. If they had released a few more patches, they could have fixed everything, and then the game would have been even better.
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It was abandoned too early.
It was being developed for two years after its release. ;)
The point is that games in the Heroes series never stop evolving, even after the developers stop supporting them. It's too difficult to fine-tune the balance in this type of strategy game.
There are tournament and balance-focused mods for the third, fourth, and fifth games.
 

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In reply to Ment
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Ment
It was being developed for two years after its release ;)
The point is that games in the Heroes series never stop evolving even after the developers stop providing support. It's too difficult to fine-tune the balance in this type of strategy game.
There are tournament and balance-focused mods for the third, fourth, and fifth games.
Mods are understandable, but there are still bugs, even though I haven't played many mods. There are quite a few bugs, even if they are minor.

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