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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

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#3178
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As I understand it, the amulet increases the level of any skill that is considered a racial skill for a specific hero. In that case, I have the following questions: how will different skills work under the amulet: attack, defense, luck, morale, education, mechanics, magic, logistics?
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In reply to Dyrman
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#3179
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Dyrman
As a specialization for a specific hero, it's not bad (Absolute Chaos Magic, for example, has long been available to the Warlock, Kaldorin).
So, it turns out I reinvented the wheel... Sorry (I should familiarize myself with the latest version of NHF). Maybe we could create one such hero for each school of magic - Jorgen with an extra expert in dark magic, Tieru with an extra expert in summoning, Murazel with an extra expert in light magic (perhaps it would be better to make a demonic hero for the extra expert in destruction magic?).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to Nargott
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#3180
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Nargott
As I understand it, the amulet increases the level of any skill that is considered racial for a specific hero. In that case, questions: how will different skills work under the amulet: attack, defense, luck, morale, education, mechanics, spellcasting, logistics?

Unfortunately, the amulet will not work that way, which is a shame. It's a good idea!
In reply to psatkha
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#3181
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psatkha
Do you mean the blue circle under the feet?
Yes, it is.
Прошлое не имеет значения, найди себя в настоящем и будешь править в будущем.
© Михаил Булгаков
In reply to Dyrman
#3182
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Dyrman
Currently, the Absolute skill level can either be granted immediately at the start or through scripts (which doesn't prevent scripts from being linked to an event, such as wearing a pendant, but why would you do that?).
So, is it impossible to make it so that, during a normal game on a normal map, a hero can develop the skill not to the third level, but to the fourth?
In reply to majestic
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#3185
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majestic
Could you create a drawing like this for Tweedhanna?
Source - http://www.heroesofmightandmagic.com/heroes5/hero_special_abilities.shtml

A running man?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#3186
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psatkha
A running man?!
Yes, otherwise it looks like a special unit called "Terrifying".
In reply to majestic
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#3187
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majestic
Yes, otherwise it looks like a special ability called "Terrifying."

The icons will be changed!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#3188
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I'll fix the Absolute Darkness icon later, as well as the hero's textures – I'm already tired and want to sleep (I took the specialization icon from NHF).
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... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to Nargott
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#3189
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Nargott
As I understand it, the amulet increases the level of any skill that is considered racial for a specific hero. In this case, questions: how will different skills work under the amulet: attack, defense, luck, morale, education, mechanics, spellcasting, logistics?
Some things can be adjusted with scripts.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to serovoy
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#3190
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serovoy
Is it impossible to make it so that during a normal game on a normal map, a hero develops a skill not to the third level, but to the fourth?
It can't be done in a standard way, and racial absolute skills can't be acquired either. It's impossible. And not all schools can be scripted for them.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to SRD
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#3191
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SRD
I'll fix the Absolute Darkness icon later, as well as the hero's textures - I'm already tired and want to sleep (I took the specialization icon from NHF).

Colleague, the icon turned out to be beautiful - even very beautiful. But the hero's specialization is, to put it mildly, unbalanced and overpowered, no matter how you look at it.
In reply to atlant108
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#3192
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atlant108
Colleague, the icon turned out to be beautiful – even very beautiful. But the Hero's specialization is, to put it mildly, unbalanced and overpowered, no matter how you look at it.
Balance is just a matter of numbers – increasing the stats of an "extra-expert" relative to an "expert" doesn't necessarily have to be extremely significant – if it's around 10 percent, I think that's fine. In this regard, I would really like to hear the opinion of the forum members – how much should an "extra-expert" differ from an "expert" in your opinion?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...