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Posts from NAF – New artifacts with unique properties.

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#107
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mrHalfer
...if you change the map file, then for network play, you'll have to share the map file with one of the players; otherwise, the maps will be different.
Is this really that bad? - In my opinion, this way we would achieve real uniqueness for each artifact, and also some kind of logical consistency (forgive my perfectionism) - I can't stand seeing multiple Markel's Skulls in a backpack - he's supposed to be a necromancer, not a hydra:confused:

Added 2 minutes later
In general, if this causes difficulties in implementation, compatibility, etc., then it probably shouldn't be done (it's up to you) - as long as it doesn't interfere with the gameplay with various bugs, lags, etc.

Added 24 minutes later
Description of the artifact "Angel's Blade"

True Angelic Blades were forged by the blacksmiths of the celestial cities, destroyed in the Age of Legends - the first era in the history of Ashan. With the loss of the angelic cities, the peoples of Ashan lost the ability to create this magnificent masterpiece of military art, and now they can only be found in ancient crypts, ruins of the oldest cities, and in places of great battles of antiquity, where the armies of light fought in the name of Elrath. If an angelic blade is tempered in holy water or in a special flame, it will acquire its true power.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#108
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I'll repeat myself:
Dyrman
It's possible, but only as a map generation feature...
You can come up with workarounds, but it's not worth it...
From a multiplayer perspective, this is more of a disadvantage than an advantage, unlike in single-player.
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Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#109
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Dyrman
From a multiplayer perspective, this is more of a disadvantage than an advantage, unlike in single-player.

I agree. Multiplayer is multiplayer, and story and logic are more important in single-player. For multiplayer, it not only limits gameplay but also creates unnecessary hassle in terms of copying maps from one computer to another. Single-player scenarios should be designed properly from the start, and then there won't be such inconsistencies. In many games, even in shooters (like Half-Life), there are many illogical elements in multiplayer, such as multiple copies of weapons that exist in only one instance in single-player.
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Избранные проекты:
New Artifact Framework - новые артефакты
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#110
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I suggest simply renaming Marchel's skull to, say, a necromancer's skull; then all the inconsistencies will disappear. It's a cheap and effective solution.
In reply to serovoy
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#111
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serovoy
I suggest simply renaming Marchel's skull to, say, a necromancer's skull; then all the illogicality will disappear. It's a cheap and effective solution.
Oh! And this is a good option!
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
#112
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Glad I could help. By the way, I never considered Marckel's skull to be his own (similar to the Warlock's Eye of Sargeras); Zehir ground his bones into such a fine powder that even Asha herself was powerless to do anything.
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#113
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Is it possible to create new artifacts that increase the combat characteristics of machines? For example: - Engineer's ring (+10 to the defense of all machines) - Pendant of Machine Call (+10 to the initiative of all machines) - Necklace of Strength (+10 to the attack of the ballista) - Siege Engineer's Boots (+1 to the speed of all machines) - Armor of Courage (+100 hit points to all machines) If you collect all 5, you get a set: God of Machines. In this case, machines influence the parameters of tier 1, 2, and 3 units, increasing their attack and defense by +2.
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#114
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In general, the idea is interesting. Right now, the group is actively discussing weakening (or strengthening) combat units, including through the use of artifacts – we are all participating in this process together. So, if you have any ideas or suggestions, join us!
#115
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How do I install it?
In reply to Shadowsback
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#116
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Shadowsback
How do I install it?
Follow the link; there are 4 versions available. Take, for example, ORIGINAL. Extract the two folders, data and bin, and the application NAF_MS into the directory with the game "Tribes of the East," agreeing to replace existing files. You don't need to move the NAF_MS folder.
Create maps using H5_Game_NAF or H5_MapEditor_NAF.
Then, process the map you want using the NAF_MS program.
Play by launching H5_Game_NAF in the bin folder. :smile24:
/topic/at/975192/
/topic/at/975432/
The other versions:
NCF - NAF+NFC.
ETERNAL ESSENCE - also, but NAF+EE.
ETERNAL ESSENCE NCF - NAF+EE+NFC.

This version is intended for demonstration purposes only.
All human actions have one or more of these seven causes: chance, nature, compulsion, habit, reason, passion, and desire
In reply to snachgg
#117
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How do I install this mod if I already have NHF installed?
In reply to Shadowsback
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#118
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Shadowsback
How do I install this mod if I already have NHF installed?
It's installed the same way, with no mention of the NHF mod being on top. But NHF is not compatible with EE yet, as the scripts get mixed up.

You need to wait for the author of the EE mod to rework it for v3.1 (which is unlikely, as the project is currently frozen. There's no point in waiting for it in the near future).
So, take the NCF+NAF version and install NHF on top of it.

EE is not compatible with NHF!
All human actions have one or more of these seven causes: chance, nature, compulsion, habit, reason, passion, and desire
#119
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Everything seems to be working, but I noticed that some old artifacts have stopped working. For example, the "Bag of Infinite Gold" can no longer be equipped and doesn't provide 1000 gold. Maybe I messed something up; I'll try reinstalling it just in case.
In reply to Shadowsback
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#120
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I think you know about this artifact http://ru.ashan.wikia.com/wiki/Горада_Раэль
In general, if the number of artifacts allows, you can do the same with a mod for new artifacts as with a mod for new heroes (not only invent your own artifacts, but also add all the artifacts that were in Ashan throughout all the games dedicated to this world - that is, all the artifacts from Heroes 5, Heroes 6, and Heroes 7).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#121
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SRD
I think you know about this artifact http://ru.ashan.wikia.com/wiki/Горада_Раэль
In general, if the number of artifacts allows, you can do the same with a mod for new artifacts as with a mod for new heroes (not only invent your own artifacts, but also add all the artifacts that were in Ashan throughout all the games dedicated to this world - that is, all the artifacts from Heroes 5, Heroes 6, Heroes 7).

Interesting idea! :smile20:
С уважением, Psatkha (Псатха)

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