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Posts from NAF – New artifacts with unique properties.

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In reply to SRD
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SRD
Can a single artifact be included in two sets? If so, the swords I proposed can be broken down into components as follows:

1. Set Blade of Revelation (left hand)
1) Angel Blade (right hand)
- level: relic
- effect: +1 BD, +2 attack, +2 defense
2) Flask of Holy Water (pocket)
- level: relic
- effect: +1 BD, +4 sp
Set bonus:
- +2 attack, +2 defense, +2 BD, grants the "Resurrection" spell

2. Set Blade of Retribution (right hand)
1) Angel Blade (right hand)
- level: relic
- effect: +1 BD, +2 attack, +2 defense
2) Candle of Inquisition Flame (pocket)
- level: relic
- effect: -1 BD, +4 attack, +4 sp
Set bonus:
- +8 to attack, grants the "Divine Retribution" spell

In the case of the "Celestial Warrior" set, the artifacts are not combined into one, but in the case of the Blades of Revelation and Retribution, the components are combined into a single artifact permanently.
Yes, such options are possible ;)
But in that case, it turns out that the hero needs to find two Angel Blades?
Simply having the option of "finding all 3 components and immediately getting 2 artifacts" is already a kind of workaround and deviates from the overall mechanics.
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In reply to mrHalfer
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mrHalfer
Yes, such options are possible ;)
But in that case, it turns out that the hero needs to find two Angelic Blades?
Simply having the option to "find all 3 components and get 2 artifacts at once" is already a bit of a workaround and deviates from the overall mechanics.
Yes, two blades are needed)
The point is that both the Blade of Vengeance and the Blade of Revelation are Angelic Blades. In Heroes 6, these blades were wielded by the Seraphs – one blade allows you to resurrect allies, and the other allows you to deal more damage to units that have already killed allied troops. In Heroes 5, this ability was divided between the regular and upgraded units, while the basic unit does not have the ability to either resurrect or take revenge. That is, we have a basic Angelic Blade that has not yet decided which path of development it will take – either as the Archangel's Blade or as the Seraph's Blade. By influencing it with one or another component, we transform it either into the Blade of Revelation or the Blade of Vengeance, giving it a complete, final form.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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SRD
Yes, it needs two blades.
The point is that both the Blade of Vengeance and the Blade of Revelation are angelic blades. In Heroes 6, these blades belonged to the Seraphs – one blade allows you to resurrect allies, and the other allows you to deal more damage to units that have already killed allied units. In Heroes 5, this ability was divided between the Greydragons and Altgreydragons, while the basic unit does not have the ability to either resurrect or take revenge. That is, we have a basic angelic blade that has not yet decided which branch of development it will follow – as the Archangel's Blade or as the Seraph's Blade. By influencing it with certain components, we turn it either into the Blade of Revelation or the Blade of Vengeance, giving it a complete, final form.
Well... If these artifacts even have their own history, they can be put into use, perhaps with some minor changes to their stats, and everything will be fine. We need to take a closer look and calculate;

Updated all mod files on 01.02.2017 at 19:40:
• Code refactoring (important only for those who want to look at the mod from the inside). This is what caused the update.
• Some artifact descriptions have been corrected. Non-existent effects have been removed.
• The Order of the Defender (leadership) has been reworked. An extra artifact for increasing gold is too boring.
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The description is not very specific.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Dyrman
The description is not very specific.
I sometimes miss the vague descriptions. It gets boring when they start adding specifics to these things. But since we've started, we should continue. The descriptions still need to be rewritten; we can add more artistic flair.
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In reply to mrHalfer
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I tried it, and it works, but not everything. Stats are added, but effects like a bonus of 500 experience per day and ±500 gold per day don't work. Also, after finding the components of Armageddon's Blade, I didn't understand how I was supposed to combine them into one.

Added 1 minute ago
And the mana effects didn't work either (of course, it's version 3.1 of the game without mods).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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SRD
I tried it, and it works, but not everything. Stats are added, but effects like a bonus of 500 experience per day and ±500 gold per day don't work. Also, after finding the components for the Armageddon Blade, I didn't understand how I was supposed to combine them into one.

Added 1 minute ago
And the mana effects didn't work either (naturally, this is version 3.1 of the game without mods).
Oops, I forgot to mention that scripts must be enabled on the map. In my case, this happens automatically. :D
You need to write a handler; otherwise, it's just a hassle.

Added 36 minutes ago
I'll finish it soon and upload it. And you won't have to edit it in the map editor.

Added 2 hours 37 minutes ago
I've re-uploaded the files to the server; now, the archive includes a map handler that unlocks artifacts on the map and activates scripts.

Several changes: The "Sphere of Silent Protection" artifact has been removed, and "Loyal Falcon" has taken its place. The "Sphere of Magical Balance" has been reworked.
The reason for the changes is that debuffs should not appear in passive effects. It is impossible to get rid of a passive debuff without reaching another hero or a market.

In the pictures:


P.S. Sorry for the not-so-good icons and descriptions; everything will be fixed in the release version ;)
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In reply to mrHalfer
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mrHalfer
Here are some images:

Sorry for the not-so-great icons and descriptions; everything will be fixed in the release version ;)

By the way, here's a completely free image hosting service (it works without registration and is absolutely free) - https://kvotka.ru/ :smile24:
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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psatkha
By the way, here's a completely free image hosting service (it works without registration and is absolutely free) - https://kvotka.ru/ :smile24:
Thank you, but it's not that important where to upload the images, unless it really has no ads. Ideally, a JS script should be inserted into the forum that intercepts JPGs, so that when you click on the preview, it doesn't redirect to the hosting site, but instead enlarges the image within the page.
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Thunderclap of the Titans [Ancient Relic] [paired item] Heroes 3
Bonuses:
- Primary stats +6 (Attack, Defense, Magic, Knowledge)
- Weekly (every Monday) adds a unit of Titans/Thunderlords (+3) to the hero's army.
[!] The number of creatures in the unit depends on the hero's level. (the minimum is indicated in parentheses)
[!] The type of unit that will be added to the hero is determined by the Great Mighty Random.
- Grants spells:
[1] Call Lightning and/or Lightning Bolt + enhanced to expert level.
[2] Storm Bolt and/or Chain Lightning + enhanced to expert level.
[3] Stormcaller at expert level.


Alliance of Angels [Ancient Relic] [paired item] Heroes 3/Heroes 6
Bonuses:
- Primary stats +6 (Attack, Defense, Magic, Knowledge)
- Weekly (every Monday) adds a unit of Archangels/Seraphs (+2) to the hero's army.
[!] The number of creatures in the unit depends on the hero's level. (the minimum is indicated in parentheses)
[!] The type of unit that will be added to the hero is determined by the Great Mighty Random.
- Grants spells:
[1] Resurrect Allies and/or Resurrection at expert level.
[2] Divine Vengeance at expert level.
[3] Word of Light at expert level.
[4] Arcane Armor at expert level.


Blade of Compulsion [Ancient Relic] [left-hand item] Heroes 6
Bonuses:
- Primary stats +6 (Attack, Defense, Magic, Knowledge)
- Weekly (every Monday) adds Hellhounds (+6), Cave Demons (+4), and Devils (+2) to the hero's army.
[!] The number of creatures in the unit depends on the hero's level. (the minimum is indicated in parentheses)
[!] The type of unit (including grade and alt-grade) that will be added to the hero is determined by the Great Mighty Random.
- Grants spells:
[1] Flamestrike and/or Fireball + enhanced to expert level.
[2] Curse of the Netherworld at expert level.
[3] Phantom Forces at expert level.
[4] Puppet Master at expert level.
In reply to U.n.k.n.o.w.n.
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Is it possible to configure the game so that a specific artifact appears on the map only once? It seems strange to have more than one Marquel's Skull, and, for example, the Sword of Compulsion (from Heroes 6), mentioned in the post above, also shouldn't be able to be duplicated – it was forged in a single copy by the Archangel Sarah from Urgash's claw, and so on.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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Disable the artifact from random generation and place it somewhere manually, right?
In reply to serovoy
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serovoy
Disable the artifact from random generation and place it somewhere yourself, right?
No!!! Does that mean I have to go into every map:smile52: - it's not interesting to know the map before the game.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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SRD
Is it possible to make it so that a particular artifact appears on the map only in a single instance?
Yes, but only as a map generation setting. However, the problem of the same artifact appearing for sale will not disappear.

You can come up with workarounds, but it's not worth it (for example, prohibit the generation of artifacts higher than a major artifact for each map, but a special program will place them itself, etc.).
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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It didn't work with a script; `GetObjectNamesByType("ARTIFACT")` returns an empty table (artifact objects initially have no names). And it's not feasible to edit it with a handler. For this, you would have to exclude them from the random generation and modify the map file. And if you modify the map file, for network play, you would have to send the map file to one of the players; otherwise, the maps will be different.
Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

Избранные проекты:
New Artifact Framework - новые артефакты
New Heroes Framework - новые герои
New Creatures Framework - новые существа

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