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Posts from NAF – New artifacts with unique properties. Auto-translated

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In reply to fktifzobr
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#62
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[email protected]
then 3 volumes will be in the backpack :confused:

[email protected], this means that there are 4 sets here: Master of Darkness, Master of Light, Master of Chaos, and Master of Summoning, respectively, and they require the corresponding artifacts for the set.

Set "Master of Darkness/Light/Chaos/Summoning"
Set bonuses:
+5 Knowledge
+5 Spell Power
The set consists of:
- Tome of Darkness/Light/Chaos/Summoning
- Sphere of Darkness/Light/Chaos/Summoning

Is it clearer now?
In reply to Ment
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#63
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Ment
Cool, but "Silanna's Shackles," in my opinion, aren't very good. Elves are an attacking faction, and -1 to speed isn't very suitable for them (because it's implied that this is a racial set? Or not?)
It wasn't implied, but it could be, but then you'd have to come up with additional bonuses just for the Ranger (you could come up with an extra set for all factions).
Ment
And non-negative luck is only useful against Necropolis, and not always.
Well, not just against Necropolis - Banshee's Cry isn't the only thing that can lower luck; for example, Blood Cyclops and Gates of Chaos, and a bunch of artifacts lower luck, you put on, for example, the Cloak of Deadly Shadows and the Cursed Ring (and so on), attack an enemy, and then there's such a "surprise."
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#64
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So, have you already figured out how to technically implement speed penalties for neutral creatures using scripts?
Разработчик Heroes 5.5 WarGame Edition.
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#66
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In reply to Nargott
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#67
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Nargott
Has anyone figured out how to technically implement speed penalties for neutral creatures using scripts?
People are just brainstorming ideas for now.
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In reply to mrHalfer
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#68
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So, we can’t affect the enemy’s speed? (But what about the “Embrace of Death” set – it reduces speed by one unit from two artifacts).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#69
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You can check out the first beta version here:
https://yadi.sk/d/TAhjB3nN3C6UcP
It's still very rough, but it works :)
Almost forgot. To make artifacts appear instead of random items, you need to edit the map manually in the map editor:

In the map properties, you need to deselect all artifacts.

Those who don't want to bother can wait for a more complete version to be released.
Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

Избранные проекты:
New Artifact Framework - новые артефакты
New Heroes Framework - новые герои
New Creatures Framework - новые существа
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#70
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So, we can't influence the enemy's speed? (what about the "Embrace of Death" set - reducing speed by one from two artifacts)
But it doesn't work through scripts...
Although, on the other hand, if such an effect exists in the game, it's possible that the effect could be "copied" for another set by tinkering with the executable file. But it's unlikely that the mod authors will deal with this, as it's not that simple.
 

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In reply to SRD
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#71
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SRD
What are those four stones from the movie "The Fifth Element" you have? :D (in the screenshot)
Actually, the spell isn't given after all; they changed their minds. :)
Главный проект:
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Избранные проекты:
New Artifact Framework - новые артефакты
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New Creatures Framework - новые существа
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#72
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Here are some more artifact ideas: Golden Goose [Relic] [Shoulders] Heroes 2/Heroes 3 HotA
Bonuses:
- Daily adds +2000 gold to your treasury.
Consists of:
- Pouch of Endless Gold
- Bag of Endless Gold


Staff of the Elementalist [Relic] [Right Hand]
Bonuses:
- Increases damage dealt by Air, Water, Fire, and Earth elemental spells by 50%.
- Daily adds one random elemental creature to the hero's army.
Consists of:
- Trident of Titans
- Amulet of Frozen Embrace
- Phoenix Feather Cloak
- Emerald Slippers
- Ring of Elementals


Helm of the Mind [Relic] [Head] Heroes 4
Bonuses:
+4 Knowledge
- Grants immunity to mind-affecting spells for all creatures in the hero's army. (Countermeasure against Sandro's Cloak)


Necronomicon [Ancient Relic] [Left Hand]
Bonuses:
+5 Magic and Knowledge
- Weekly (on Mondays) adds a squad of Black Knights/Death Knights (+2) or Mummies (+6) to the hero's army.
[!] The number of creatures in the squad depends on the hero's level. (the minimum is indicated in parentheses)
[!] The type of squad added to the hero is determined by the Great Mighty Random =)
- Reduces the dark energy cost of raising undead by 20%.
In reply to U.n.k.n.o.w.n.
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#73
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U.n.k.n.o.w.n.
Here are a few more ideas for artifacts:
Golden Goose [Relic] [Shoulders] Heroes 2/Heroes 3 HotA
Bonuses:
- Adds +2000 gold to your treasury daily.
Consists of:
- Pouch of Endless Gold
- Bag of Endless Gold


Necronomicon [Ancient Relic] [Left Hand]
Bonuses:
+5 Magic and Knowledge
- Weekly (on Mondays), adds a squad of Black Knights/Death Knights (+2) or Mummies (+6) to the hero's army.
[!] The number of creatures in the squad depends on the hero's level (the minimum is indicated in parentheses).
[!] The type of squad added to the hero is determined by the Great Mighty Random =)
- Reduces the cost of dark energy for raising undead by 20%.
These two are quite feasible, except for the reduction in dark energy costs.

As for everything else, I have no idea how, or even if it's possible, to transfer properties from one artifact to another.

P.S. I really like your post formatting ;)
Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

Избранные проекты:
New Artifact Framework - новые артефакты
New Heroes Framework - новые герои
New Creatures Framework - новые существа
In reply to psatkha
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#74
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psatkha
I personally like it! :smile13:

Glad to see it) :smile43:
Here are a couple more ideas:
1. Heart of the Jotunn. Grants all "water" spells; if the spells already exist in the spellbook, an enhanced version is granted.
2. Imp's Vial. Gives the hero the ability "Mana Drain" (like Imps; alternatively, the hero steals mana at the beginning of the battle/turn).
3. Gas of Fear. Gives all your creatures the ability "Attack with Fear." Plus, if a creature already has this ability, it gets a 100% chance to frighten.
4. Sir Geoffrey's Sword. Gives +2 to attack, and your creatures always counterattack (even creatures with the "enemy cannot retaliate" ability).
NCF
#75
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Well, ancient relics are just awesome. In terms of power, they are like composite artifacts, or perhaps like relics from Heroes III and IV. But in any case, those official "relics" from Heroes V don't function as relics; they function as simply powerful artifacts from Heroes III.
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#76
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