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Posts from - Which faction is stronger? (Necropolis, Tower, or Conflux)

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19 years ago
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Necropolis is a weak city; you can only gather many skeletons by playing with limers, and without its large number of skeletons, the city is worth nothing
Merging is effective—it's easy to build, and upgrading costs next to nothing. All units are fast, so you will get the first strikes, which provides a lot, and fast units allow for quicker movement
on the adventure map. Also, thanks to very fast phoenixes (sp=21), you can launch magical attacks on the enemy (take one phoenix and move toward the enemy, attack, and since you always go first, use combat magic (explosion, meteor shower, lightning bolt, magic arrow, .... ) and then surrender or retreat. With such raids, you can wipe out large opposing armies.
The second level here is like the third (health=25, damage=2-8). Psychos and babies have little health, but this is offset by the fact that their attacks are not answered. For the 4th and 5th units—health is low, but growth is increased.
19 years ago
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In my opinion, it's difficult to say who is stronger... it varies from map to map, but overall, Phoenixes are strong! And very strong, indeed!!!!!!
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18 years ago
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In my opinion, Necropolis is stronger in terms of unit strength (mainly due to skeletons and Knights of Darkness). Conflux wins in terms of quantity (Phoenixes are great, no doubt), but here you either need to rely on magic or on Titans (which still need to be built). My opinion is this: luck will decide, it's too difficult to compare, but still: 1. Necropolis 2. Conflux 3. Tower
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18 years ago
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I also think that everything depends on chance... IMHO, both Necropolis and Tower at the beginning of the game depend on the availability of nearby resources (especially sulfur, dragon stones, and crystals). There have always been doubts about the Tower – whether it will be possible to build a Tower of Magi or not – that is the question. Although the "blue" gremlins shoot, they are essentially not very good as ranged units. Of the units of levels 1-3, only golems are good, perhaps, due to their natural resistance to magic and a fairly large number of hit points. However, they also move slowly, and if there are no ranged units left in the army, it takes too long to move them across the entire battlefield...

Conflux has it a little easier: you can create ranged units (Thunder Elementals) without any particular problems and play in battle, so to speak, "from defense" – especially against Necropolis, where obtaining ranged units is associated with certain problems...
Besides, among these "magical" castles, the mages of Conflux probably have the best starting characteristics (if I'm not mistaken, 0-0-3-3).

Therefore, my hit parade looks like this:
-Conflux
-Necropolis
-Tower
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18 years ago
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This question depends on who is playing as these factions.
Necropolis has not only skeletons but also vampires and riders, which are strong units. So, saying that they are weak without them is incorrect. Moreover, it is impossible to prevent them from accumulating skeletons. They will still have more level 1 creatures than you.
The Tower has very strong magic and three archers – that already speaks for itself, I won't argue further.
Conflux doesn't seem very appealing, but it is undeniable that with the right strategy, it can defeat both the Tower and the Necropolis.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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18 years ago
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Silly poll)) because the victory of each faction depends on different factors)) map size, scenario or random, who is playing, etc.))

P.S. maybe I'll just kill all three with Elves)))) or someone else will))

Be strong. Believe
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18 years ago
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P.S. maybe I'll just kill all three with Elves)))) or someone else))

That's entirely possible :)
But the point of the poll was probably to argue about who of these three is the best and under what conditions.

In my opinion, Necropolis definitely won't be the leader on a small map and at the very beginning of the game, because it's difficult to get Liches, upgraded Vampires, and Riders.
In the first few weeks, I think the advantage will be with Conflux and Tower due to the presence of archers...
By the end of the game, Necropolis switches to strong troops and hordes of Skeletons, which Tower and Conflux can only counter with Phoenixes, Magic Elementals, or Nags, Titans, and many Golems.
But Conflux always has the opportunity to study a specific type of magic (Magic University) that would be most beneficial in these conditions.

Therefore, I find it convenient to play with Conflux at the beginning and end of the games, which is why I usually choose it. :)
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18 years ago
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The argument is truly absurd, because many players will tell you the tactics they use to win against you, even when they aren't playing as Conflux. I can't tell you, as I don't play as these factions.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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18 years ago
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many players will tell you the tactics they will use to win against you

In my opinion, saying and winning are two different things :D
In reply to badping
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18 years ago
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On an XL map, Necropolis will win because it has several advantages. I won't talk about skeletons. I'll talk about the Skeleton Machine. You can use it to create skeleton dragons by sacrificing regular dragons and hydras. Then you can easily assemble the "King Necromancer's Cloak," and after that, it's game over. Plus, if you start playing as Tant, my army won't decrease at all. Elementals are a sad Castle where only the Birds are annoying. Everything else is a joke. And the fact that there's a magic school here is also not important on an XL map. I wouldn't even spend 5000 on it. Titans... well, if they develop, then yes. They are strong, but not fully developed, in my opinion. For me, Titans are especially strong in this composition: Titan, nagas, golems, Djinns (the number doesn't matter), and Archangels divided into 2 groups. But don't ask me where I'll get Archangels, please. On an XXL map, it's really easy to do. And all these archers... complete garbage. Not on an XL map, definitely, except maybe just for the beginning, and then you can throw them away. Goblins 100%. I hate this absurdity. My game as Necromancer. Criticize. The result was this: http://img295.imageshack.us/my.php?image=70597202nd6.png It's not that scary, but 2 people is unpleasant. Next, there will be a screenshot after 3 months of intense battles with the computer (in which I didn't lose anything, and the computer lost its Castle to me). http://img223.imageshack.us/my.php?image=7vs1hk5.png http://img516.imageshack.us/my.php?image=vs7ij3.png - A screenshot taken shortly after the previous one. It shows how stupid the computer can be, even on the Max. level. http://img168.imageshack.us/my.php?image=60268328wz3.png - An important moment for every player playing on an XL map... http://img101.imageshack.us/my.php?image=22106981nk9.png - one of the first Heroes who had at least some army. In this battle, an Archangel was lost :( Bulls are EVIL! http://img293.imageshack.us/my.php?image=52591327qm6.png .... The defeat is avenged. The game took 2 hours and 20 minutes. I didn't finish it; I still have 5 opponents left, and I know that one of them has a Hero with a decent army and good stats (...), but is it worth it? I think it's obvious. The first month decides almost everything if you do everything right. Draw your own conclusions; if something is unclear, I'm always here.
In reply to Pisak1
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18 years ago
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There will be practically no criticism, because there is nothing to criticize... the game was played against the computer, apparently for fun, otherwise there is no reason to spend so much time on this map... (meaning 3 months - just "grinding against computers")...
I don't see any arguments why only Tant (Necropolis) can do so well on this map, and not a Tower or a Conflux... even though I myself like to play as Tant, because he does it with the least effort!
And besides, why carry all this rabble with you? You can divide your entire army into 3 strike forces (capable of defeating everyone) and speed up the offensive, winning 4 times faster!!!
P.S. I wrote 4 because 3 armies + 1 will be added to mobility... for example, one hero with only archers - I move faster than with archers and skeletons!
In reply to Alex_R
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18 years ago
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Tant allows for immediate resurrection, not after a certain time. Other heroes also have the Resurrection skill, but it won't work instantly. I understand that it's possible to fight without losing troops, but that's not always the case. The early Utopia maps are a good example.
There were 7 computer opponents, and they played as an alliance at the maximum level. This meant that movement wasn't very free, and I completed the map in the shortest possible time (although I could have done it faster, but I got tempted by the Utopia... :). I didn't understand this phrase: "your entire army can be divided into 3 strike forces (capable of defeating everyone) and accelerate the victory... by 4 times!!!" I don't know, but such an army is difficult to handle. And the players I played with, and especially the computer opponents, couldn't do it quickly and easily. And on this map, I didn't even transform the Skeleton Dragons, as the castles didn't work out, and there wasn't enough material for the dragons. So, everything is fine :)
18 years ago
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Necropolis features skeletons, strong magic, and powerful units of levels 4-6. Dragons work well as support.
Conflux is a rush castle. Build up Phoenixes and go for it.
Tower is a slow-paced castle. But if you develop it, it becomes incredibly strong: mages and titans attack, genies cast spells, and nagas strike.
The key is that stronger units in small numbers are not dangerous. Weaker units will defeat them due to their numbers. As the numbers grow, the strong unit "catches up" to the weaker one.
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18 years ago
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Well, regarding the strength of weak and powerful units, it's a debatable issue...
It depends on the level: even upgraded gremlins, within a single brood, can't even compete with a Titan. The same applies to other units from the first, possibly up to the third, tier of all castles.

In my opinion, units of levels 5-6 are more decisive. They are the ones that most often kill expensive and powerful level 7 units.
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18 years ago
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In my opinion, the Tower is the strongest of the three. The Conflux is good overall, BUT... it also comes down to personal preference. And if we look at the units, for example, the Titan is better than the Phoenix, and the Gremlin (if upgraded) is better than the Pixie.

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