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Necropolis is a weak city; you can only gather many skeletons by playing with limers, and without its large number of skeletons, the city is worth nothing
Merging is effective—it's easy to build, and upgrading costs next to nothing. All units are fast, so you will get the first strikes, which provides a lot, and fast units allow for quicker movement
on the adventure map. Also, thanks to very fast phoenixes (sp=21), you can launch magical attacks on the enemy (take one phoenix and move toward the enemy, attack, and since you always go first, use combat magic (explosion, meteor shower, lightning bolt, magic arrow, .... ) and then surrender or retreat. With such raids, you can wipe out large opposing armies.
The second level here is like the third (health=25, damage=2-8). Psychos and babies have little health, but this is offset by the fact that their attacks are not answered. For the 4th and 5th units—health is low, but growth is increased.
Merging is effective—it's easy to build, and upgrading costs next to nothing. All units are fast, so you will get the first strikes, which provides a lot, and fast units allow for quicker movement
on the adventure map. Also, thanks to very fast phoenixes (sp=21), you can launch magical attacks on the enemy (take one phoenix and move toward the enemy, attack, and since you always go first, use combat magic (explosion, meteor shower, lightning bolt, magic arrow, .... ) and then surrender or retreat. With such raids, you can wipe out large opposing armies.
The second level here is like the third (health=25, damage=2-8). Psychos and babies have little health, but this is offset by the fact that their attacks are not answered. For the 4th and 5th units—health is low, but growth is increased.