Posts from Taiji
Lately, I've been enjoying the quests in Arandor!
By the way, yes, Revan, she also has a shield, hehe.
Combat Training
1. +3 health points for each point of Constitution.
2. +3 health points for each point of Constitution.
100 + free
Antimagic
1. Magic resistance is doubled.
2. +0.5% to elemental resistance for each point of Wisdom and Intelligence.
100 + free
Charisma
free
Stats from experience.
53 HP
795
Strength 20
Constitution 30
Agility 10
Perception 5
Speed 11
Intelligence 4
Willpower 5
Wisdom 98
Charisma 0
- Why are my hands tied? And... my tail?
- Where am I?
- Who am I?
Besides the obvious suffering, absolute confusion was reflected on the awakened one's face.
??? doesn't remember anything about his past, nor does he know his name. However, it is clear that he is at least a "prisoner sentenced to death".
Inventory: where did the prisoner get an inventory from? It’s empty
Darnian. -3 health points for each point of Constitution. +20% experience gain.
Assarrian. +4 health points for each point of Constitution, +1% melee damage, and +2% melee critical hit damage for each point of Strength, +0.5 to hit and +1 to dodge for each point of Dexterity, +1 to Strength and Magic Resistance for each point of Will. Wisdom cannot be increased. -25% experience gain.
Dwarf. +12 health points for each point of Constitution. -0.7 to dodge for each point of Dexterity.
Orc. +5 health points for each point of Constitution and Strength. Intelligence, Wisdom, and Charisma cost twice as much to increase.
Shunian. The character has a scorpion tail that deals damage equal to Strength multiplied by two (ignores armor and has a static 20% chance to critically hit). Tail attacks poison the opponent, reducing all of their stats by 15% at the beginning of each of their turns until the end of the battle.
Tayosian. Passive submission – a male character must pass a Will check, otherwise he will be forced to submit. Men deal half damage to Tayosians and receive twice as much damage from them.
The character has the ability to fly and receives +10 to movement speed and +40% to dodge. Immune to fire.
The plan is that an ally with high charisma will deal some damage.
Here, it's also important to understand how experience is distributed among the group and how to use it.
And surely, you can use simple weapons like a club, but with penalties due to the lack of the required skill (although what skill does it need?).
Or take an attacking skill branch instead of charisma/2 preparation.
just with penalties without the necessary skill (although what skill does she need?)
However, if you simply want a character with high wisdom, it might make more sense to create a character from the Haven faction. But they have their own nuances in terms of gameplay.
Added after 4 minutes
the plan is that an ally with charisma will do some damage.
Okay, we pick up a cobblestone from the ground. And hit someone on the head with it. Does this also require a skill, depending on how many hands we use to hold it?
We throw something heavy. Considering that the preparation includes the phrase "throwing without penalties," it means that it is possible even without this skill.
