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#294
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Uran, look:
Darnian. -3 health points for each point of Constitution. +20% experience gain.
Assarrian. +4 health points for each point of Constitution, +1% melee damage, and +2% melee critical hit damage for each point of Strength, +0.5 to hit and +1 to dodge for each point of Dexterity, +1 to Strength and Magic Resistance for each point of Will. Wisdom cannot be increased. -25% experience gain.
Dwarf. +12 health points for each point of Constitution. -0.7 to dodge for each point of Dexterity.
Orc. +5 health points for each point of Constitution and Strength. Intelligence, Wisdom, and Charisma cost twice as much to increase.
Shunian. The character has a scorpion tail that deals damage equal to Strength multiplied by two (ignores armor and has a static 20% chance to critically hit). Tail attacks poison the opponent, reducing all of their stats by 15% at the beginning of each of their turns until the end of the battle.
Tayosian. Passive submission – a male character must pass a Will check, otherwise he will be forced to submit. Men deal half damage to Tayosians and receive twice as much damage from them.
The character has the ability to fly and receives +10 to movement speed and +40% to dodge. Immune to fire.
All of this are non-human races. And Onodzukas (and Taosians, Enclave Dweller, and Order, as far as I know) are only available to humans (the first two to the Taosians, the local Japanese, the third to the Nozenrots, and the fourth to the Kalevri). Let Revan correct me if I'm wrong.

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