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9 years ago
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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
In reply to Sanin
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9 years ago
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Second round. Thank you for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Стракер / Straker Main Hero Стракер / Straker
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Тирис / Tyris Start Hero Тирис / Tyris
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
Nostalgia
Game Length
145 days
Game Date
1/24/2017
Reported
1/24/2017 2:26 PM
Rating Impact Archived
Socrat 1652 1661 +9 ↑
Chemist_HP 1497 1488 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/26/2017 4:33 PM

In reply to Socrat
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9 years ago
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I am withdrawing from the tournament. I no longer want to play.
In reply to Sanin
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9 years ago
TFP

oponent give up
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
6lm10a
Game Length
122 days
Game Date
1/24/2017
Reported
1/24/2017 9:21 PM
Rating Impact Archived
battanas 1671 1682 +11 ↑
flate 1565 1554 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/12/2017 3:30 PM

In reply to Huanito
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9 years ago
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Huanito
Thank you for the game.

Thank you for the game!
In reply to Sanin
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9 years ago
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game of the first round.
thank you for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
Jebus Cross
Game Length
132 days
Game Date
1/26/2017
Reported
1/26/2017 9:14 AM
Rating Impact Archived
TT_HNK 1522 1537 +15 ↑
ShadowManiac 1537 1522 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/26/2017 3:51 PM

In reply to TT_HNK
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9 years ago
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TT_HNK
first round game.
thanks for the game!
You're welcome, thanks for the game.
In reply to Socrat
9 years ago
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Socrat
Second circle. Thanks for the game!

I struggled and struggled, even put in angels after the first Dragon Utopia, just hoping there'd be at least one, but then came aotd, ks, 2.5k skeleton kills, not to mention everything else

Thanks for the game!
In reply to flate
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9 years ago
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Thank you for playing!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
8mm6a
Game Length
132 days
Game Date
1/26/2017
Reported
1/26/2017 7:59 PM
Rating Impact Archived
ShadowManiac 1489 1507 +18 ↑
TT_HNK 1570 1552 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/26/2017 8:04 PM

In reply to ShadowManiac
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9 years ago
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ShadowManiac
Thank you for the game!

Thank you for the game!
In reply to flate
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9 years ago
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1 game.
They declined... the distribution was based on luck... and that's how it turned out... Shakti without a stack, three-headed monster, and the opponent wasn't doing so well... they decided on a draw. (especially since this game didn't decide anything)
Thank you for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Ничья / Draw Ничья / Draw
Сопряжение / Conflux Faction Сопряжение / Conflux
Брисса / Brissa Start Hero Брисса / Brissa
Брисса / Brissa Main Hero Брисса / Brissa
Map Template
Diamond
Game Length
115 days
Game Date
1/27/2017
Reported
1/27/2017 10:31 AM
Rating Impact Archived
graalzzz 1500 1504 +4 ↑
korvet 1598 1594 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/12/2017 3:30 PM

In reply to flate
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9 years ago
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An ODD (Offline Duel Decider) match has been scheduled for the second round between =Lizard= and Grizvald on Saturday, January 28th, at 13:00 Moscow time. The minimum time for the match is 5 hours; if one player is more than an hour late, a technical defeat will be awarded.

Player Punker should contact me to schedule their ODD match. A lack of response will be taken into account when assigning technical results.

flate
I am withdrawing from the tournament. I no longer want to play.

Just in case, I'll clarify for everyone who is withdrawing: we have run out of substitutes, and there will be no more replacements in the tournament. I won't be replacing anyone; I will simply assign technical defeats.

Also, please remember that there are just over two weeks left until the end of the group stage. The results will be tallied on February 12th, and the deadline will not be extended.
In reply to flate
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9 years ago
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Second-round game
veto on Anarchy, so I proposed Christmas Tree, Balance, and Jebus Cross :smile04:
opponent, after some thought, chose the latter)
I passed on Dungeon, since I've played countless games with it on Jebus and knew the Dungeon specifics — if it doesn't roll early, it's tough — but for that, we're blue))

I myself started having gold issues, Behemoths were nowhere in sight, and their external dwellings weren't spawned either
but I found and took 3 external dwelling for Ruhks, the 1st on turn 111
on turn 117, a Griffin Conservatory triple, and straight to GO through a Dragon Utopia along the way — there it eats a couple of Angels, but 40+ Geese carry — on turn 123 with a Chalice and Sentinel Shield, GO falls relatively easily from nearly 20 Arch Devils with full momentum
that same day I cleared a Pandora's Box for all magic, but it was the 1st turn after the delay, with all the consequences — I take it without hesitation, but only have "Anti-Magic for the ducks"! (:D) — otherwise the game would have ended earlier
as it was, after devouring almost the entire center, breaking through the Cyclops throne to the opposite Barbarian respawn and sending Brissa from prison there, I reach on turn 132 a no-magic hero with no mana but with an Orb, superior army and stats against Gunnar, who just took his home Dragon Utopia with a Blue Cap and stood one step away from KZ and the box (which, as revealed upon opening, also contained all magic)))
after an unsuccessful attempt to cast anything, the opponent types GG

thanks for the game! :)
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Гретхен / Gretchin Start Hero Гретхен / Gretchin
Гретхен / Gretchin Main Hero Гретхен / Gretchin
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Jebus Cross
Game Length
132 days
Game Date
1/27/2017
Reported
1/27/2017 5:53 PM
Rating Impact Archived
wowa 1690 1705 +15 ↑
Antal_RR 1699 1684 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/30/2017 7:57 AM

In reply to wowa
9 years ago
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I request that an odd-even match with Cobra be scheduled. He has been inactive on ICQ for a long time and is not responding. I would really prefer not to wait until the last few days, when I might have to leave.
In reply to Sanin
9 years ago
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A second-round game.
From the start, I got Gunnar, an external dwelling of archers, and a consule. One problem — the only road led straight into a one-way path. I stayed on the respawn all first week; it gave me a huge amount of money, allowing me to build angels and take the level 1 consule by day 117.
On the second week, I took another consule for 2 angels and ran to kill the AI (Inferno and Tower). By the start of the third, Gunnar was already in a super treasure zone — I got many ducks and stats, but control just wouldn't drop. I managed to build Town Portal on about the sixth try (this happened only on the fourth week), and on that same day, I looted a Dimension Door scroll.
Life always gets more exciting with control; all surface treasure zones are consumed very quickly, archangels are built, and the wyvern stack exceeds a hundred. Meanwhile, the opponent is showing 1000+ bones.
Throughout the second month, we run around the map, suffering from a lack of time and not daring to attack each other. Finally, on day 226, the opponent attacks — he has 10 angels, 60 liches, 78 ducks, and 4500 bones under AoTD and Red Ball against my 16 archangels, 113 ducks, and 400 caps. The match is decided by a resist that Gunnar got in the last slot — slow doesn't work on wyverns; thanks to the difference in stats, all stacks except bones die quickly, and the skeletons with speed 4 can no longer catch up to the archangels and wyverns with speed 10.
Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
6lm10a
Game Length
226 days
Game Date
1/27/2017
Reported
1/27/2017 9:04 PM
Rating Impact Archived
identity 1481 1505 +24 ↑
Roger-ua 1732 1708 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/28/2017 10:50 AM

In reply to identity
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9 years ago
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identity
Game of the second round.
From the start, we got Gunnar, an external dwelling of archers, and a Griffin Conservatory. The only problem was that the only road led straight into a one-way portal. Spent the entire first week on respawn, got a lot of gold, managed to build angels and take the first Griffin Conservatory unit by week 1, day 7.
On the second week, I grabbed another Griffin Conservatory for 2 angels and went to kill the computers (Inferno and Tower). By the start of the third week, Gunnar was already in the super treasure zone — got many ducks and stats, but control just wouldn't come in. Town Portal only managed to be built around the sixth try (this happened only on the fourth week), and on the same day I got the Dimension Door scroll.
With control, life always becomes more fun — all the treasure zones on the surface get eaten up very quickly, archangels are built, and the wyvern stack exceeds a hundred. Meanwhile, the opponent is showing 1000+ skeletons.
The entire second month we run around the map, suffering from a lack of time and not daring to attack each other. Finally, on day 2 week 2 month 2, the opponent attacks — he has 10 angels, 60 liches, 78 ducks, and 4500 skeletons under Armor of the Damned and an Orb of Vulnerability against my 16 archers (archangels), 113 ducks, and 400 caps (colossi). The game is decided by resistance triggering on Gunnar's last slot — Slow doesn't work on wyverns, thanks to the difference in stats all stacks except skeletons die quickly, and the skeletons with speed 4 can no longer catch up to the archers (archangels) and wyverns with speed 10.
Thank you for the game.

I confirm.

The opponent chose his resists — I rerolled at 112, got a normal starting hand, basically nothing special, and at 112 I had to hit 10+ nagas down the only road — I decide not to break the resist. I kill troglodytes without losses, take it as a sign. On the first week I reveal all artifacts for Necro with Klava the necromancer cloak from 121 (week 1 day 2 week 1). I gather an army, but it's murky on the roads, although control was built quickly. Then a stalemate — whoever attacks should retreat. I think that by killing the archers (archangels) with skeletons I will kill all other stacks, but the opponent already has +3 to speed and resistance triggered. Not attacking in the long run was unfortunate, as the opponent played better with heroes and took all but 1 town. Maybe I should have just sat in the necropolis castle. Alas, I lost the game with a personal record for skeletons.

Thank you for the game!

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