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#627
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Game of the second round.
From the start, we got Gunnar, an external dwelling of archers, and a Griffin Conservatory. The only problem was that the only road led straight into a one-way portal. Spent the entire first week on respawn, got a lot of gold, managed to build angels and take the first Griffin Conservatory unit by week 1, day 7.
On the second week, I grabbed another Griffin Conservatory for 2 angels and went to kill the computers (Inferno and Tower). By the start of the third week, Gunnar was already in the super treasure zone — got many ducks and stats, but control just wouldn't come in. Town Portal only managed to be built around the sixth try (this happened only on the fourth week), and on the same day I got the Dimension Door scroll.
With control, life always becomes more fun — all the treasure zones on the surface get eaten up very quickly, archangels are built, and the wyvern stack exceeds a hundred. Meanwhile, the opponent is showing 1000+ skeletons.
The entire second month we run around the map, suffering from a lack of time and not daring to attack each other. Finally, on day 2 week 2 month 2, the opponent attacks — he has 10 angels, 60 liches, 78 ducks, and 4500 skeletons under Armor of the Damned and an Orb of Vulnerability against my 16 archers (archangels), 113 ducks, and 400 caps (colossi). The game is decided by resistance triggering on Gunnar's last slot — Slow doesn't work on wyverns, thanks to the difference in stats all stacks except skeletons die quickly, and the skeletons with speed 4 can no longer catch up to the archers (archangels) and wyverns with speed 10.
Thank you for the game.

I confirm.

The opponent chose his resists — I rerolled at 112, got a normal starting hand, basically nothing special, and at 112 I had to hit 10+ nagas down the only road — I decide not to break the resist. I kill troglodytes without losses, take it as a sign. On the first week I reveal all artifacts for Necro with Klava the necromancer cloak from 121 (week 1 day 2 week 1). I gather an army, but it's murky on the roads, although control was built quickly. Then a stalemate — whoever attacks should retreat. I think that by killing the archers (archangels) with skeletons I will kill all other stacks, but the opponent already has +3 to speed and resistance triggered. Not attacking in the long run was unfortunate, as the opponent played better with heroes and took all but 1 town. Maybe I should have just sat in the necropolis castle. Alas, I lost the game with a personal record for skeletons.

Thank you for the game!

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