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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to PunkeR
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I placed the birds on the first mine, and with them, I started taking objectives on the second mine. Grechka was leveling up well; on turn 132, I took the first Utopia. My easy army consisted of 8 birds, 8 angels, and 20 ducks, while Grechka had 3.9k movement points. I went to the opponent and caught up to him. Thanks for the game! (Round 2)
ICQ 678596492
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Брисса / Brissa Start Hero Брисса / Brissa
Гретхен / Gretchin Main Hero Гретхен / Gretchin
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
137 days
Game Date
1/20/2017
Reported
1/20/2017 12:24 PM
Rating Impact Archived
korvet 1570 1582 +12 ↑
Vatya 1493 1481 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/20/2017 12:27 PM

In reply to korvet
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korvet
I placed the birds on the first turn, and with them, I started taking objectives on the second turn. Grechka leveled up well; on turn 132, I took the first Utopia. My easy army consisted of 8 birds, 8 angels, and 20 ducks. Grechka had 3.9k movement points. I went to the opponent and caught up with him. Thanks for the game!
There was only one mace and one ring among the artifacts! The map was generally empty.
Ася 390383586

Осень-Зима 2013-14.
In reply to Vatya
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small respawn point, a one-way road leading to a village. At least the Tantrum creature buffed my units; I switched to a companion-Conflux combination. On the fourth day, the Basilisk arrived; I leveled it up for frontline combat, as it already had good attack and +2 speed. Thanks for the game. Second game.
ICQ 23574949
Discord#0989
---------------------
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Кальт / Kalt Main Hero Кальт / Kalt
Map Template
6lm10a
Game Length
221 days
Game Date
1/20/2017
Reported
1/20/2017 3:18 PM
Rating Impact Archived
Antal_RR 1668 1680 +12 ↑
злой_романтик 1592 1580 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/20/2017 3:58 PM

In reply to Antal_RR
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Antal_RR
small spawn point, a one-way road leading to a village.
At least the tantrum buff helped; I switched to a comp-conflux.
On the fourth turn, Thazik appeared; I leveled him up for frontline combat, as he already had knowledge and +2 speed.
Thanks for the game.

Second game.
Thanks for the game.
296524052
Весна 2012.
In reply to Sanin
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Had a "pretty good" spawn, opponent surrendered on 131 after seeing my army.

Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гервульф / Gerwulf Main Hero Гервульф / Gerwulf
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
Mini-Nostalgia
Game Length
131 days
Game Date
1/20/2017
Reported
1/20/2017 7:08 PM
Rating Impact Archived
Slayzer 1440 1454 +14 ↑
Court 1424 1410 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/22/2017 6:44 PM

In reply to Vatya
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There was a lot of money, I even bet 122 on the gray Grizzwalds. I ate, relaxed, and then got attacked in the center – I lost some, but I was left with 5 ducks. Later, I received a surrender – there wasn't enough money to continue the war. Thanks for the game.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Nostalgia
Game Length
132 days
Game Date
1/21/2017
Reported
1/21/2017 10:34 AM
Rating Impact Archived
Diabler 1722 1738 +16 ↑
Jaris 1758 1742 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/22/2017 2:24 AM

In reply to Diabler
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Diabler
Had a lot of money, even bet 122 on the gray Grizzwalds. Ate, relaxed, got attacked in the center - exchanged some units, and was left with 5 ducks. Later, the surrender came - no money to continue the war. Thanks for the game.
TFP :)
In reply to Vatya
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Second round: There was another rest, but I got distracted and didn't take it (and there were three towers on the map — I cried). On the bright side, I cleared the peppers on the first day and by the end of the week, with expert earth magic, I was skiing across the snow (the home faction is Castle with cats).
First contact at 127; I attacked a mage (his main force consisted of 120 gremlins and 4 Naga Queens). I moved out, hit him with an expert slow, and it was on — he fled with a couple of gremlins and 3 nagas. After that, we barely interfered with each other.
I took the 3+1 cons and did the minimum in the Dragon Utopia (got a Shield of Lion's Courage and some same).
At 141 I got a log; well, I thought, this is a sign!
Next was the utopia with earth and air books. I see the utopia on the opponent's snow, get ready to take it, and right then the opponent's necromancer steps onto it and doesn't leave. I attack; he has 300+ bones and some same, while the rest of his troops are plodding along nearby on skis. I have 6 angels, 7 drags, etc…
Thanks for the game
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Тант / Thant Main Hero Тант / Thant
Map Template
8xm12a
Game Length
144 days
Game Date
1/22/2017
Reported
1/22/2017 11:40 AM
Rating Impact Archived
vitalic 1686 1696 +10 ↑
rebellious 1551 1541 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/22/2017 4:44 PM

In reply to vitalic
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Please assign an adjudicator to resolve the second game between Lizard and Grizzwald. The game was started about 2 months ago, and since then, Grizz has been ignoring me, and sometimes even banning me!
http://ru.twitch.tv/lizard_wt
In reply to Vatya
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First round: on the first day I was unlucky with money (minimum crypt) and had only 3 heroes. Wondered whether to take a rest or not; elves were fine, an external dwelling of Unified is visible somewhere behind the mountains—decided to play, and it worked out well; on the second day both the market and an external dwelling of elves were found!
Total on the first in the army: 24 elves and a couple of Unified from the external dwelling. On the second with buying—Great Elves 41, bought only 9 Unified + 1 angel, and then I went overboard (Tazik's stats were insane, so I decided to speed up): fighting unsuccessfully until 49 Thunderbirds, then 99 Liches, etc. As a result, minus: 35 elves, an angel, some Unified and - 4 wyverns. Gained 12 wyverns and a ton of experience (all Pandoras turned out to be for experience). I spent the second week poorly.
On the third, annoyed by the treasure zone, I poked around my own respawn, found another external dwelling of elves, an external dwelling of dragons, built them + they sometimes appeared in the Dungeon secondary summon.
On the fourth week, I took two Dragon Utopias in the next treasure zone and almost didn't manage to seize the opponent's swamp with growth (ГО up to 99 Efreet was no longer an obstacle).
Then I look for Tazik, and he has a lucky native treasure zone with 4 Dragon Utopias, 2 external dwellings of hydras, and 2 external dwellings of wyverns + plenty of trees. I tried not to let him upgrade the collected wyverns and hoped to prevent him from replenishing mana (but he had a Wizard's Well, and my attempts were futile). Only on 223 the finale: Kir with a Golden Bow, 135 Great Elves, 14 Gold Dragons, 45 Monarch Wyverns, 4 angels, 40 combat units, etc., barely shot down hundreds of the opponent's wyverns (half were not upgraded).

Thanks for the game
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
2sm4d(3)
Game Length
223 days
Game Date
1/22/2017
Reported
1/22/2017 2:30 PM
Rating Impact Archived
vitalic 1699 1706 +7 ↑
PunkeR 1478 1471 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/6/2017 10:54 PM

In reply to vitalic
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Thank you for playing.
Summer 2013


In reply to Slayzer
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Slayzer
Had a "pretty good" spawn, opponent surrendered on 131 after seeing my army.


Thanks for the game. I saw so many Archons on turn 131 and was stunned!!
In reply to Court
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The game with Roger-ua has been going on for over a month; the in-game deadline is somewhere at the end of the third week or the beginning of the fourth. If there is a need to finish the game, please set a specific date.
In reply to Sanin
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It was quite difficult playing without one-time use items (cans). In 6 zones I saw only one, a day and a half's journey off-road; by the time I could have chipped away at it with spoons, it was no longer relevant. Although there were about 6 hives. The treasure spots were small again: I didn't manage to collect one, another was almost empty but had a Pandora's box for fire; and in the only other one there was a gladius and 3 Dragon Utopia on 5 relics (teapot, KS, KZ among the useful ones). On my 144, the opponent takes my main from the darkness—classic + Inferno. On my turn, I upgrade weevils, buy more, and in time pressure finish off 20 demons using dogs; then I fly from the village to the opponent's main, where a Blue Djinn is sitting with 1100+ mana and higher stats. But the army advantage is obvious.
Thanks for the game.
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ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
Mini-Nostalgia
Game Length
144 days
Game Date
1/23/2017
Reported
1/23/2017 10:42 PM
Rating Impact Archived
Russel_lDHl 1561 1573 +12 ↑
Vatya 1476 1464 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/23/2017 10:44 PM

In reply to Russel_lDHl
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Russel_lDHl
It was quite difficult to play without conservatories. In 6 zones I saw only one, a day and a half away on rough terrain, when I could have farmed it with shooters, it was no longer relevant. Though there were about 6 hives. Treasure zones were small again, I didn't have time to collect one, one was almost empty, but with a Pandora's box for fire; and the only one had a Gladius and 3 Dragon Utopias for 5 relics (a Teapot, КШ, КЗ among the useful ones). On my 144, the opponent takes my main from the fog, classic + Inferno. On my turn, I upgrade the Wyvern, buy more units, in time trouble I finish off 20 demons from the dogs, on a fly from the town I jump to the opponent's main, where the Blue Djinn with 1100+ mana and higher stats sits. But the army advantage is obvious.
Thanks for the game.
Why I jumped home and not farther away, I have no idea... Well, a sense of superiority got the better of me, I didn't even place any singles, a serious letdown :(
Ася 390383586

Осень-Зима 2013-14.

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