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Posts from Evaluating archers.

4.5 (4 ratings)
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I disagree; human archers are not very useful. They're only good at the beginning of the game, when there's nothing better available. After that, only Fanatics are effective.
In reply to Алисия
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Alicia;79979
I disagree, human archers are not good for anything. Only at the beginning of the game, when there's nothing better. Later, only Fanatics can handle the situation.

Yeah, that's the only way! Human archers:D They shoot twice and there are many of them, but they are taken down like seeds by neutrals and towers... There is practically no effect from them...

The best archers are High Elves and Storm Elementals... and only Titans and Cyclops, due to their high level and health, can compete with them...
Клан"Yan-luo-Wan"

Зло летает на крыльях, добро ползает как черепаха.
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Rating for Heroes III
If choosing from archers who shoot arrows, then:
First place would probably be shared by Great Elves and Archers (Humans). They shoot strongly and twice.
Last place would be shared by Ogres/Magogs and Skeleton Archers.

If choosing from those who shoot magic, etc., then:
I think Titans would be in first place.
Followed by Liches.
In reply to Алхимик
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Alchemist;89327

The last place will be shared by the Gogs/Magogs and Skeleton Archers.
What are you talking about? What skeleton archers were there in the 3rd part? Skeletons could be given last place because they don't shoot. As for crossbowmen, they are only good until the first serious battle, then practically none of them remain. Beholders, thanks to their good attack/defense, accumulate in large numbers, which is also dangerous for the enemy. The same goes for fanatics. Now, liches never stayed in my army for long. Elves are perhaps preferable in terms of shooting: they breed well and the cost is low. It's better, of course, to find neutral snipers. Are you evaluating them in this thread, or is preference given only to "town" creatures? In any case, I'm for snipers. Oops! a pity without snipers. Then high elves.
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Liches are powerful, that's true, but the best ones are the GREAT ELVES. There are many of them, unlike liches, and they shoot twice, which is also a plus.
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I prefer High Elves
Titans are undoubtedly the strongest, but that's already an advantage at a higher level.
Elves do die quickly, though...
If you protect them properly, they start mowing down enemy ranks.
Plus, they're relatively quick to build... and in the early game, when you're exploring the map, they're a real help.
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In order:
1. Castle archers are complete garbage; even if they shoot three times, it's useless (only Orrin can save them). They are only good for being converted into snipers.
2. Magogs are really weak: the damage from the splash attack is divided by the number of targets hit, and they also damage their own units. I would prefer not to upgrade them at all.
3. Titans. The fact that they shoot is good, but they can't get close enough to attack - that's bad (considering their damage). There aren't many of them. But in general, they are very strong.
4. Liches. These are beasts: the splash attack has been adjusted, and the
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And why aren't cyclops even mentioned, considering they can defeat everyone except titans? Personally, I find them more appealing than the "great elves."
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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And you can never build them. When you have 10 cyclops, your opponent will have around 70-80 elves. If the battle takes place on grass and elves are attacking, they will also have the initiative. They will tear them to shreds!!!

Added 2 minutes later
Ley;97203
Why isn't there any mention of cyclops, since they can defeat everyone except titans? Personally, I like them more than the "great elves."
I described, in my opinion, the weakest and strongest ranged units. Well, and the lizards are hopeless!
In reply to Kamikaze
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Added 1 minute ago
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Kamikaze;97206
You can never build them. When you have 10 Cyclops, the opponent will have around 70-80 Elves. If the battle is on grass and the Elves are attacking, they will also have the initiative. They will tear them to shreds!!!
Why would the Elves have the initiative, even if they are fighting on grass? Only if they are attacking, which is hard to argue with. And you wouldn't argue about who is stronger, would you?
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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Ley;97209
And you wouldn't argue about which one of them is stronger, would you?
Actually, this is a debatable question…
for example, see post #18

so, we need to check who can defeat whom…

Sincerely.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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Anyway, I'm talking about their stats, not about which unit is available earlier or which one can be recruited in larger numbers. For example, Great Elves are easily defeated by Cerberi, and even Dragonflies can do it, so if we're talking about which unit is more effective in the early stages of the game, then it's clear, and as for their stats, I'm sorry, but they don't compare favorably.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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Ley;97209
And you wouldn't argue about which one is stronger, would you?
Of course not. Elves are naturally stronger!!!
And there's no need to compare them one-on-one. There are always more of them. Elves are often given to the hero. Elves are cheaper. 14*(3-5)*2=84-140 versus 4*(16-20)=64-80, and that's 140 damage against 84!!! How?
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I don't argue... Cyclops are also excellent archers...
but I judge based on my own games... and my statistics are simple... in all the games I played, when I played as Fortress, Cyclops did NOT CONTROL THE SITUATION in battle... and Elves often served as a "lifesaver," ensuring victory.
In reply to Kamikaze
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Kamikaze;97199
Let's go through them one by one:
1. The archers from the Castle are complete garbage; even if they shoot three times, it's useless (only Orrin can save them). They are only good for being converted into snipers.
2. Magogs are utterly pathetic: the damage from their splash attack is divided by the number of targets hit, and they also damage their own units. I would prefer not to upgrade them at all.
3. Titans. The fact that they shoot is good, but they can't get close enough to attack in melee – that's bad (considering their damage). There aren't many of them. But overall, they are very strong.
4. Liches. These are beasts: their splash attack has been adjusted, and their damage is good. Plus, they have a ton of immunities.
5. Grand Elves – they are the BEST! Simply gods, I would even say. If it weren't for their low health, you could win with just elves. Number one. No question!!!
I completely agree!!! But I would also add that the lizardmen archers are also terrible: they shoot once and deal little damage.
And regarding cyclops, I'll say that they are useful when your ballistics are underdeveloped: they provide additional strength when destroying a wall... and as ranged units, they are only effective in large numbers... although, in general, they are all scary in large numbers...
Мудрость должна найти применение в твоей жизни,иначе она заржавеет,как меч,который ни разу не пустили в дело.
Первооткрывательница,советник по делам мира Клана "E pluribus unum":rolleyes:

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