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I disagree; human archers are not very useful. They're only good at the beginning of the game, when there's nothing better available. After that, only Fanatics are effective.
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I disagree, human archers are not good for anything. Only at the beginning of the game, when there's nothing better. Later, only Fanatics can handle the situation.
The last place will be shared by the Gogs/Magogs and Skeleton Archers.
Why isn't there any mention of cyclops, since they can defeat everyone except titans? Personally, I like them more than the "great elves."
You can never build them. When you have 10 Cyclops, the opponent will have around 70-80 Elves. If the battle is on grass and the Elves are attacking, they will also have the initiative. They will tear them to shreds!!!
And you wouldn't argue about which one of them is stronger, would you?
And you wouldn't argue about which one is stronger, would you?
Let's go through them one by one:
1. The archers from the Castle are complete garbage; even if they shoot three times, it's useless (only Orrin can save them). They are only good for being converted into snipers.
2. Magogs are utterly pathetic: the damage from their splash attack is divided by the number of targets hit, and they also damage their own units. I would prefer not to upgrade them at all.
3. Titans. The fact that they shoot is good, but they can't get close enough to attack in melee – that's bad (considering their damage). There aren't many of them. But overall, they are very strong.
4. Liches. These are beasts: their splash attack has been adjusted, and their damage is good. Plus, they have a ton of immunities.
5. Grand Elves – they are the BEST! Simply gods, I would even say. If it weren't for their low health, you could win with just elves. Number one. No question!!!