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Posts from Expedition: general discussions. Auto-translated

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#1535
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I wouldn't say that the main problem lies in the tavern...

Whatever
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#1536
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And what about it?
А, вот почему.

🏹🎪+⛓️♿=💕
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#1537
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In the atmosphere.

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#1538
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This is harder to fix. But, I guess it's possible.
А, вот почему.

🏹🎪+⛓️♿=💕
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#1539
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Well, that’s it, you won’t be playing in KoS-expa anymore.

Be strong. Believe
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#1540
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^
I’ll just add this to Revan’s post:
Thirdly, authenticity. Based on my experience as a player, I would like to point out the following: with Ples and Nebk, I felt like I was playing as the characters, but with Koshi and Ment, it felt like my character was talking to Koshi and Ment.
Simply put, while playing, I didn’t feel immersed in the world most of the time. We weren’t traveling on a ship through the vast expanses of space or searching for ancient artifacts. <-> We were playing Koshi’s expansion. And Ment’s was also partially like that. This is the subtle difference that I felt. I understand that it’s difficult to understand and even harder to explain, and almost impossible to fix, so I’m not demanding anything. I just wanted to share my thoughts on the topic. This will not affect my participation, of course, but the factor of interest in the game will probably not be as high.
Make a skill tree like in Sky. Studied X -> can study Y and Z.
I, for one, would really like to see a successful implementation of such a system. But, as it seems to me, it is almost impossible to implement in expeditions. I even tried to come up with a similar system myself, just to see the result, but I didn’t get anywhere. Perhaps it would be even more convenient to write some simple program so that players could upload it through attachments and distribute the skill branches as they like, because it is extremely difficult to briefly describe the skill tree in text format.

Whatever
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#1541
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No, everything is perfectly clear, and it's also clear what to do with it. I just don't really like writing long, uninformative passages just for the sake of atmosphere, like normal writers do.
А, вот почему.

🏹🎪+⛓️♿=💕
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#1542
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and I was sobering up with Ment

In my opinion, the most important thing for players is the world, the quality and quantity of content, and the atmosphere (although this is very individual), so it’s better to focus more on these aspects rather than on specific skill trees. In any case, I never paid much attention to them, whether it was a free choice of skill after unlocking a skill, as in the Necropolis expansion, or leveling up, as in other expansions. Here, the presence of certain skills is more important than anything else. Moreover, they all repeat anyway; sometimes something is added, removed, or combined, and that’s it, so there are no significant differences a priori. I don’t see the point in worrying so much about this. It’s better to spend all this time on the world, or on making it easier to calculate battles/etc., so that GMs have it easier, until the Shaman and Ment programs are ready.

Be strong. Believe
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#1543
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And one of the reasons why I COULDN'T do it was because I failed to implement a new system. I'm a bit of an autist, so I can't just take my old system and use it.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#1544
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Menta and Shaman's programs won't be of much use to me personally; I can't just take someone else's work and use it without adapting it to my own needs. But I'll try to make the new mechanic as simple as possible in terms of calculations.
А, вот почему.

🏹🎪+⛓️♿=💕
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#1545
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For the record, I really want to see a successful implementation of such a system. But, as it seems to me, it is almost impossible to implement in expeditions. I even tried to come up with a similar system myself, just to see the result, but I didn't get anywhere. Perhaps it would be even more convenient to write some simple program so that players could upload it through attachments and distribute skill branches as they like, because it is extremely difficult to briefly describe the skill tree in text format.
I tried to implement this in my expeditions. Although not very successfully, and with short chains of two or three links.

Added after 30 seconds
And one of the reasons why I COULDN'T is because I couldn't implement a new system. I'm a bit of an autist, so I can't just take my old one.
Take the old Nebka...
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#1546
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I also have this idea about creating a branching diagram, and I want to draw it nicely in a PDF file.
А, вот почему.

🏹🎪+⛓️♿=💕
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#1547
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If a convenient mechanic with parameters and characteristics that they control, along with numbers and calculations, etc., appears, why not use it in all expansions? Any game can be adapted to a single system.

Be strong. Believe
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#1548
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Okay, here’s what I’ve got regarding my POSSIBLE expeditions: 1) A magical post-apocalypse where it’s easy to catch a mutation or go crazy, but the mortality rate should be lower. You can take a trait for protection against mutations (as well as a number of other abilities, including magical healing). There will be no starting races (players will have a human template), which can be customized with mutations for origin points (or not customized and use those points for bonuses like companions and starting capital). There will probably be more countries than in the other option. Religion, as a gameplay feature, is unlikely to be implemented. 2) Closer to classic fantasy. There will be no elves or dwarves. There will probably be fewer countries (although I’m not sure yet), but more races. Religion will probably give bonuses. 3) A strategic game. You will fight for a city. Most likely, the setting will be the same as in the second option, or some abstract fantasy world. The problem is that I’m not sure how to create a map so that there are more or less equal starting positions without sacrificing common sense. It would be strange to start in a slum as a cleric and have some bandit scam nearby.

Added 31 seconds ago
If some convenient mechanic with parameters and characteristics for which they are responsible, numbers, calculations, etc., appears, then why not use it in all expansions? Any game can be adapted to one system.
It’s called d20...