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Expedition: general discussions.

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#1540
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I’ll just add this to Revan’s post:
Thirdly, authenticity. Based on my experience as a player, I would like to point out the following: with Ples and Nebk, I felt like I was playing as the characters, but with Koshi and Ment, it felt like my character was talking to Koshi and Ment.
Simply put, while playing, I didn’t feel immersed in the world most of the time. We weren’t traveling on a ship through the vast expanses of space or searching for ancient artifacts. <-> We were playing Koshi’s expansion. And Ment’s was also partially like that. This is the subtle difference that I felt. I understand that it’s difficult to understand and even harder to explain, and almost impossible to fix, so I’m not demanding anything. I just wanted to share my thoughts on the topic. This will not affect my participation, of course, but the factor of interest in the game will probably not be as high.
Make a skill tree like in Sky. Studied X -> can study Y and Z.
I, for one, would really like to see a successful implementation of such a system. But, as it seems to me, it is almost impossible to implement in expeditions. I even tried to come up with a similar system myself, just to see the result, but I didn’t get anywhere. Perhaps it would be even more convenient to write some simple program so that players could upload it through attachments and distribute the skill branches as they like, because it is extremely difficult to briefly describe the skill tree in text format.

Whatever