Posts from Expedition: general discussions.
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I’ll just add this to Revan’s post:
Thirdly, authenticity. Based on my experience as a player, I would like to point out the following: with Ples and Nebk, I felt like I was playing as the characters, but with Koshi and Ment, it felt like my character was talking to Koshi and Ment.
Make a skill tree like in Sky. Studied X -> can study Y and Z.
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In my opinion, the most important thing for players is the world, the quality and quantity of content, and the atmosphere (although this is very individual), so it’s better to focus more on these aspects rather than on specific skill trees. In any case, I never paid much attention to them, whether it was a free choice of skill after unlocking a skill, as in the Necropolis expansion, or leveling up, as in other expansions. Here, the presence of certain skills is more important than anything else. Moreover, they all repeat anyway; sometimes something is added, removed, or combined, and that’s it, so there are no significant differences a priori. I don’t see the point in worrying so much about this. It’s better to spend all this time on the world, or on making it easier to calculate battles/etc., so that GMs have it easier, until the Shaman and Ment programs are ready.
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For the record, I really want to see a successful implementation of such a system. But, as it seems to me, it is almost impossible to implement in expeditions. I even tried to come up with a similar system myself, just to see the result, but I didn't get anywhere. Perhaps it would be even more convenient to write some simple program so that players could upload it through attachments and distribute skill branches as they like, because it is extremely difficult to briefly describe the skill tree in text format.
Added after 30 seconds
And one of the reasons why I COULDN'T is because I couldn't implement a new system. I'm a bit of an autist, so I can't just take my old one.
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Added 31 seconds ago
If some convenient mechanic with parameters and characteristics for which they are responsible, numbers, calculations, etc., appears, then why not use it in all expansions? Any game can be adapted to one system.