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Posts from Tactics for playing against Sylvan.

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In reply to Пандора
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19 years ago
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Pandora;96909
They wouldn't give him more HP than the Titan... and they probably didn't even think it was necessary to add a little. Because, again, he would be a competitor to the Titan.
But then, how is he a competitor? The Titan is a ranged attacker without a penalty for melee attacks, with chaos resistance, and with the Titan's accuracy - that's its strength (sorry for repeating about accuracy, I already mentioned it).


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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19 years ago
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Well, the dragon is relatively cheap, and if you have limited resources, you can build it. It's also easier to build, meaning you can build it before your opponent builds a level 4 monster. In principle, if the map is small, you can quickly build dragons and attack the castle without delay. But, of course, Titans are better, but they are very expensive.
Нет, я же Гитлер.
In reply to Пандора
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19 years ago
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Pandora;96894
It's simply a counter to the Titan. Everything affects it. Therefore, someone needs to be pitted against it. In some way. That's probably why they decided to make it immune (which is actually good against Death). Because I can hardly imagine a battle of Haven vs. Haven. It would be so boring!!!
Titans have a Chaos amulet... This is a good thing against Chaos :)

Added 1 minute ago
ZYbr;96917
But then what kind of competitor is it? A Titan is a ranged attacker with no melee penalty and a Chaos amulet, with the accuracy of a Titan - that's power (sorry for repeating about accuracy, I already said it)
Being a ranged attacker with no penalty doesn't help. IMO (I'll give an example soon: 2 Angelas can take down 2 Titans without any losses). The Titan's damage is too weak.
:D
In reply to OptiMAL
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19 years ago
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OptiMAL;96944
He's a ranged unit without any drawbacks... doesn't help much IMO (I'll give an example soon: 2 Angels take down 2 Titans without any losses). His damage is weak against Titans.
Well, he's primarily a ranged unit, and he's not meant to be a strong melee unit, just to defend himself.
P.S. Angels are not a good example, as they resurrect.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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19 years ago
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ZYbr;96972
He is primarily a ranged unit, and hand-to-hand combat is just for self-defense; he isn't expected to be a strong melee unit.
P.S. Angels are not a good example, as they are resurrected.
It's possible to do without the resurrection ability.
:D
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19 years ago
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A mechanical dragon might be a good option against Necropolis. And the Titan's amulet is quite useful against Chaos, but I would choose it even without this amulet, especially against Haven!
In reply to Пандора
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19 years ago
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Weak Dragon!!:smile18: It's not very useful; they should have lowered its price and increased its stats. Otherwise, it's not strong enough to be a good melee unit, and it can't win through numbers.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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19 years ago
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However, against Death, a Titan can become mere fodder. Even if there are no Vampires, there will be other creatures. And they are even worse... with their poison. And their growth rate is normal.
In reply to Пандора
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19 years ago
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Pandora;97121
But against Death, a Titan can become mincemeat. Even if there are no Vampires, there will be creatures. Even worse... with their own poison. And their growth rate is normal.
You neutralize creatures with forgetfulness, and it will be bad for the Necromancer, especially since he doesn't have Vampires; there are fewer creatures than Vampires (considering Necromancy), and there is banishment against Demonology. All that remains is to deal with the Dragon or Devil, but I don't think that will be too difficult.
P.S. This message is more suitable for the topic "Tactics against Death" (sorry), by the way, maybe this topic should be renamed to "Various Tactics" (or something like that), if there is


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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18 years ago
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2 OptiMAL
I think that against Nature, you should take monks instead of crusaders.

Monks (if they have accuracy, of course) can take out a hero on the front line with the first shot (usually it's the Nature general (tactics + warfare)). If he's under Immortality and drinks another potion, the angels can finish him off (or vice versa, if the angels go first).

And if a Druid appears, you can take him out too (he'll drink a potion again, but he won't be able to use Dragon Strength or summon Manticores, etc.). By the way, Manticores can bind the angels and prevent them from approaching the Druid.

And the crusaders will drown in the sands of the water elementals.

Crossbowmen are needed to absorb damage from the angels
and in the first turn, to take out some weak units of the enemy army (for example, single elementals).

Squires protect the mage from water elementals.

And the Mage, in my opinion, should also develop Order (Dispel - you can remove Immortality and accuracy from the monks, and Dragon Strength from the Phoenixes).

Added after 3 minutes
The only problem is the Phoenixes.
But if they are distracted by the angels, who are protected by the Martyr, that's already better. When the crossbowmen are gone, we'll put Martyr on the squires. Of course, the opponent can ignore this and immediately take out the crossbowmen and squires (at the beginning of the battle, a full stack of Phoenixes can do this even with the first attack).

Added after 1 minute
But the monks, the mage with Dispel, and the angels will finish off the enemy heroes faster than the opponent attacking weak units.

Added after 3 minutes
Meanwhile, the pikemen will be attacking someone without retaliation
Каждый может быть героем ...
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18 years ago
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The Dragon is weak!! It's not very useful; they should have lowered its price and increased its stats. Otherwise, it's not a strong melee unit and can't win through numbers.

Zubr, it seems your opinion has changed... Tell me why? As far as I know, you've started to prefer the Mech Dragon. In a tournament game against Aro, you were building them... Or did you regret it later?
I think that against Nature, you should take Monks instead of Crusaders.

Monks (if they have accuracy, of course) can take out the hero on the front line with the first shot (usually the Nature general (Tactics + Warfare)). If he was under Immortality and drinks another potion, the Angels finish him off (or vice versa, if the Angels go first).

Monks are strong units, but I've also started to prefer Crusaders lately. Because even most of the Life spells are more geared towards infantry, towards attack... And it's unlikely that the general will be on the front line... Although there's a chance, of course, but not always.
In reply to OptiMAL
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18 years ago
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OptiMAL;96353
Life grants +1 to morale:cool:
it seems like +2 ;)
No, they won't defeat him. They won't have time. But the question is, will they get the spell?

they will definitely have time, unless the mantises stop them :rolleyes:

Added 6 minutes later
Monks are strong units, but lately I prefer Crusaders. Because even all the Life spells are more geared towards infantry, towards attack.

IN EQUILIBRIUM, I think they unnecessarily increased the growth rate of Crusaders, disrupting the balance. Now everyone will take Crusaders (unless they are beginners who, on an easy level, obliterate troops and think they are playing well without losses).

you need to choose units depending on the conditions.

so, against Life, who will you take: a Dragon or a Devil, considering that the Devil has a Life protection and the Dragon has protection against archers and monks?
Каждый может быть героем ...
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18 years ago
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with expert tactics on the grass, the Crusaders can reach the enemy in one turn) and they will most likely move first due to their morale))
with monks and Crusaders, the question may only be in the regular version)
P.S. and if you level up the Life Mage and Haven, then teleportation may also be possible, and with its help, teleport swordsmen to the enemy)

Be strong. Believe
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18 years ago
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Here's an interesting case of a game against the AI: Life versus Death. Death has 14 Bone Dragons, and I have 11 Champions (the rest of my troops are decent, but he has fewer). First, I matched the units level for level, i.e., Champions against Dragons, Crusaders against Vampires and poisonous creatures, etc. So, the Bone Dragons immediately killed the Champions, and then all the other troops. I replayed and did this: the Champions went to the enemy heroes, killed them, as well as the poisonous creatures and all the other troops, and against the Dragons, I put Crusaders and Spearmen (with Death Ward and Retribution). I won.
Каждый может быть героем ...
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18 years ago
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so, who would you choose to fight against Life: a Dragon or a Devil, considering that the Devil has a life protection spell and the Dragon has protection against archers and monks?

Ha, that's a good question! Devils can also be a kind of SHIELD against archers because they can teleport and block everything. No magic is needed, like "Forgetfulness" (since a priest can still remove it). On the other hand, there might not even be any monks... So, there's only one archer - an archer. Well, I would choose the Dragon not only because of its immunity to arrows... It also has retaliation... which is also a useful thing.

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