Skip to content

Tactics for playing against Sylvan.

User Avatar
#58
Auto-translated
2 OptiMAL
I think that against Nature, you should take monks instead of crusaders.

Monks (if they have accuracy, of course) can take out a hero on the front line with the first shot (usually it's the Nature general (tactics + warfare)). If he's under Immortality and drinks another potion, the angels can finish him off (or vice versa, if the angels go first).

And if a Druid appears, you can take him out too (he'll drink a potion again, but he won't be able to use Dragon Strength or summon Manticores, etc.). By the way, Manticores can bind the angels and prevent them from approaching the Druid.

And the crusaders will drown in the sands of the water elementals.

Crossbowmen are needed to absorb damage from the angels
and in the first turn, to take out some weak units of the enemy army (for example, single elementals).

Squires protect the mage from water elementals.

And the Mage, in my opinion, should also develop Order (Dispel - you can remove Immortality and accuracy from the monks, and Dragon Strength from the Phoenixes).

Added after 3 minutes
The only problem is the Phoenixes.
But if they are distracted by the angels, who are protected by the Martyr, that's already better. When the crossbowmen are gone, we'll put Martyr on the squires. Of course, the opponent can ignore this and immediately take out the crossbowmen and squires (at the beginning of the battle, a full stack of Phoenixes can do this even with the first attack).

Added after 1 minute
But the monks, the mage with Dispel, and the angels will finish off the enemy heroes faster than the opponent attacking weak units.

Added after 3 minutes
Meanwhile, the pikemen will be attacking someone without retaliation
Каждый может быть героем ...