If needed, I'm ready to stream with my desktop visible, no questions asked.
If needed, I'm ready to stream with my desktop visible, no questions asked.
New here? I'm Roha — want a quick tour?
Будьте осторожны со своими желаниями. Иногда они исполняются.
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латникready to play right now.
I suggested possible days for playing in ICQ, and you seemed to agree: Wednesday, Thursday, Friday, and Sunday. Okay, I'm ready to play right now.
Будьте осторожны со своими желаниями. Иногда они исполняются.
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникAnother situation involving a violation of the tournament rules in the Moz-Bolivar match:
5. In the event of a disconnection or game crash, the last autosave is loaded, and players must exactly repeat all their moves up to the point of disconnection or game crash.
After Bolivar crashed on turn 145 and after loading, Moz took a different creature as his main hero. I think that deliberately violating the tournament rules immediately after a serious violation is unacceptable.
Another situation involving a violation of tournament rules in the Moz-Bolivar match:
5. In the event of a disconnection or game crash, the last autosave is loaded, and players are required to exactly repeat all their moves up to the point of disconnection or game crash.
After Bolivar crashed on turn 145, and after loading, Moz took a different unit as his main hero. I think that deliberately violating the tournament rules immediately after a serious violation is unacceptable.
After the crash and reload, other actions were taken (let's say, before the crash, action A was taken, and after the crash, action B was taken instead of action A). I don't think this is normal, because after loading a save, changing the order of actions based on information obtained during the actions before the crash is incorrect.
PS. I had a glitch, and this was a game in the Losers League, not Cold Hearth.
I'll add my 3.5 cents to this.
without directly referring to the situation described above
I think that the rule about replaying the entire game has long been outdated and needs to be revised; it's declarative and obsolete.
Recently, there was a lot of lobbying regarding save games, and as a result, it was discussed quite extensively.
During this discussion, even based on the average statement, I think we can conclude:
that after a "requested" save game, the passive side is almost always the one who suffers.
and in the case of an "unrequested" ("fair") save game, the suffering side will almost always be present, especially
if, in fact, it's not that fair (but this case is not within the scope of what I want to propose).
so, we can apply this to a more general case by revising this rule:
I see it this way, and it will correlate very well with the rule of the same RTA, for example.
after a crash, each side must repeat the actions (moves) that led to the direct interaction of the opposing armies, namely: upgrades, equipped artifacts,
the army composition on the hero/object, the armies deployed for the battle, and the actions in the battle itself.
all other actions, the player is free to optimize (i.e., redo).
this will be controllable and fair to both sides of the save game (while remembering that the requester of the save game, whether hidden or explicit, will definitely redo something in their turn),
and especially in light of the recent situation with open cheating, which showed how fragile
our Community is, based on faith in the honesty of its partners.
Let's be honest, not everyone actually follows this rule about repeating moves.
I absolutely don't understand this position. The logical position is that when the connection is lost or the client crashes, the game state should revert to the point of the disconnection. I don't understand why one of the players should be able to proceed differently. Even more incomprehensible are arguments like "it can't be checked" - should we allow opening tournament saves based on these arguments?