After the crash and reload, other actions were taken (let's say, before the crash, action A was taken, and after the crash, action B was taken instead of action A). I don't think this is normal, because after loading a save, changing the order of actions based on information obtained during the actions before the crash is incorrect.
PS. I had a glitch, and this was a game in the Losers League, not Cold Hearth.
Let Moz ban himself!)
Added 13 minutes ago
I'll add my 3.5 cents to this.
without directly referring to the situation described above
I think that the rule about replaying the entire game has long been outdated and needs to be revised; it's declarative and obsolete.
Recently, there was a lot of lobbying regarding save games, and as a result, it was discussed quite extensively.
During this discussion, even based on the average statement, I think we can conclude:
that after a "requested" save game, the passive side is almost always the one who suffers.
and in the case of an "unrequested" ("fair") save game, the suffering side will almost always be present, especially
if, in fact, it's not that fair (but this case is not within the scope of what I want to propose).
so, we can apply this to a more general case by revising this rule:
I see it this way, and it will correlate very well with the rule of the same RTA, for example.
after a crash, each side must repeat the actions (moves) that led to the direct interaction of the opposing armies, namely: upgrades, equipped artifacts,
the army composition on the hero/object, the armies deployed for the battle, and the actions in the battle itself.
all other actions, the player is free to optimize (i.e., redo).
this will be controllable and fair to both sides of the save game (while remembering that the requester of the save game, whether hidden or explicit, will definitely redo something in their turn),
and especially in light of the recent situation with open cheating, which showed how fragile
our Community is, based on faith in the honesty of its partners.
However, repeating the moves after a crash, in my opinion, is mandatory; it's a shame that it's not always possible to verify. As an example, I'll give a situation that is quite possible. Player A attacked a guard, but during the battle, realized that they couldn't win, and then, crash:( But if this zone is also controlled by Player B, then Player A must attack the same guard again.
However, I would like to hear more opinions on this. If people think that it's time to make changes to this point, I will generally agree