Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Let's be honest, not everyone strictly follows the rule about repeating turns. I think the rules should be adjusted. Immediately after a crash or loading a save, the opponent can insist on repeating turns (I sometimes do this if I see an enemy hero moving). And turns should "definitely" be repeated if it involves interactions between heroes. For example, if a hero "teleports" under an enemy hero by passing through a portal, in this case, he must repeat the turn and "teleport" again. However, if he loads a save at this point, meaning he lost a lot of troops on that portal, then as an option, he should position himself under the portal on the other side and pass the turn.